I still have yet to see a rockets from CA hit the same target multiple times. Im seeing that if i have only 1 target, only 1 rocket fires/hits. The "up to" 3 rockets in Shooting Stars kind of supports this behavior aswell.
Not trying to be a jerk or anything, and honestly I really do hope im wrong on this, because being able to do almost 3000% weapon damage to a single target is sick. Im just not seeing it happen.
I would seriously recommend looking into crafting Reaper's Wraps. . .the combo of the Wraps orange text affix with the Bloody Vengeance passive is so nuts! Especially now that Malthael's drop rates have been buffed, the bracers are definitely worth try it snag!
i know right i was farming that mofo thing like a train only to find that the droprate was bugged all my dreams shattered..... sadly i live in europe so have to wait few more hours until its live. Will be starting to farm like a crazy mofo
had to change my head + pants also will go for a better version of cains insight headpiece
Just wanted to give you some props on this build. Switched off of sharpshooter a week ago into this and have been refining it a little bit over the past few days for how I play/my gear.
For awhile I was running Preparation over Rain of Vengeance since I chose to run Cull the Weak(Entangling is my hatred generator) over Blood Vengeance since I didn't feel like health orbs were dropping enough. Switched over to Blood Vengeance/Rain of Vengeance last night after my group bumped up to T3 and noticed a huge difference.
Gonna try and craft some wraps to see how that plays but I'm really digging Trag'Oul Coils with this build since i come across heath pools fairly often and I get to have Vengeance up pretty consistently every 45 seconds.
Thanks and glad to hear that this build seemed to work out for you!
I would definitely recommend giving the Reaper's Wraps a try, worst case scenario, you find that they (combined with Blood Vengeance) provide more Hatred than you need with your group and you can switch back to the Coils items that you've got.
Also, I'm a bit jealous of that cloak you've found! I would love to find a Blackfeather and give it a try. . .seems like a pretty interesting proc on it!
My personal idea around a ballistic-centered build - LINK
Why Evasive Fire - well, more hatred generation than standard ones, hits 3 targets for a decent amount of damage and the physical dmg rune has 2 advantages: getting the elemental bonuses from gear and boosting survivability when needed without loss of control over your DH.
I don't use Vengeance not because it's not powerful, but the long CD makes it less useful - idally you want it ready when an elite pack/boss is up, but 90 seconds CD is too long for my tastes; also Wolf companinon already fits this place really good. Instead Prep+Punishment grants a truckload of hatred as needed, and Discipline regen is granted by Nightstalker (which works pretty well with CA and Ballistic due to additional attacks.
I'm passing over Archery, but is worth for a nearly endless supply of discipline/hatred. Also, my build is more discipline intensive than others which are passing over things like Cloak - i just prefer to stay on the safe side.
EDIT: CLoak with healing rune grants me enough healing to survive packs without worrying about healing stats on gear. We have already difficulties in raidng damae and toughness, so being able to pass over one of the three is pretty good.
EDIT2: very likely Reaper's Wraps are going to replace both Prep and Nightstalker. Instead of Prep I could put Vengeance or Rain, more likely the second one because of short cd and possible way to get 4 natalya.
You cannot re-roll the fire dmg from Cinder/Magefist. They are locked to fire. I believe you are restricted to SOJ(Ring), necklace, the Andarials visage helm, and bracers for +physical. (gohttp://www.d3maxstats.com/ click +%Phys dmg; note it tries to put 2 SOJ's on and tell you that you can get +20% more then you actually can)
With regards to the rockets and single target. I am positively confirming that on a single target (a boss with NO OTHER MOBS AROUND), only 1 rocket spawns and hits the boss. (eg; you hit for 550% +800% [ballistics passive])
I am unable to confirm that the shooting stars RUNE converts the initial hit from fire to physical. The tooltip implies that it is still fire, but the skill is physical at the top portion of the tooltip... If someone has a good fire and physical set they can switch back and forth on to test which effects CA w/ Shooting stars, it would be appreciated.
You cannot re-roll the fire dmg from Cinder/Magefist. They are locked to fire.
Eh, i know unfortunately.
But on the good side there are the tasker&Theo gloves, which boost pets attack speed. Given my wolves now crit something like 4 millions on elites (thanks SoJ :D) it's quite a nice improvement to damage. Also, i'm aiming to get the Marauder 4 set bonus, to have even more beasts out.
Physical build has less total elemental damage %, but the damage is increased for all the ability in my build instead of only CA + generator, so it offsets pretty well. If now i'm able to get a good pair of reaper's i'm going also with FoK, which i love and hits for quite a bunch.
EDIT: i don't know if only a part of the spell is turned into physical, but the affix boosts the entire spell damage since it's flagged as physical and i can confirm that (i ran the build with and without elemental affixes to see how number changed).
Don't know about the misssiles thing, but i will look at it - i know that if CA is fire on an empty place, no missiles spawn. Hope this is not true for bosses and/or it's not working as intended if behaviour is confirmed
EDIT2: well, wording from CA is pretty clear, it says "up to 3 rockets", which means if only one target is out, only 1 missile will fire. /sadpanda
I prefer Cluster Arrow with Loaded for Bears rune
29% reduction from Cindercoat is great so it costs only 25 Hatred per shot for me.
And I use Grenade passive skill.
Anyway, with 4th slot skill, I can use either Rain of Vengeance or Mark of Death