Concerning the density issue: Of course I fish for good rifts, but if you actually watch me doing rifts on stream, I'm progressing past 30-50% almost every time before I decide to start a new game. This build is not really reliant on having huge amounts of monsters ALL of the time, you will just need to reach a certain treshold depending on your remaining resources. It doesn't work so well in empty rifts, but as was already mentioned, you can't get a rank in those either.
About Custom Enginneering: Obviously I don't use it as a passive as it is on my Hellfire Amulet, yet it is mandatory, which is why I included it in the skill calculator. I use Steady Aim as my 5th passive in solo, and Ambush in party.
Edit: Yes, reflect packs are really difficult to beat. Usually I just skip those or drag them along until I find more monsters to survive. I decided to kill the yellow pack in the beginning only because I encountered the blues just at the same time, and in hindsight, with a little bit better gameplay, I wouldn't have needed to die several times there. If you discount the time lost there, you can see that even without Erethon a 45 rift like this is very much feasible.
Another thing: I actually feel like I need less RNG on my rifts, as I can basically survive any monster type regardless of how dangerous they are, with only few exceptions. So while a zombie rift is really great to progress quickly, I can still get comparable results in a rift of this density (almost) no matter which monster types I get.
Well, that's the entire point i was bringing up. Rift density/composition has a lot to do with successfully completing it - it's something that needs to be addressed.
This doesn't imply the build is not viable or he didn't a good job or "it was all just luck" - facts just prove the opposite.
I'm not here to make friends but i didn't think pointing that out would attract so many flames towards me. Maybe i have low english skills and my wording was a poor choice, but the entire point is that reaching a certain GR treshold, external variables (not depending from gear or skill) start to have a higher than desired impact.
That's the whole point.
And for the sake of completeness, i know already i cannot compete at that levels due to lack of skills, hence i don't compete (i just try what i find comfortable and puch myself to my limit - which is an enitre lower bar compared to this).
Another thing: I actually feel like I need less RNG on my rifts, as I can basically survive any monster type regardless of how dangerous they are, with only few exceptions. So while a zombie rift is really great to progress quickly, I can still get comparable results in a rift of this density (almost) no matter which monster types I get.
What was holding you back on the other attempts? Can you do another one in a non-zombie rift?
Maybe i should try this build. Im not a greater rift player. I mainly just farm t6 and a few greater rifts here and there. So it will be to just get something else to do really
Tiny bit sad tho. You had more mobs in that one rift than ive had in my last 10 combined
TrueColdkil is making a valid point here, and one that I might have addressed only marginally before. It was a lucky rift, and I hope blizzard will at least somewhat reduce the RNG during the next season (considering they changed trials in a way that is intended to slowly climb up the tiers to even get a shot at setting a new record may be a good sign after all), so that you can expect to see a clearer competition then.
On what held me back on the other runs: bad RNG obviously. I don't remember all of the rifts exactly, just prior to the succeeding run I hit a blue blood clan shaman pack in a narrow a1 cave layout, where skipping was not so easy. I actually managed to deal with the reflect damage this time, however they just kept putting their shield on each other and well, gg. One run before that I got a really good first level, ahead in time at about ~50% progress, then went on to see a tower of the damned layout full of scavenging tunnelers. Before that I was in a cave again, fallen everywhere (which are pretty good monsters imo), and I hit three elite packs at once, which generally is like heaven, but not if they have reflect and electrified and you can't hit smoke screen in time because of that.
Generally you'll just need a somewhat good density, not too much bad luck on the packs and some type of monsters that provide good progress, just as blood clan, fallen, grotesques, zombies, skeletons, tremors, mallet lords, oppressors and sometimes even things like barbed lurkers depending on layout.
Grats on the great run! My question would be, how necessary is Helltrapper? could you Sub in Kridershot to make it easier to spam Elemental Arrow, or are the bonus traps dropped really that impactful?
I guess you won't have time to spam elemental arrow with kridershot, as you need to move and you cant stay immobilized.
(even at rifts level 30+, you dont have much time to spam elemental arrow with kridershot as you're trying to avoid and kite the mobs, and also inorder to keep steady aim active you have to be 20 yards away from the mobs)
Helltrapper is necessary because you cannot use a bombadier's, you need helltrapper procs for extra sentry. (else you stick with 3 sentries instead of 5)
TrueColdkil is making a valid point here, and one that I might have addressed only marginally before. It was a lucky rift, and I hope blizzard will at least somewhat reduce the RNG during the next season (considering they changed trials in a way that is intended to slowly climb up the tiers to even get a shot at setting a new record may be a good sign after all), so that you can expect to see a clearer competition then.
