Today I want to show a work in progress pure fire build for the Demon Hunter revolving around a single damage skill - Cluster Arrow/Loaded for Bear. The damage scales incredibly well and it's great for both single target and AoE because there are no rockets. With Cindercoat, enough resource cost reduction, some hatred regen, Preparation/Punishment, and a bit of cooldown reduction, it should be possible to spam it non-stop.
In this video I go over the build, gear, paragon, discuss possible optimizations, and showcase its power in a greater rift. Enjoy!
Whilst I am all for build variety and theorycrafting, I believe that some degree of efficiency should be the limit. Having said that, there are much faster build possibilities for T6. As to Grifts: A build using CA-LFB certainly still has potential despite of the introduction of the Ballistics passive, yet, due the new mara changes,resource efficiency is the name of the game. Assuming one does not want to just stop at Grift 35 (which is very much below the potential of the DH at the current PTR, also considering the Grift 26+ nerf), you will run out of hatred very quickly in higher Grifts due to the fact that CA-LFB does way too litle dmg. in trade for its very high hatred cost.
With your current build but without skill modifiers, CA-LFB will give you 1650% weapon dmg. for 40 hatred for a very limited dense cluster of enemies (initial Explosion + grens).
Now, MS-Arsenal with the ballistic passive gives you 2160% weapon dmg. for 25 hatred, where the initial MS gives you great AOE and a potential 1800% weapon dmg. for a single target alone.
So, CA-LFB gives you 41% weapon dmg. per hatred spend, whilst MS-Arsenal with balistics gives you 86% weapon dmg. per hatred spend.
Whilst one might say " yeah, but you give up one passive for that to be possible", one has to recall that balistics will be taken instead of the new blood vengence of your build, since health globes are arguably becoming more rare the higher the rift gets. They are thus an unreliable hatred source for trading in a passive. That is why reapers wraps suffice for that purpose. The high HP of monsters + RGs in higher Grifts will demand much more hatred than they will ever drop in Health globes. Health globes thus become an increasingly unreliable source of hatred.
Especially the huge HP of monsters in higher Grifts will require a lot of sustained dmg., demanding both, a reliable source of hatred as well as an efficient use of that hatred. Bar future changes to hatred generation + costs, a build with a similar base of equipment as in your video, using Evasive Fire and MS-Arsenal with Balistics will be more efficient and I believe ultimately more successful beyond Grifts 40+ (as of PTR).
The G35 was just to show it in action, don't read into it.
I'm going to play more with MS, but your numbers don't take single/low target count into account. 3 rockets will not all hit the same target, only 1 of them will, so against an RG it's only 360+600 or 960 vs. 1650 (all 4 grenades CAN hit a single target, but of course that will depend on the RG's hitbox). This is also the case for elites, especially yellows. Not to mention that scaling works better with skills with higher base %weapon damage, so 100% fire damage will benefit CA more than MS, etc.
I'm also exploring a Krider FA/Maelstrom build, which I believe has even more potential.
Just because you saw a single video, don't automatically assume that it's the way to go. Just like the build I'm discussing isn't necessarily the only way to go.
[quote]Quote from MeatHeadMikhailI'm going to play more with MS, but your numbers don't take single/low target count into account. 3 rockets will not all hit the same target, only 1 of them will, so against an RG it's only 360+600 or 960 vs. 1650 (all 4 grenades CAN hit a single target, but of course that will depend on the RG's hitbox). This is also the case for elites, especially yellows. Not to mention that scaling works better with skills with higher base %weapon damage, so 100% fire damage will benefit CA more than MS, etc.
I'm also exploring a Krider FA/Maelstrom build, which I believe has even more potential.
Just because you saw a single video, don't automatically assume that it's the way to go. Just like the build I'm discussing isn't necessarily the only way to go.
You mean that 100% fire damage doubles CA damage but it doesn't double MS damage? Interesting!
You are exploring something that's already been explored? I "explored" that build on day 1 of PTR simultaneously with other people. The leaderboards were broken and I couldn't see them until I got to rank 8. Then I saw that top 10 players use the same build as me (FA/Maelstrom).
The build you are discussing is not the way to go, it's not even a way to go! You can never spam CA. That's the reason why Punishment got nerfed several times. Even before the last nerf you couldn't spam CA forever.
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^ I mean that rockets from any skills will only hit 1 individual target per rocket. 2 rockets won't hit the same target, whereas CA and all 4 grenades can hit a single target with a large hitbox.
