So, the info we currently have about the sets should pretty clearly show us if the new one will plummet or not. First, comparison of bonuses:
Natalya's Wrath 2 pieces: [Critical Hit chance increased by 7%]
Natalya's Wrath 3 pieces: [+130 Dexterity]
Natalya's Wrath 4 pieces: [Increases Discipline regeneration by 2 per second]
Natalya's Solace 2 pieces: [Critical Hit chance increased by 7%]
Natalya's Solace 3 pieces: [+130 Dexterity]
Natalya's Solace 4 pieces: [+20 maximum Discipline]
So the +2 disc bonus will not be on the new gear, while the other two bonuses will. Instead we get +20 max disc - which essentially means the same bonus as if you were to use a +disc quiver and chest currently. This allows us a max of 70 disc (10 on chest, 10 on quiver, 20 from the set bonus. Stone of Jordan no longer seems to give a +max disc bonus, but rather a +dmg ability (elemental arrow, hungering arrow, etc - same as aviable on quiver) and a *hefty* +dmg to elite bonus (20-30%).
That is, assuming you do not use 2x 1H crossbos to get 90 disc.
Now, obviously, this means that Nat's Wrath wins out in terms of set bonus - disc regen > anything, and if you really want max disc, you just have to find a nat's chest with disc (costs less than a high dex-roll anyway), and a quiver with disc. Having 70 over 50 shouldn't really make much of a difference except for Preperation, as long as the regen is still stuck at 1 second.
However, the Solace set has significantly stronger stats. A comparison, assuming http://img208.images...963/newnats.jpg is correct about the stat values:
Helm:
70-100 Armor more.
78 minimum vs 90 minimum dex.
149 Maximum vs 200 maximum dex (not counting random rolls).
191 vs 241 bonus minimum armor.
322 vs 397 bonus maximum armor.
Guaranteed socket in the new.
2 random rolls in both.
Which means that realisticly, the new nat's will have:
About 150 armor more.
up to 50 dex more.
A guaranteed socket (meaning that it basicly gets an "open" roll to do whatever - the best nat's helms currently rolled socket + crit chance, but new one has socket baseline, which means it could potentially roll crit chance + MF, or all resi).
Ring:
116-160 LPS VS 161-234 LPS.
First dex affix provides 5 dex more, second provides 20 dex more for Solace than Wrath.
6-7% IAS vs 8-9% IAS.
2 Props vs 3 Props.
Meaning the ring will provide ~50 Life per second more, 2% IAS more, ~10 dex more, and 1 prop more.
Chest:
6-7% Life vs 10-12% Life.
3 Sockets Vs 3 sockets (assumption, Wrath can't roll below 3 socks, and the items socket affix are worded the same).
26-83 Dex vs 90-200 Dex.
26-83 Vitality vs no vitality.
1 Prop vs 2 Props.
Picture shows no skill-improvement, but that might just be a data-mining issue. Assume that they have the same ones, really.
Regardless, that means that an average chest is going to have about ~60 Dex more, 1 random prop more, and provide 5% more life but ~50 less vitality (if you have more than 900-1000 vit, then it becomes equal).
However, a well rolled Nat's can currently get ~165-170 dex with some vit, while a new one would be able to get 200 dex, vit, all resistance (as the random prop does not have to be "wasted" on dex, and can thus be other usefull stats).
Boots:
51-60 @ vs 71-80 @.
191-215 armor vs 241-265 armor.
Melee dmg reduc by 3-4% vs 5-6%.
Nothing VS 90 to 200 Dex.
1 Prop vs 1 prop.
No movement speed on new boots, but assume those are also bugged - it should have 12%.
Giving it an average of 20 all resistance, 50 armor, 90-200 dex more.
Now, adding this together it becomes:
2% IAS.
~350 Armor.
20 All resistance
260 Dex.
1x helm Socket.
50 Life per second.
2 random props'
Basicly, a Natalya's Solace set with "equal" stats to a Natalya's wrath set will, theoretically, have roughly the above more.
