I'm not saying I want everything on silver plate from Blizzard. I dont expect to play with power 10 at start nor I expect to farm any power games with mediocre gear. However, I do expect that Blizzard will release a system that will be fair to all classes and players of D3 and I will be able to participate in it.
In the end, its all gonna come down to farming efficiency. Even classes that can do sustain dps against 50 million hp might not want to waste time fighting mobs for minutes instead of seconds, and want to lower the monster level. I suspect builds from now on will be rated on which level they can take on.
There might also be builds that specialize in clearing easier contents quickly, thus improving farming efficiency.
Of course, this is all speculation. I do hope class remains reasonably balance at the higher level.
So much true here
diablo was all about gear wise
if u are not capable dont do it
maybe if u pratice a litle and test new possibilite in lower levels u can discover a build that is capable to do it at a reasonable pace
Any class has the most efficient build it it will always be
But i it suitable to your playstyle ? yes do it ,no? dont do it
Just remember for Dh1s sometimes is a good ideia to die since your resouces go up again
Now that 1.05 is on PTR and is live we can really evaluate this.
First thing you see is that DH now get additional stuff to be somewhat forced onto their bars. Most farming balanced/glass DH will be running vault, gloom, and prep and now additionally will need probably boar to help with resistances. Additionally you'll probably need to take perfectionist and then stack life steal on gear as reflect will waste us with just gloom or take evasive fire with the armor rune. Some analysis was done here:
Additionally, it's been shown that even the top DH (250k+ dps) are taking 5-10 minutes to kill elite packs at level 10 and only are able to use (though no idea how much experimentation has been done) a kite build. The new level 10 Diablo has over 200 million hp so you can figure out how long that'll take you and how lucky you'll have to be not to mess up once. The new sentry turrets are somewhat useless for this style, as you're running away, and will be only viable to the true tanky spec DH who uses chains of torment where you can build your little fort of doom which will take more than 20 seconds to implement.
These new toys mostly have no ability to crit, so no nightstalker bonus. And to reference an earlier post if you are using hungering arrow to attempt to proc nightstalker, even with 2 APS and 50% crit chance you're still looking at around 10-12 sec of continuous shooting to get enough for ONE additional gloom. It's just not a sustainable method to regen discipline. I think this will continue to be a largely useless skill.
Basically... comes down to much of what I feared. You can't out DPS content with the current gear available. The defensive items aren't as strong as we'd hope for. Reflect damage will leak through gloom for most (so now you need to run, gloom, shoot, run to regen discipline). Getting life steal on weapon will become nearly essential if the math is correct. Because of the kite method required, we need to run backwards and thus relegating ourselves to the slowest farming class in game. Though, I will admit, most of this does help the DH tank if that's your playstyle.
I guess I'm off to download PTR to see if this all holds true.
I think the main ability demon hunters have from a design perspective is adaptability. That is being overlooked here.
When low on gar, you have the best dps producting passives in the game. You need some level of reflex and skill to use them effectively, but they're there. As your gear increases you can swap them out for more utility and customization, which most Demon Hunters do. Vengeance and Tactical for speed farming, Perfectionist if you need the survivability, or one of the many other completely viable skills we have.
You want to be the omgdps 1 shot everything class while retaining utility, and while i salute your embracing your complete madness, this is just not going to happen in reality. While I don't agree with nerfing anything in a dungeon crawler, blizzard has WoW on the brain and feels like they have to balance and rebalance constantly (this also provides a boon to the RMAH). So if you're new to this mentality, welcome to the roller coaster. You can either ride it out, or level 1 of everything and be a fotm player.
The Demon Hunter class has one thing I really don't feel any of the other classes have, and that's a personalized feel. You can be very effective using dark horse builds, and the dropoff isn't exponential from the cookie cutter. Barbs, Wizards, Monks, and WD's all have this problem, there's the one build, then there's everything else. For Demon Hunters, there's tons of variation now, and while it took me some time to come to terms with the orginal round of nerfs to DH's (SS/NT/IAS nerfs), I feel like they're one of the most complete classes at this point in the game. Even the "fun" builds can anhilate a3 at mp 3-5.
To put it simply 1.05 just hurts the DH. The reason is because in any build you want something that fulfills 2+ of the categories of damage / defense or life / mobility / resource generation. What Blizz did was to take the one skill (ToC) that fulfilled 2 of those categories well and made it yet another skill that's a single category skill with some side benefits. Most classes have at least one skill that fulfills 3 of these categories while DH's are lucky to have one that fulfills 2 well. So now in 1.05 you'll have a bunch of new builds because NO DH skill fulfills 2 of these categories well (even with passives directed toward it) much less 3. So you're filled with a bunch of single category interchangable skills with VERY little synergy between one another. IMO it's terrible and just shows how little the designers play the DH class.
Additionally, we have the monster power introduced. Essentially 50% increase of hp per level. Who does it hurt? The classes which rely on damage to create quick kills and unable to do sustained tanking w/o taking massively away from their DPS. Aka the DH. Thus we went from the 2nd fastest farming class (thanks to ToC) to probably the 2nd or worst farming class becuase of how poorly damage scales and how poor our resource generation and how much our subsequent AoE skills need these resources.
So in the end I went from a 130k DPS 2 elites per minute farmer in 1.04 to something that will never farm above MP3-4 because of the HP to damage relation. I could get the best gear in the game and up my DPS to 380k but guess what, that's still only somewhere between MP4-MP5. Otherwise I'm relegated to kiting (going over your own footsteps 3-5x) where any class that can get into the middle and take damage while putting down damage (Wiz, barbs, some degree witch doc and monks) will do better as they can hit a lot more targets without having to run away. In the end, for end game DH's are now probably the worst class, especially when compared to how much you have to spend to get there.
Sadly, I saved most of 1.04 and got crap drops even with 350+% MF and through 70 levels of crapagon with the last 40 at 403% in 1.04. Now in 1.05 I'm probably going to shelf my DH for a bit for the barb as really seems that's the only way to go if you care about farming.