- OP passives(Ruthless, Weapon Master and Bloodthirsty are too strong (with current availible gear)
- Whirlwind bcuz there is no collisions detection other then walls
- "Sprint/RLTW" bcuz the fury gain along with "battle rage/into the fray" is too high(with current availible gear)
- Hota bcuz the fury costs are too low compared to the dmg it deals and along with battle rage + using a -5 soj its pretty much for free
- Perma WotB = no cc other then waller and a huge dmg buff
Its kinda retarded that you can play a barb WITHOUT any fury generating skill just bcuz of battle rage/into the frey. It would be easy to fix if the devs just add a cooldown on battle rage if you use into the fray rune. The synergie between high crit chance and battle rage is just way to good on current gear levels.
I guess its safe to say most people will flock to the simplest way to play any game. Its kind of wierd, but it usually sounds like people want all skills to be buffed to the point of easy mp10 face rolling.
This game needs a major re-balance of all skills. They need to make sure every skill on every class is fairly balanced with each other.
Personally i think mp 10 should be so hard it requires a team. And they seriously need to buff champion Monsters.
I've been reading some of your posts, and please forgive me if I'm wrong, but you come across as someone who doesn't quite understand the Diablo franchise.
The game is not about killing monsters; that is simply a means to an end. The game is about items, pure and simple. People flock to the "simplest" way to play the game, as you put it, because that's how they're going to get the most items. Anyone that truly understands this game series can understand that.
Without the items, this would just be another (IMO) boring actiony-hack-'n-slash game like God of War or Devil May Cry.
You know, now that I think about it, maybe the devs don't understand this, either. Maybe that's why they got the combat so right and the items so wrong.
Blizzard didnt know about mp10 when they first made the characters and their abilities.
On mp10 u need absurd constant AOE damage, demon hunter doesnt have it.
You need to be doing like 400% weapon damage to all mobs around you to get things killed. You can find that ability power on all classes except demon hunter.
I've been reading some of your posts, and please forgive me if I'm wrong, but you come across as someone who doesn't quite understand the Diablo franchise.
The game is not about killing monsters; that is simply a means to an end. The game is about items, pure and simple. People flock to the "simplest" way to play the game, as you put it, because that's how they're going to get the most items. Anyone that truly understands this game series can understand that.
Without the items, this would just be another (IMO) boring actiony-hack-'n-slash game like God of War or Devil May Cry.
You know, now that I think about it, maybe the devs don't understand this, either. Maybe that's why they got the combat so right and the items so wrong.
QFT
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
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I'll go with that
http://www.diabloprogress.com/player/fra-2491
Blizzard didnt know about mp10 when they first made the characters and their abilities.
On mp10 u need absurd constant AOE damage, demon hunter doesnt have it.
You need to be doing like 400% weapon damage to all mobs around you to get things killed. You can find that ability power on all classes except demon hunter.
QFT