I'm about ready to just be finished with the game.
1) I don't know why I bother farming, what's the point. Even when the pvp is installed it's just going to be a joke.
2)After buying the collectors edition and playing religiously for hundreds of hours on multiple characters, and gearing them up the ways in which made most sense, I log on after a few weeks absence having been busy with life to find my item values slashed, my characters left feeling half as effective, and the value of gold being way down, very much inflated within such a short period of time.
In the past I was an avid supporter of anything blizzard... Blizzard however has failed dealing with bots. They've wasted hundreds of hours of my precious time. They've failed to understand what "end game" really IS, and they've gone back against their word.
"we want players to make overpowered builds and find overpowered items". What a freaking joke that was, what an incredible lie. Anything that is remotely "overpowered" gets nerfed the moment blizzard gets their little stat sheet for how the players are manipulating the game they made. "we don't want players to feel like strong builds will get the nerf bat" my ass.
I am extremely fucking pissed. I also have a 60 barb with some decent items, but my demon hunter feels like a heaping pile of shit right now in comparison to a few weeks ago. I have better things to do with my time than spend hundreds of friggen hours playing a mother fucking game no less, only for all my "progress" to be turned on its head upside down in an instant.
I expected more. I am disappointed and I will only be logging back into d3 sparingly when there is absolutely nothing else to do.
I have better things to do with my time than spend hundreds of friggen hours playing a mother fucking game
Problem and solution all in one sentence.
Don't have time to spend long hours playing a game? Never should have touched Diablo (or any RPG really).
You have better things to do with your life? There you go (RL > Game anyways).
Not trying to bash on you, but just saying...
"we want players to make overpowered builds and find overpowered items". What a freaking joke that was, what an incredible lie. Anything that is remotely "overpowered" gets nerfed the moment blizzard gets their little stat sheet for how the players are manipulating the game they made. "we don't want players to feel like strong builds will get the nerf bat" my ass.
Builds, plural. When one skill is so powerful that using anything else is pointless, that hurts the game. Nether Tentacles was too powerful. It was at the same time the cheapest, most damaging single, and most damaging multiple target skill.
As for the IAS nerf, that hit all classes, not just Demon Hunters. IAS was way too strong. 15% IAS on a single slot was so good that it was basically required. That hurts item diversity and choice.
If you want to give up on the game, feel free. But there are plenty of Demon Hunters out there who have modified their gear and/or builds and are still having fun with the game, even more so for many players.
There's no doubt in my mind that the 1.0.3 patch was a good thing for the game, demon hunters in particular. There is more build discussion on this board now than ever before, since before 1.0.3 the discussion went like this: HA, NT, SS, Prep are required. Defensive stats don't matter because you won't be able to take a hit anyway, so just learn to dodge.
In the short term, sure it sucks to have to change your character a bit. But long term? Having one viable playstyle is not a good thing.
I log on after a few weeks absence having been busy with life
That game has barely been out that long.
Reality Check: The start of any game economy in the first few weeks is not an indicator of how things are going to be over the long run. Patches, expansions, etc, etc are all going to change things.
If you invested a ton of gold in the "too good to be true" IAS stats, and didn't realize it was "too good to be true" and are now upset that a "just released" game corrected a "too good to be true" stat, then I think you need to re-evaluate more then just the games you play.
The funny thing is, I was actually investing into more tankish items on my way out, and now not only does my demon hit like a sissy, she still dies almost as quickly as she used to anyways. Random normal white mobs hit me for 60k damage when I have two sources of over 50% DR, a solid 15 thousand more than I have life.
It's not like I can't regear and out-tank the content, that's aside from the point.
The point is I can't invest time into something like diablo 3 where, if you're onto something good, it will get nerfed into the ground. It's not the player's fault activision released an untested, unpolished game. People were calling out the likely possibility of the (quite terrible btw) plot years ago, they should have increased the beta to at least encompass more of the skills for starters.
How many times are people going to invest in a set of gear for a particular stat or build idea to have all the time and effort they spent ripped out from under their feet before the game is made to their "liking", or in other words, so that they can make good money off the RMAH. It's rmah and bots that have crashed the price of gold as quickly as it has plummeted, inferno is hardly different from before, and sure there are more people in it, but that should have created both a higher demand, not just supply. Near-perfect items don't just drop out of the sky every moment.
I've been quite ticked off about the terrible concept of inferno from the get-go, even while crushing through it on various characters. It's 99.9% gear based. There is so little skill required. You get your build, equip your items and depending on your item quality you either do or don't have the ability to clear various areas. What a stupid concept. Grind. So you can grind. So you can grind.