Obviously, there's outliers, such as the Wrath boots being able to roll 160 dex (which would then make the dex difference *much* smaller, but add another random prop to the pool because you're spending the boots random prop on dex that the Solace set's boots already has). Solace boots might also be able to roll up to 300 Dex with it's random prop rolls, making that a moot point.
A Nat's wrath chest can get up to around 170 Dex spending it's one random prop, meaning the difference between the two at most become 30 dex then. However, as above, add another random prop to the pool if you consider that.
So - what do you think? Is 2 Disc/sec vs 20 Max disc worth the above losses?
I think the best set up is going to be a perfectly rolled 4 piece Wrath coupled with a two piece from Solace (hand xbow and ring). If it's possible to use both sets at once like this, you could get the full 4 piece bonus from Wrath and an extra +7 crit chance and 130 dex from the Solace 2 piece bonus.
I think the best set up is going to be a perfectly rolled 4 piece Wrath coupled with a two piece from Solace (hand xbow and ring). If it's possible to use both sets at once like this, you could get the full 4 piece bonus from Wrath and an extra +7 crit chance and 130 dex from the Solace 2 piece bonus.
You'd only get the 7% crit chance, not 130 dex from Solace - 130 dex is 3 set.
And it also restricts us to using a 1h crossbow (which would have to roll both crit dmg and a socket for it's 2 random props to give us some serious firing power, compared to a 2h crossbow).
I think the best set up is going to be a perfectly rolled 4 piece Wrath coupled with a two piece from Solace (hand xbow and ring). If it's possible to use both sets at once like this, you could get the full 4 piece bonus from Wrath and an extra +7 crit chance and 130 dex from the Solace 2 piece bonus.
You'd only get the 7% crit chance, not 130 dex from Solace - 130 dex is 3 set.
And it also restricts us to using a 1h crossbow (which would have to roll both crit dmg and a socket for it's 2 random props to give us some serious firing power, compared to a 2h crossbow).
Ah, you're right. I had just woken up Either way, it could be pretty sick if you did get the perfect items.
Yeah two pieces of perfectly rolled Wrath plus 3x Solace with a good rolled 1h ftw. That's 24% chc with archery, and with other slots with crit, totaling above 69.5% chc (if I didn't miss anything). So if the two Natalya setbonuses don't block each other and this actually works, it should be overpowered as hell. I'd say chest, helm or boots from the old set, as that's the lowest dps loss. The new ring should be able to roll 4.5 crit not like the old one which caps at 3.5.
Oh, and I wouldn't dismiss the 4xSolace setbonus 20 disc so easily. In my build it'd free up the disc affix slot on the quiver, making it possible to find a better quiver (highly rolled disc+elemental arrow+crit+MF+dex is nigh impossible).
Yeah two pieces of perfectly rolled Wrath plus 3x Solace with a good rolled 1h ftw. That's 24% chc with archery, and with other slots with crit, totaling above 69.5% chc (if I didn't miss anything). So if the two Natalya setbonuses don't block each other and this actually works, it should be overpowered as hell. I'd say chest, helm or boots from the old set, as that's the lowest dps loss. The new ring should be able to roll 4.5 crit not like the old one which caps at 3.5.
This would work if you're just going for the extra crit chance, but you're not going to get any discipline bonus unless you have four pieces of one of the sets.
After playing on 1.0.4, it seems like legacy Nat's isn't that important. It's easy mode. My DH couldn't do A3, now she soloed Diablo inferno with a 770 dps bow. Infinite discipline is no longer required. Legacy Nat's will still have uses for fun builds, but it seems to make more sense to just gear up with the new, really high stat stuff and blast everything away. I wonder if the prices of Legacy Nat's will fall or if it will stay high because it is now a limited collectable.
It will still stay high because the stats in comparison to the new one isn't that huge a difference. However, once you get used to having 3 disc/second, it's pretty hard to drop it all, even for a +20 disc slot.
Yeah, +20 disc frees up a slot in a quiver or chest, but +3disc/second frees up a skill slot(don't even need preparation)!
