So im really liking the changes. I switch from my barb to DH tanking... even at 6 MP im doing pretty well, without legacy nat set. Shadow power gloom long up time, board pet, new passives and new sentry really makes it fun. I feel buff again and i bring good team utility on top.
Bola shot/bitter pill: i have infinite dicipline, havent ran out so far. Aoe size is much better too.
Sentry/guardian: -15% damage, the damage it deals is pretty good too.
Shakram/Shuriken cloud: Very nice passive damage while im standing still.
Claptrop/Jagged: Same as above + proc for numbing traps -20% damage
Shadow power/gloom: Literally 100% uptime.
Companion/boar: -15% damage, he keeps aggro alot, good damage, extra healing.
Dual crossbow, 1000 life on hit, 35k hp, 4500 armor, 600 all resist. Im really not having problem at 6 MP. I was skeptical if i was ever gona return to DH. But im really loving the class again.
And then either of two things happened: (1) you wake up and realize you were dreaming or (2) you find out you are farming at 20% rate of what you did back in 1.0.4.
Bola is still inferior to Devouring arrow any way you look at it. The range of Guardian rune is so laughably small it is completely useless unless you can stand still. If you can stand still, you are some kind of weird tank build DH, which is thing of the past. And you are farming like a turtle, read as very slow. Shuriken cloud rune proc coefficient was nerfed quite heavily so it does not trigger LOH so often.
Companion: Boar rune is special case. Boar is a good concept but the reality is a lot more craptastic than one could hope. It is a non-guided pet, hard to spot, its aggro radius is weird, it can tank but more often does not. It seems to benefit from player's defensive stats, which makes it weak for non-tanky DHs. The last part is the most frustrating because if you are a tank DH, you do not need another pet to help you survive. On the other hand, as a squishy glass canon DH, you sure would appreciate if your pet can draw aggro off you.
I have tested quite a bit on PTR with boar and without it. I have come to conclusion very early that MP1 is the level, at which I will be farming most of the time. I might bump MP level to 3 or 4 when I feel like farming for keys or organs, however, it was also mathematical proven (nice post of US b.net forums) that unless you spend 90% or more running between elite packs, you are always better off on lower or no MP level at all.
Was farming it for the keys and pattern. 6 is as far as i could go to be able to still stand still most of the time against elites. Had to move for obivious stuff like bunch of arcanes though. I got most of my key on first kill but one, 60% drop rate. Im not saying ill farm at that MP always, as my dps is only around 70k. If i drop down to like 3 power level things die pretty fast. Im using bola shot for bitter pills rune. It feeds me dicipline so i can keep gloom up. Proc coeficient from spells are unimportant because my healing is from gloom mostly.
It feels like I do 2 to 3 times my old damage, and in low MP diff, the mobs hit me for jack. Of course I'm a moron who has 65k hp 600+ resist all, 800 life on hit and +10k random health from globes (70k dps), but hey!
For the farmers who only care aboout farming efficiency, blizzard have sought you out with MP1/2, which should gives you MF/GF bonus while making it enemies easier to kill.
For the rest who aren't looking at the stop watch to see how long a run took, then feverishly working their calculators and spreadsheets to determine farming efficiency, MP4+ gives you a great way to challenge your skills and character.
For me, 1.0.4 was quite simply boring.
1.0.5, different game. New builds that are quite fun to play (for those whinging, look into it even if takes away from your farming efficiency as the process will not maximise your GF/MF).
For me, MP4 is more of a challenge than 1.0.4 was, MP5 is a genuine test. Both are great fun to play.
What is the challenge you are talking about on MP4 or 5? The damage increase is negligible. The monsters are not smarter, their affixes are not more deadly. The only challenge there is to manage your discipline during extremely prolonged fights due to insane HP amounts.
My feeling about 1.0.5 is completely opposite. The game just got a whole lot more boring because MP1 where I will spend most of my time when farming (excluding Infernal Machine farming) is too easy. MP2 already feels that fights are dragging a lot more--read as take more than 15 to 20 seconds per pack. MP5 is boring because everything takes so much time to kill but other than the risk of dieing out of boredom there is no other danger. MP8+ is total atrocity HP-wise to the point when the game stops into a crawl because even a critter has 1 million hit points.
There is no motivation to play on higher MP levels other than internal strive for a challenge. Such motivation is weak and will only last until you did it the first time. Why would you torture yourself on MP5+ for a longer period of time is beyond my understanding.
There is no torture.
100% Gloom uptime tanking with Spike traps critting for 500k and bola shot is ridiculously fun.
I've been farming on mp4/5 and doing ubers on mp5-6. Got my Hellfire Ring today.
Im at 104k dps with archery only and no LoH.
Nightstalker with 45% crit. No Legacy Nat.