May the mighty Seven Sided Strike make a comeback alongside with innas being comparable strong to wukongs?
The Flow of Eternity + Madstone build was already very legit in the early days of Greater Rifts. With the recent introduction of Gungdo Gear and the datamined changes to Innas Mantra, possibly making it the M6 of monks and a new item too (info below), we might get a new flavor-of-the-patch monk build (taking the throne from torch-monk).
Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]
Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]
ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
Im not entirely sure how high the damage potential in greater rifts would be, especially bc we dont know what kind of items the new innas piece and the other new item are gonna be. If it all works out, the damage could be insane, practically casting 6 SSS at once: (1(you)+2(ally with Crudest Boots))*2(new item)
Downsides to this build could be that you have very little space for variation, as at seemingly 9 items are mandatory and physical is prob gonna have to be your element of choice, as the CDR-rune of SSS is physical.
If your SSS uptime is doubled by that new unknown legendary, with enough cdr you probably won't even need the sustained attack (cdr) rune on SSS.
If they add Inna's shoulders / gloves as the 6p item, then you could get the 6p bonus with rorg+flow of eternity; Inna's chest, pants, belt, helm and new gloves/shoulders. Then it means that if you have:
8 cdr on gloves
8 cdr on shoulders
12.5 cdr on helm from diamond
Perfect FOE (60 cdr on SSS)
10 cdr from paragon
Beacon of ytar
Which should get your SSS unruned cooldown to 6.40 seconds. Now, the animation duration of vanilla SSS is 2.33 seconds, double that because of that new unknown item ("Seven-Sided Strike performs an additional seven strikes."), it means that the animation duration will be 4.66 seconds, which should lead us to a downtime on SSS of 1.74 seconds. Therefore, i don't see a justification for sustained attack over the Sudden assault / Incinerate / Fulminating onslaught runes.
Not to mention that it's quite easy to get more cdr on gear, including 10% on that FOE... I just went for the minimum specs and i think anything more than that might get into "sacrificing dps for cdr" territory.
Combining it with SWK as Azakus mentioned is probably going to be ideal, unless Blizzard makes it impossible (which i suspect they will). So SWK amulet, shoulders, gloves - And Inna's all pieces (Spirit stone, chest, belt, pants, boots) except for daibo + rorg.
Bagstone mentioned something and i think he might be right...
The supposedly new 6p Inna set bonus might actually be the new SWK bonus, for a revamped 6p SWK version of the set. I mean, it would only make sense to change SWK to be 6p since everything else is getting changed and Blizz devs said in Blizzcon iirc that they don't want people combining sets, etc... So yeah this might not be an option afterall. But still, SSS can become better because of that clone thing addition. Let's wait for PTR and see.
So i either have to cut the Flow of Eternity or the Madstone for the build to work... i guess i'll dump madstone then. With my allies casting palm too and gungdo gears i should be able to hit hard enough.
In my testing last night, I was pretty underwhelmed with the new Inna's bonuses, at least on their own. I was running it with Wuko, so it was just extra damage, but when I tried it on it's own, to get a feel for it's power on it's own, it felt pretty mediocre.
In my testing last night, I was pretty underwhelmed with the new Inna's bonuses, at least on their own. I was running it with Wuko, so it was just extra damage, but when I tried it on it's own, to get a feel for it's power on it's own, it felt pretty mediocre.
And I tried all of that both with and without Wuko. Though what I was most focused on was how it performed without it.
For skills, I basically tried everything for about a rift, since this is the set I wanted to be good.
I ran FOE with sudden assault (with WOL: plillar during the down time). I tried with a bunch of supporting skills set ups (combinations of allies, runes of epiphany, EP, etc). Without the wuko buff, EP feels so underpowered. Then I ran FOE with incinerate, with both WOL fire rune and LTK.
Then I went all-in on Torch and ran pillar, and then switched in all the skills the the allies can do (CS, EP) in various combinations.
Ultimately, the damage potential just doesn't enough, at least that I could find. I realize that with the mantra bonuses from (2) and (4) give it some defensive bonuses, and thus it probably shouldn't do exactly as much damage as wuko (or M6 or other full damage sets), but the damage is so low that it's kind of laughable.
I think It needs a shoulder piece or gloves to be viable. This set screams for Crudest boots and some weapon or helm to power up a skill.
As is, No Gyana + Crudest, No Torch + Crudest, No Azfist + Crudest, No Flow + Crudest.
The last promising thing at play is perhaps Frostburns? Or maybe they'll add in some glove or shoulder piece that enhances one of the spenders listed.
according to the newest blue post, innas already HAS gloves coming:
"The following sets will be gaining a 7th piece of the set to make acquiring the 6-piece bonuses comparable to newer sets that don't include weapons or jewelry slots. This is in addition to the pieces that have already been added in 2.2.0.
May the mighty Seven Sided Strike make a comeback alongside with innas being comparable strong to wukongs?
The Flow of Eternity + Madstone build was already very legit in the early days of Greater Rifts. With the recent introduction of Gungdo Gear and the datamined changes to Innas Mantra, possibly making it the M6 of monks and a new item too (info below), we might get a new flavor-of-the-patch monk build (taking the throne from torch-monk).
Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]
Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]
ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
Im not entirely sure how high the damage potential in greater rifts would be, especially bc we dont know what kind of items the new innas piece and the other new item are gonna be. If it all works out, the damage could be insane, practically casting 6 SSS at once: (1(you)+2(ally with Crudest Boots))*2(new item)
Downsides to this build could be that you have very little space for variation, as at seemingly 9 items are mandatory and physical is prob gonna have to be your element of choice, as the CDR-rune of SSS is physical.
Discuss.
If your SSS uptime is doubled by that new unknown legendary, with enough cdr you probably won't even need the sustained attack (cdr) rune on SSS.
If they add Inna's shoulders / gloves as the 6p item, then you could get the 6p bonus with rorg+flow of eternity; Inna's chest, pants, belt, helm and new gloves/shoulders. Then it means that if you have:
8 cdr on gloves
8 cdr on shoulders
12.5 cdr on helm from diamond
Perfect FOE (60 cdr on SSS)
10 cdr from paragon
Beacon of ytar
Which should get your SSS unruned cooldown to 6.40 seconds. Now, the animation duration of vanilla SSS is 2.33 seconds, double that because of that new unknown item ("Seven-Sided Strike performs an additional seven strikes."), it means that the animation duration will be 4.66 seconds, which should lead us to a downtime on SSS of 1.74 seconds. Therefore, i don't see a justification for sustained attack over the Sudden assault / Incinerate / Fulminating onslaught runes.
Not to mention that it's quite easy to get more cdr on gear, including 10% on that FOE... I just went for the minimum specs and i think anything more than that might get into "sacrificing dps for cdr" territory.
Combining it with SWK as Azakus mentioned is probably going to be ideal, unless Blizzard makes it impossible (which i suspect they will). So SWK amulet, shoulders, gloves - And Inna's all pieces (Spirit stone, chest, belt, pants, boots) except for daibo + rorg.
Anyway, quite exciting to see how this turns out.
wow, didnt bother to do the math. apparently we are flexible on runes.
it prob wont be possible to sqeeze the 10kStorms-4piece in the build, bc lightning monk would be a tad op that way prob.
Bagstone mentioned something and i think he might be right...
The supposedly new 6p Inna set bonus might actually be the new SWK bonus, for a revamped 6p SWK version of the set. I mean, it would only make sense to change SWK to be 6p since everything else is getting changed and Blizz devs said in Blizzcon iirc that they don't want people combining sets, etc... So yeah this might not be an option afterall. But still, SSS can become better because of that clone thing addition. Let's wait for PTR and see.
jamoose, that theoretically looks very intriguing
you havent even included beacon of ytar and gogok
well, that wouldnt really change too much about the build anyways, the gimmicks stay the same.
Sorry, i did include beacon of ytar. Did not include gogok though.
what is azakus???
Azakus87, the person who posted below me... i said "as Azakus mentioned" - relating to his post.
ok im retarded xD
Inna gets boots:
Sunwuko get's chest and pants (6pc bonus yet unknown, wouldn't mind if it would be 50% RCR, ):
In any case it would be good to have an Ancient Inna Daibo around for combination possiblities.
My D3 armory
My Youtube Channel
no more Inna 3 set bonus
bye bye taeguk spam
Same here. That was my first thought when I saw the placeholders for 6pc bonus.
My D3 armory
My Youtube Channel
So i either have to cut the Flow of Eternity or the Madstone for the build to work... i guess i'll dump madstone then. With my allies casting palm too and gungdo gears i should be able to hit hard enough.
In my testing last night, I was pretty underwhelmed with the new Inna's bonuses, at least on their own. I was running it with Wuko, so it was just extra damage, but when I tried it on it's own, to get a feel for it's power on it's own, it felt pretty mediocre.
may i ask what build you ran?
I tried with the following gear setups:
Inna's + crudest boots
Inna's + FOE
Inna's + Torch
And I tried all of that both with and without Wuko. Though what I was most focused on was how it performed without it.
For skills, I basically tried everything for about a rift, since this is the set I wanted to be good.
I ran FOE with sudden assault (with WOL: plillar during the down time). I tried with a bunch of supporting skills set ups (combinations of allies, runes of epiphany, EP, etc). Without the wuko buff, EP feels so underpowered. Then I ran FOE with incinerate, with both WOL fire rune and LTK.
Then I went all-in on Torch and ran pillar, and then switched in all the skills the the allies can do (CS, EP) in various combinations.
Ultimately, the damage potential just doesn't enough, at least that I could find. I realize that with the mantra bonuses from (2) and (4) give it some defensive bonuses, and thus it probably shouldn't do exactly as much damage as wuko (or M6 or other full damage sets), but the damage is so low that it's kind of laughable.
Good. I hated the numlocking bug, having to turn it off to TP to town, and spamming my move key instead of holding it down.
I think It needs a shoulder piece or gloves to be viable. This set screams for Crudest boots and some weapon or helm to power up a skill.
As is, No Gyana + Crudest, No Torch + Crudest, No Azfist + Crudest, No Flow + Crudest.
The last promising thing at play is perhaps Frostburns? Or maybe they'll add in some glove or shoulder piece that enhances one of the spenders listed.
according to the newest blue post, innas already HAS gloves coming:
"The following sets will be gaining a 7th piece of the set to make acquiring the 6-piece bonuses comparable to newer sets that don't include weapons or jewelry slots. This is in addition to the pieces that have already been added in 2.2.0.