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That is, assuming you do not use 2x 1H crossbos to get 90 disc.
Now, obviously, this means that Nat's Wrath wins out in terms of set bonus - disc regen > anything, and if you really want max disc, you just have to find a nat's chest with disc (costs less than a high dex-roll anyway), and a quiver with disc. Having 70 over 50 shouldn't really make much of a difference except for Preperation, as long as the regen is still stuck at 1 second.
However, the Solace set has significantly stronger stats. A comparison, assuming http://img208.images...963/newnats.jpg is correct about the stat values:
Helm:
70-100 Armor more.
78 minimum vs 90 minimum dex.
149 Maximum vs 200 maximum dex (not counting random rolls).
191 vs 241 bonus minimum armor.
322 vs 397 bonus maximum armor.
Guaranteed socket in the new.
2 random rolls in both.
Which means that realisticly, the new nat's will have:
About 150 armor more.
up to 50 dex more.
A guaranteed socket (meaning that it basicly gets an "open" roll to do whatever - the best nat's helms currently rolled socket + crit chance, but new one has socket baseline, which means it could potentially roll crit chance + MF, or all resi).
Ring:
116-160 LPS VS 161-234 LPS.
First dex affix provides 5 dex more, second provides 20 dex more for Solace than Wrath.
6-7% IAS vs 8-9% IAS.
2 Props vs 3 Props.
Meaning the ring will provide ~50 Life per second more, 2% IAS more, ~10 dex more, and 1 prop more.
Chest:
6-7% Life vs 10-12% Life.
3 Sockets Vs 3 sockets (assumption, Wrath can't roll below 3 socks, and the items socket affix are worded the same).
26-83 Dex vs 90-200 Dex.
26-83 Vitality vs no vitality.
1 Prop vs 2 Props.
Picture shows no skill-improvement, but that might just be a data-mining issue. Assume that they have the same ones, really.
Regardless, that means that an average chest is going to have about ~60 Dex more, 1 random prop more, and provide 5% more life but ~50 less vitality (if you have more than 900-1000 vit, then it becomes equal).
However, a well rolled Nat's can currently get ~165-170 dex with some vit, while a new one would be able to get 200 dex, vit, all resistance (as the random prop does not have to be "wasted" on dex, and can thus be other usefull stats).
Boots:
51-60 @ vs 71-80 @.
191-215 armor vs 241-265 armor.
Melee dmg reduc by 3-4% vs 5-6%.
Nothing VS 90 to 200 Dex.
1 Prop vs 1 prop.
No movement speed on new boots, but assume those are also bugged - it should have 12%.
Giving it an average of 20 all resistance, 50 armor, 90-200 dex more.
Now, adding this together it becomes:
2% IAS.
~350 Armor.
20 All resistance
260 Dex.
1x helm Socket.
50 Life per second.
2 random props'
Basicly, a Natalya's Solace set with "equal" stats to a Natalya's wrath set will, theoretically, have roughly the above more.
Obviously, there's outliers, such as the Wrath boots being able to roll 160 dex (which would then make the dex difference *much* smaller, but add another random prop to the pool because you're spending the boots random prop on dex that the Solace set's boots already has). Solace boots might also be able to roll up to 300 Dex with it's random prop rolls, making that a moot point.
A Nat's wrath chest can get up to around 170 Dex spending it's one random prop, meaning the difference between the two at most become 30 dex then. However, as above, add another random prop to the pool if you consider that.
So - what do you think? Is 2 Disc/sec vs 20 Max disc worth the above losses?
You'd only get the 7% crit chance, not 130 dex from Solace - 130 dex is 3 set.
And it also restricts us to using a 1h crossbow (which would have to roll both crit dmg and a socket for it's 2 random props to give us some serious firing power, compared to a 2h crossbow).
This would work if you're just going for the extra crit chance, but you're not going to get any discipline bonus unless you have four pieces of one of the sets.
Yeah, +20 disc frees up a slot in a quiver or chest, but +3disc/second frees up a skill slot(don't even need preparation)!