What's the fucking point. I hate to say it but even wow's end game system is far superior to what I'm looking at now for d3, not that I'd ever touch wow again.
The funny thing is, I was actually investing into more tankish items on my way out, and now not only does my demon hit like a sissy, she still dies almost as quickly as she used to anyways. Random normal white mobs hit me for 60k damage when I have two sources of over 50% DR, a solid 15 thousand more than I have life.
It's not like I can't regear and out-tank the content, that's aside from the point.
The point is I can't invest time into something like diablo 3 where, if you're onto something good, it will get nerfed into the ground. It's not the player's fault activision released an untested, unpolished game. People were calling out the likely possibility of the (quite terrible btw) plot years ago, they should have increased the beta to at least encompass more of the skills for starters.
How many times are people going to invest in a set of gear for a particular stat or build idea to have all the time and effort they spent ripped out from under their feet before the game is made to their "liking", or in other words, so that they can make good money off the RMAH. It's rmah and bots that have crashed the price of gold as quickly as it has plummeted, inferno is hardly different from before, and sure there are more people in it, but that should have created both a higher demand, not just supply. Near-perfect items don't just drop out of the sky every moment.
I've been quite ticked off about the terrible concept of inferno from the get-go, even while crushing through it on various characters. It's 99.9% gear based. There is so little skill required. You get your build, equip your items and depending on your item quality you either do or don't have the ability to clear various areas. What a stupid concept. Grind. So you can grind. So you can grind.
What's the fucking point. I hate to say it but even wow's end game system is far superior to what I'm looking at now for d3, not that I'd ever touch wow again.
THE NERFS are annoying, that is for sure. But playing glass canon is still surprisingly good and efficient. You have all the toolkit to kit like a boss and blow things up, and fast too. Yeah, you die, but you probably killed that same elite pack about a full 5 minutes earlier than average tanky DH (excluding exceptionally tanky dps ppl who spent 1b on gear, or got it before 1.03 at a more reasonable price).
I've already beaten Inferno with half the dps I have now weeks ago. I am waiting for Act3/4 loot to get better with hopefully the next patch. I had some fun in Act I after the patch, mostly re-exploring dungeons and doing events, but my drive is to do harder content even if that means dying a bit more. Act I/II are complete jokes. It's no even challenging.
I am also levleing up my monk, and probably going to lvl up a wizard or something else too. I've sunk +300 hr into my DH, spent 50m+ in gear, if not more, only to have the IAS nerf make my gear worth like nothing, but it's whatever. I am still sporting 70k+ dps w/o SS and my weapon is considerably very good w/o a socket or crit dmg on it.
There is still a lot of replay value. I am just hoping blizz learns their lesson and stop breaking things. That including constant nerfbat. I want to feel stronger not weaker.
I like how he expected his gold to keep its value. It's not Blizz fault the market has inflated, it's people like you who spends hundreds of hours on this game.
I don't know, most people who beat inferno pre 1.03 seem to be tools who rides the fame-wave. You all cry when you can't dominate the market anymore. The people that got to inferno act 3-4 first (DH's and Wizards mainly) and was able to farm it pretty much decided the economy. And you all choose to hoard gold, making it much harder to progress for others because they had to farm act 1 10 times longer than you had to because of item prices. Also, if you didn't see an attack speed nerf coming.. lol.
Saw the nerf. Wanted to see how much the IAS nerf would affect me so didn't sell my Andarials, Bojangles, Beckon Sails, etc. Still wearing them except for boots. Did manage to sell my IAS bow pre patch. Kind of wish I got rid of some of the other IAS items.
And it's true. I think I did butcher run for like two days (nonstop), got bored of it, and than just farmed Act III/IV. Made a ton of gold. Spent it. DH & Wizard did dominate these other acts. I played alongside a Wizard and we made a lot of progress together.
Playing Melee now, and you learn some mechanics you never noticed as a range, like Black King for instance. Never noticed when he laughs he is going to unload a truckload of damage on you. It's all kinda cool to play the game with a different role. Melee definitely got it tougher. I will say I am glad I am leveling mine after the nerf or I would of met that gearcheck.
The funny thing is, I was actually investing into more tankish items on my way out, and now not only does my demon hit like a sissy, she still dies almost as quickly as she used to anyways. Random normal white mobs hit me for 60k damage when I have two sources of over 50% DR, a solid 15 thousand more than I have life.
You should check out my tanky build that I posted on the DH forums. I dont have expensive gear at all, but I still manage to tank packs in act 1 and some in act 2 (little more kiting in 2). If something isn't working out, change your build - maybe it's not your gear.