Exactly my thoughts.
The issue is present at any level - good "rolled" rifts net you sensible lower completion times. The difference is that at lower levels you counter this with more gear, better builds and upgraded legendary gems.
Now people is nearing the treshold where killing mobs just take too much time and progressing becomes nearly impossible. In this optic of tight fight against time, every second is precious - hence a good density can make or break the performance. All rifts should be nearly equal in terms of density and mob composition, so there are some hard, some easy but the progression is smoother and doesn't rely on hunting for the "right one".
Just to play devils advocate, is it necessarily so bad in a game that relies pretty heavily on RNG and just sheer amount of time played that you have to effectively hunt the correct rift just as you would hunt a piece of gear?
Correct me if I'm wrong, but your character sheet shows 52% IAS, you have 15% from your gem, that's 67%, you need 67.4% to reach 4.15386 with a 45% TnT. Unless the legendary gem is not additive to your 52% IAS and the gem gives you 74.8% IAS, you're not reaching 4.15 mate.
Correct me if I'm wrong, but your character sheet shows 52% IAS, you have 15% from your gem, that's 67%, you need 67.4% to reach 4.15386 with a 45% TnT. Unless the legendary gem is not additive to your 52% IAS and the gem gives you 74.8% IAS, you're not reaching 4.15 mate.
I use enchantress for 3% extra IAS exactly for this reason. In a party without a WD I use a RoRG with 7% attack speed and cdr, as I don't have one that has rolled a natural socket (or 7% IAS and a useful damage stat).
Concerning Kridershot: Fun for normal T6 rifts, probably not so good for greater rifts. It will only ever be useful in a party with a WD when you could try to reach the 4.154 bp using Gogok and Pain Enhancer, and even then I doubt it will be competitive. You will have an easier time surviving though, as you have far more discipline to spend. You probably could even spam smoke screen on RG then.
Assume you can do GR40. You might not even beat a bad GR38 and you might beat a pefect GR43. Your luck range is about 5lvl GRs.
For this build, the luck range is higher than the normal build.
I say this because I play barbarian. And I know how tanky raekor can reach GR45. The luck range for tanky raekor is huge. probably GR35 to GR45.
To become the top rank one on the leaderboard, you just need the build that has the highest potential GR capability and keep fishing for it, even though the luck range is huge and most of the time you perform worse than other commonly accepted builds.
I don't mean to say you don't deserve the rank one. You totally deserve it. But I think they made GR leaderboard 50%luck/40%persistence/10%skill. I admire your persistence.
I'm astounded by how retarded the guys calling this a "lucky rift" are. There wasn't even a pylon.
The people who reach GR40 normally only make GR38 unless they get a lucky rift.
The people who reach GR41 normally only make GR39 unless they get a lucky rift.
The people who reach GR42 normally only make GR40 unless they get a lucky rift.
The person who gets the highest GR is quite simply the best. Luck is not a factor. Nothing is stopping you doing 100 GRifts until you get a lucky density too, and given that everyone above GR40 is VERY familar with farming, 100 GRifts is nothing.
The thing is. Some builds makes you jump up 2 levels when you are lucky, some makes you jump up 5 or even 10(raekor barbs). check my #54 reply.
The thing is. Some builds makes you jump up 2 levels when you are lucky, some makes you jump up 5 or even 10(raekor barbs). check my #54 reply.
Indeed, this is exactly one of the underlying factors that contribute to the build's success. The lightning DH has - purely hypothetically - the possibility to go far beyond anything a frostfire DH could even dream of, because if you get the right monster types in the right area at the right density, you can increase your overall dps by enough to be able to beat it. If we still had the old trial system, I guess that highly geared people like gabynator would have beaten 46 or 47 already, now that everyone is running lightning. I believe this build could potentially go up to 48 without, and to 50 with a conduit. We'll probably never see this though because the odds are so incredibly small and the keys are so difficult to get (if at all anymore).
Just curious, did you grind up to 45 keys or did you have some stockpiled before the trials nerf? Or are you able to farm them solo? I can only get up to 42
Obviously I farmed them before the nerf, as this run happened before 2.1.1. In solo trials, I can get above my previous limit now, but I haven't found a way to get to 45 consistently yet. In some way the trials have become even more random, and I'm probably just lacking the items to do that. As was specified in the OP, I had 11 keys at my disposal when I started the 45 runs.
Edit: Last night I was showcasing a variation of this build using Kridershot instead of Helltrapper, and it went unexpectedly well. I managed to beat 42 at 13 min (good density keep depths) on my third try and barely missed it on the others (meh density and long walks). Actually this kind of build doesn't seem so bad on low density, it just excels at high density more than the rest.
