I was thinking of a way to farm kridershot maybe if you like wanna team up with me, so that the chance of getting kridershot increases ???
If i can find 3 extra ppl who want and are willing to farm it with me i would like to hear from you
only thing you could do to increase your chance for it is run with 3 other demon hunters. just like my friends always ask me about the level 70 set items and which once i want to use. i tell them time and time again, ill use w/e set pieces the game decides to drop for me, if it drops any at all.
i personally find that "hunting" for a specific item becomes very discouraging over time, especially as you get legendary drops and the one you want isnt dropping. then IFFFFF that item finally drops, how sad will you be if it rolls terrible stats? i rather just take it as it comes and not expect anything, that way if i do get something nice, its that much more exciting.
True but it is going to be the new way to getting items faster and help getting your other characters geared if you play with others classes. If you play with 3 extra Demon hunters and those 3 already have kridershot the possibilities of getting 1 is bigger than when you play alone plus its more fun to play with friends or other people anyways
Well in regards to your last point, it all seems to presuppose giant altruism. It assumes that your teammates will tell you that they found this exact legendary, and not just keep it to themselves. But fair enough. However, it also presupposes that the kridershot they find is not superior to the one they already have, in which case they'd legitimately want to keep it (and still couldn't give you their old one, which will have become soul bound by then). Playing 4 DHs will improve your chances, but certainly not times four, and besides, it will be a less efficient farm - at least include two monks for some diversity while maintaining dex drops.
This method is shaky from a statistical or game theory perspective, except of course if you are multiboxing, in which case your chances are simply x4 minus the loss in efficiency from multiboxing software and interface.