I guess for me what it comes down to is that what was happening with IAS and Nether Tentacles pre-patch is that it basically created only one gameplay style, which is really bad for the game long term.
I honestly don't think Blizzard is going to nerf every powerful build that becomes popular, so long as they aren't so powerful that they dwarf other options. Take the Barbarian builds, for example. The Run like the Wind rune for sprint is turning out to be a really effective means of generating rage, and doing damage safely. There's several builds out there that use it to keep Wrath of the Berserker up constantly. Was that the intended use of the skill? Probably not, but they didn't nerf it in 1.0.3 because it's not so powerful that it's the only option for Barbarians.
Blizzard does want players to experiment and find builds that feel awesome and overpowered to play. As long as there's choice out there, and room for experimentation, that can happen. But pre-patch 1.0.3, it wasn't Demon Hunters were stuck stacking IAS and using NT for basically everything.
TL;DR Blizzard isn't going to nerf every build that becomes popular. They will only step in and nerf builds and stats that restrict player choice.
What a stupid concept. Grind. So you can grind. So you can grind.
Grind in a diablo game? what? There was no grinding in Diablo 2 wtf is with this grinding in diablo 3? this is an outrage, Nobody told me there would be grinding. I want my wow endgame back where everytime i kill a boss i get points to spend on items that don't increase or decrease in value. screw this stupid game.
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1) I don't know why I bother farming, what's the point. Even when the pvp is installed it's just going to be a joke.
2)After buying the collectors edition and playing religiously for hundreds of hours on multiple characters, and gearing them up the ways in which made most sense, I log on after a few weeks absence having been busy with life to find my item values slashed, my characters left feeling half as effective, and the value of gold being way down, very much inflated within such a short period of time.
In the past I was an avid supporter of anything blizzard... Blizzard however has failed dealing with bots. They've wasted hundreds of hours of my precious time. They've failed to understand what "end game" really IS, and they've gone back against their word.
"we want players to make overpowered builds and find overpowered items". What a freaking joke that was, what an incredible lie. Anything that is remotely "overpowered" gets nerfed the moment blizzard gets their little stat sheet for how the players are manipulating the game they made. "we don't want players to feel like strong builds will get the nerf bat" my ass.
I am extremely fucking pissed. I also have a 60 barb with some decent items, but my demon hunter feels like a heaping pile of shit right now in comparison to a few weeks ago. I have better things to do with my time than spend hundreds of friggen hours playing a mother fucking game no less, only for all my "progress" to be turned on its head upside down in an instant.
I expected more. I am disappointed and I will only be logging back into d3 sparingly when there is absolutely nothing else to do.
Problem and solution all in one sentence.
Don't have time to spend long hours playing a game? Never should have touched Diablo (or any RPG really).
You have better things to do with your life? There you go (RL > Game anyways).
Not trying to bash on you, but just saying...
Builds, plural. When one skill is so powerful that using anything else is pointless, that hurts the game. Nether Tentacles was too powerful. It was at the same time the cheapest, most damaging single, and most damaging multiple target skill.
As for the IAS nerf, that hit all classes, not just Demon Hunters. IAS was way too strong. 15% IAS on a single slot was so good that it was basically required. That hurts item diversity and choice.
If you want to give up on the game, feel free. But there are plenty of Demon Hunters out there who have modified their gear and/or builds and are still having fun with the game, even more so for many players.
There's no doubt in my mind that the 1.0.3 patch was a good thing for the game, demon hunters in particular. There is more build discussion on this board now than ever before, since before 1.0.3 the discussion went like this: HA, NT, SS, Prep are required. Defensive stats don't matter because you won't be able to take a hit anyway, so just learn to dodge.
In the short term, sure it sucks to have to change your character a bit. But long term? Having one viable playstyle is not a good thing.
i could have told you 5 year ago that the prices WILL BE LESS AFTER A WHILE.
That game has barely been out that long.
Reality Check: The start of any game economy in the first few weeks is not an indicator of how things are going to be over the long run. Patches, expansions, etc, etc are all going to change things.
If you invested a ton of gold in the "too good to be true" IAS stats, and didn't realize it was "too good to be true" and are now upset that a "just released" game corrected a "too good to be true" stat, then I think you need to re-evaluate more then just the games you play.
Nuff said.
It's not like I can't regear and out-tank the content, that's aside from the point.
The point is I can't invest time into something like diablo 3 where, if you're onto something good, it will get nerfed into the ground. It's not the player's fault activision released an untested, unpolished game. People were calling out the likely possibility of the (quite terrible btw) plot years ago, they should have increased the beta to at least encompass more of the skills for starters.
How many times are people going to invest in a set of gear for a particular stat or build idea to have all the time and effort they spent ripped out from under their feet before the game is made to their "liking", or in other words, so that they can make good money off the RMAH. It's rmah and bots that have crashed the price of gold as quickly as it has plummeted, inferno is hardly different from before, and sure there are more people in it, but that should have created both a higher demand, not just supply. Near-perfect items don't just drop out of the sky every moment.
I've been quite ticked off about the terrible concept of inferno from the get-go, even while crushing through it on various characters. It's 99.9% gear based. There is so little skill required. You get your build, equip your items and depending on your item quality you either do or don't have the ability to clear various areas. What a stupid concept. Grind. So you can grind. So you can grind.
What's the fucking point. I hate to say it but even wow's end game system is far superior to what I'm looking at now for d3, not that I'd ever touch wow again.
THE NERFS are annoying, that is for sure. But playing glass canon is still surprisingly good and efficient. You have all the toolkit to kit like a boss and blow things up, and fast too. Yeah, you die, but you probably killed that same elite pack about a full 5 minutes earlier than average tanky DH (excluding exceptionally tanky dps ppl who spent 1b on gear, or got it before 1.03 at a more reasonable price).
I've already beaten Inferno with half the dps I have now weeks ago. I am waiting for Act3/4 loot to get better with hopefully the next patch. I had some fun in Act I after the patch, mostly re-exploring dungeons and doing events, but my drive is to do harder content even if that means dying a bit more. Act I/II are complete jokes. It's no even challenging.
I am also levleing up my monk, and probably going to lvl up a wizard or something else too. I've sunk +300 hr into my DH, spent 50m+ in gear, if not more, only to have the IAS nerf make my gear worth like nothing, but it's whatever. I am still sporting 70k+ dps w/o SS and my weapon is considerably very good w/o a socket or crit dmg on it.
There is still a lot of replay value. I am just hoping blizz learns their lesson and stop breaking things. That including constant nerfbat. I want to feel stronger not weaker.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%
Saw the nerf. Wanted to see how much the IAS nerf would affect me so didn't sell my Andarials, Bojangles, Beckon Sails, etc. Still wearing them except for boots. Did manage to sell my IAS bow pre patch. Kind of wish I got rid of some of the other IAS items.
And it's true. I think I did butcher run for like two days (nonstop), got bored of it, and than just farmed Act III/IV. Made a ton of gold. Spent it. DH & Wizard did dominate these other acts. I played alongside a Wizard and we made a lot of progress together.
Playing Melee now, and you learn some mechanics you never noticed as a range, like Black King for instance. Never noticed when he laughs he is going to unload a truckload of damage on you. It's all kinda cool to play the game with a different role. Melee definitely got it tougher. I will say I am glad I am leveling mine after the nerf or I would of met that gearcheck.
profile: http://us.battle.net/d3/en/profile/vanboon-1499/hero/3962228
http://i.imgur.com/8AfIp.jpg 4/4pc natalyza dps: 73k (w/o ss), dex: 1967, health: 22k, resist: ~150, mf: 90%/261%
You should check out my tanky build that I posted on the DH forums. I dont have expensive gear at all, but I still manage to tank packs in act 1 and some in act 2 (little more kiting in 2). If something isn't working out, change your build - maybe it's not your gear.
I honestly don't think Blizzard is going to nerf every powerful build that becomes popular, so long as they aren't so powerful that they dwarf other options. Take the Barbarian builds, for example. The Run like the Wind rune for sprint is turning out to be a really effective means of generating rage, and doing damage safely. There's several builds out there that use it to keep Wrath of the Berserker up constantly. Was that the intended use of the skill? Probably not, but they didn't nerf it in 1.0.3 because it's not so powerful that it's the only option for Barbarians.
Blizzard does want players to experiment and find builds that feel awesome and overpowered to play. As long as there's choice out there, and room for experimentation, that can happen. But pre-patch 1.0.3, it wasn't Demon Hunters were stuck stacking IAS and using NT for basically everything.
TL;DR Blizzard isn't going to nerf every build that becomes popular. They will only step in and nerf builds and stats that restrict player choice.
Grind in a diablo game? what? There was no grinding in Diablo 2 wtf is with this grinding in diablo 3? this is an outrage, Nobody told me there would be grinding. I want my wow endgame back where everytime i kill a boss i get points to spend on items that don't increase or decrease in value. screw this stupid game.