Also, if you want to nitpick on 'who did it first', it's irrelevant. If you have something useful to share, why don't YOU make a video about it.
That said, have you actually tried to optimize a fire-CA build with RCR/hatred regen? Something tells me the answer is 'no'.
Dude, you can't kill mobs 1 by 1 and having 5 rockets with 900% weapon damage helps a lot.
How come it's irrelevant? If you say that you are exploring somethings it means that you'll get credit for doing it. People are seuing each other for such things (Apple and Samsung) It's just a game, but still...
I have my reasons for not making videos. My free time is limited and I prefer using it otherwise.
I won't ever try optimizing that build because it obviously won't work. Let's say that you get 50% RCR, that means CA will cost 20 hatred. Even if you go for no IAS on gear and 15% on quiver you'd have 1,256 attacks per second. That's 25.3 hatred spent per second. Even if you move a lot to avoid damage you'd have approximately 1 attack per sec (20 hatred spent). I don't see how you are going to get 20 hatred per second regen. Going for hatred regen on quivers means dropping either vitality or skill damage. I wouldn't sacrifice those stats. Even if you get 1.50 hatred regen on quiver you'd have 6.5(7.5 with templar). No matter how much CDR you get you can't make Punishment + Bat Companion give you the missing 13.5(12.5 with templar) hatred per sec. With 50% you'd get 75 hatred per 10 sec (7.5 per sec) from Punishment and 50 per 15 sec(3.33) from Bat. That makes 10.83. It's not even close to 13.5 and getting 50% CDR for 10.83 is just unreasonable because having high RCR and CDR means losing CHC and CHD. You have to kill stuff to get health globes and that makes them an unreliable source in higher ranks.
That said, do you actually think about a build before giving it a try? Something tells me the answer is 'no'.
If you can't accept criticism just stop sharing "useful" information.
Thank you for the fuzzy math, and yes I do try. And I make videos about what I try. And I also state it's a work in progress. So, I'll continue sharing my useful information and you can continue to bash it, without any contributions of your own.
^ There you go. Thank you. I'll read over this and possibly try it out, since I have the new bow.
Which bow do you mean? Season 1 or 2? I just remembered that they added a bow which will be pretty good with this build.
The season 1 bow (bolas pull in). The other one might be ok as well, but again only if you need a generator. Even if CA doesn't work out a single skill due to high cost, perhaps fire MS will, or even Chakrams.
Why is it that video links on this site work 1/3 of the time? Nvm, works if you go for the play icon, the link itself comes back with 'page unavailable"
In this video I go over the build, gear, paragon, discuss possible optimizations, and showcase its power in a greater rift. Enjoy!
Build: http://us.battle.net/d3/en/calculator/demon-hunter#PkTdVS!bUeY!caYbZZ
http://youtu.be/Pm43V_vuQ-g
MeatHeadGaming - YouTube - Twitch - Facebook - Web
I'm going to play more with MS, but your numbers don't take single/low target count into account. 3 rockets will not all hit the same target, only 1 of them will, so against an RG it's only 360+600 or 960 vs. 1650 (all 4 grenades CAN hit a single target, but of course that will depend on the RG's hitbox). This is also the case for elites, especially yellows. Not to mention that scaling works better with skills with higher base %weapon damage, so 100% fire damage will benefit CA more than MS, etc.
I'm also exploring a Krider FA/Maelstrom build, which I believe has even more potential.
Just because you saw a single video, don't automatically assume that it's the way to go. Just like the build I'm discussing isn't necessarily the only way to go.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
You are exploring something that's already been explored? I "explored" that build on day 1 of PTR simultaneously with other people. The leaderboards were broken and I couldn't see them until I got to rank 8. Then I saw that top 10 players use the same build as me (FA/Maelstrom).
The build you are discussing is not the way to go, it's not even a way to go! You can never spam CA. That's the reason why Punishment got nerfed several times. Even before the last nerf you couldn't spam CA forever.
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^ I mean that rockets from any skills will only hit 1 individual target per rocket. 2 rockets won't hit the same target, whereas CA and all 4 grenades can hit a single target with a large hitbox.
Also, if you want to nitpick on 'who did it first', it's irrelevant. If you have something useful to share, why don't YOU make a video about it.
That said, have you actually tried to optimize a fire-CA build with RCR/hatred regen? Something tells me the answer is 'no'.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web