Ball lightning's tooltip is correct. It says 155% because it hits things two times. So the first hit is 77.5% and the second hit is 77.5% which equals 155% weapon damage. The whole reason NT was broken was because it hit 155% multiple times, so you'd be able to run through things hitting them for 120k+ crits 4 times which basically wipes out any mob or set of mobs. That is OP and unfair to other classes. I've played my DH for almost 200 hours and fully agree that we were TOO OP. We are still OP as hell, but now we aren't so far above and beyond all the other classes that it makes it somewhat viable to at least play the other ones. Makes things a little bit more fair imo. In the beginning we were invincible, powerful, and hit like brick shithouses. Now we have to spend gold to be mostly invincible, and can still hit hard as fuck.
I have never seen the old NT hit more than 3 times, and that was on giant sized mobs like Azmodan while they were being tanked and not chasing me. The only exception being missile dampening bosses, which one NT could kill. As to DH being mostly invincible, that lasted until they cut SS in half. I don't think DH is OP right now at all, but yes, we were OP and needed to be balanced.
I have never seen the old NT hit more than 3 times, and that was on giant sized mobs like Azmodan while they were being tanked and not chasing me. The only exception being missile dampening bosses, which one NT could kill. As to DH being mostly invincible, that lasted until they cut SS in half. I don't think DH is OP right now at all, but yes, we were OP and needed to be balanced.
I actually tested this very same issue for a discussion in another thread on these boards concerning the functionality of sharpshooter and nether. Same skill, same mob (azmodan). Nether hit Azmodan ... exactly 4 times.
I have never seen the old NT hit more than 3 times, and that was on giant sized mobs like Azmodan while they were being tanked and not chasing me. The only exception being missile dampening bosses, which one NT could kill. As to DH being mostly invincible, that lasted until they cut SS in half. I don't think DH is OP right now at all, but yes, we were OP and needed to be balanced.
I actually tested this very same issue for a discussion in another thread on these boards concerning the functionality of sharpshooter and nether. Same skill, same mob (azmodan). Nether hit Azmodan ... exactly 4 times.
Azmodan would be the only creature in the game I could see this working on since he is the fattest mob in the game but I personally never say it tick more than 3 times, not saying 4 is impossible.
I dont think 2 specific fights, boss fights on top of that, which are not bread&butter of the game anyway, are justifying the change. A change was needed there is no doubt about it but I think the extent of the nerf was just too much.
I have been using BL every since patch 1.0.3 but recently switched to MS for testing. It works in Act1 & 2 but it is definitely more dangerous than BL. MS is faster to use but also forces you to get close to mobs, which might not be healthy in later acts. I simply miss the possibility to shot out of my screen with BL or NT. I also tend to run out of hatred more often due to higher costs of MS, even with fire at will rune.
Im currently toying with the idea to try following build but I probably still need a bit more gear to be able to use it effectively.
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I have never seen the old NT hit more than 3 times, and that was on giant sized mobs like Azmodan while they were being tanked and not chasing me. The only exception being missile dampening bosses, which one NT could kill. As to DH being mostly invincible, that lasted until they cut SS in half. I don't think DH is OP right now at all, but yes, we were OP and needed to be balanced.
I actually tested this very same issue for a discussion in another thread on these boards concerning the functionality of sharpshooter and nether. Same skill, same mob (azmodan). Nether hit Azmodan ... exactly 4 times.
Azmodan would be the only creature in the game I could see this working on since he is the fattest mob in the game but I personally never say it tick more than 3 times, not saying 4 is impossible.
I have been using BL every since patch 1.0.3 but recently switched to MS for testing. It works in Act1 & 2 but it is definitely more dangerous than BL. MS is faster to use but also forces you to get close to mobs, which might not be healthy in later acts. I simply miss the possibility to shot out of my screen with BL or NT. I also tend to run out of hatred more often due to higher costs of MS, even with fire at will rune.
Im currently toying with the idea to try following build but I probably still need a bit more gear to be able to use it effectively.