Obviously I farmed them before the nerf, as this run happened before 2.1.1. In solo trials, I can get above my previous limit now, but I haven't found a way to get to 45 consistently yet. In some way the trials have become even more random, and I'm probably just lacking the items to do that. As was specified in the OP, I had 11 keys at my disposal when I started the 45 runs.
Edit: Last night I was showcasing a variation of this build using Kridershot instead of Helltrapper, and it went unexpectedly well. I managed to beat 42 at 13 min (good density keep depths) on my third try and barely missed it on the others (meh density and long walks). Actually this kind of build doesn't seem so bad on low density, it just excels at high density more than the rest.
If you beat 42 with kridershot you mean you had 3 sentries? How do u even kill RG like that
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I wonder if you could beat such rift in standard frostfire
This doesn't imply the build is not viable or he didn't a good job or "it was all just luck" - facts just prove the opposite.
I'm not here to make friends but i didn't think pointing that out would attract so many flames towards me. Maybe i have low english skills and my wording was a poor choice, but the entire point is that reaching a certain GR treshold, external variables (not depending from gear or skill) start to have a higher than desired impact.
That's the whole point.
And for the sake of completeness, i know already i cannot compete at that levels due to lack of skills, hence i don't compete (i just try what i find comfortable and puch myself to my limit - which is an enitre lower bar compared to this).
Maybe i should try this build. Im not a greater rift player. I mainly just farm t6 and a few greater rifts here and there. So it will be to just get something else to do really
Tiny bit sad tho. You had more mobs in that one rift than ive had in my last 10 combined
On what held me back on the other runs: bad RNG obviously. I don't remember all of the rifts exactly, just prior to the succeeding run I hit a blue blood clan shaman pack in a narrow a1 cave layout, where skipping was not so easy. I actually managed to deal with the reflect damage this time, however they just kept putting their shield on each other and well, gg. One run before that I got a really good first level, ahead in time at about ~50% progress, then went on to see a tower of the damned layout full of scavenging tunnelers. Before that I was in a cave again, fallen everywhere (which are pretty good monsters imo), and I hit three elite packs at once, which generally is like heaven, but not if they have reflect and electrified and you can't hit smoke screen in time because of that.
Generally you'll just need a somewhat good density, not too much bad luck on the packs and some type of monsters that provide good progress, just as blood clan, fallen, grotesques, zombies, skeletons, tremors, mallet lords, oppressors and sometimes even things like barbed lurkers depending on layout.
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(even at rifts level 30+, you dont have much time to spam elemental arrow with kridershot as you're trying to avoid and kite the mobs, and also inorder to keep steady aim active you have to be 20 yards away from the mobs)
Helltrapper is necessary because you cannot use a bombadier's, you need helltrapper procs for extra sentry. (else you stick with 3 sentries instead of 5)
The issue is present at any level - good "rolled" rifts net you sensible lower completion times. The difference is that at lower levels you counter this with more gear, better builds and upgraded legendary gems.
Now people is nearing the treshold where killing mobs just take too much time and progressing becomes nearly impossible. In this optic of tight fight against time, every second is precious - hence a good density can make or break the performance. All rifts should be nearly equal in terms of density and mob composition, so there are some hard, some easy but the progression is smoother and doesn't rely on hunting for the "right one".
Concerning Kridershot: Fun for normal T6 rifts, probably not so good for greater rifts. It will only ever be useful in a party with a WD when you could try to reach the 4.154 bp using Gogok and Pain Enhancer, and even then I doubt it will be competitive. You will have an easier time surviving though, as you have far more discipline to spend. You probably could even spam smoke screen on RG then.
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
Assume you can do GR40. You might not even beat a bad GR38 and you might beat a pefect GR43. Your luck range is about 5lvl GRs.
For this build, the luck range is higher than the normal build.
I say this because I play barbarian. And I know how tanky raekor can reach GR45. The luck range for tanky raekor is huge. probably GR35 to GR45.
To become the top rank one on the leaderboard, you just need the build that has the highest potential GR capability and keep fishing for it, even though the luck range is huge and most of the time you perform worse than other commonly accepted builds.
I don't mean to say you don't deserve the rank one. You totally deserve it. But I think they made GR leaderboard 50%luck/40%persistence/10%skill. I admire your persistence.
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
Edit: Last night I was showcasing a variation of this build using Kridershot instead of Helltrapper, and it went unexpectedly well. I managed to beat 42 at 13 min (good density keep depths) on my third try and barely missed it on the others (meh density and long walks). Actually this kind of build doesn't seem so bad on low density, it just excels at high density more than the rest.
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe