Taking 1 hit usually means you're going to take more, that's why building for survivability just isn't worth it. You sacrifice huge amounts of DPS just to take 1 or 2 or even 3 hits, it's not worth it. If you kite and manage SS properly, most packs aren't much of a problem at 40k DPS. It only gets easier as that number gets higher.
except when you encounter reflect dmg mobs. they actually get HARDER as DPS numbers gets higher. becaues you'll die in that split second between two smoke screens when you are not quasi-immune.
except when you encounter reflect dmg mobs. they actually get HARDER as DPS numbers gets higher. becaues you'll die in that split second between two smoke screens when you are not quasi-immune.
I usually just go all out and die once and get it the next time around
Also, If you want more survivability get items with more discipline (Quiver/chest) for more smoke screens
except when you encounter reflect dmg mobs. they actually get HARDER as DPS numbers gets higher. becaues you'll die in that split second between two smoke screens when you are not quasi-immune.
If your time your SS properly you can fire 2-3 NT for each SS. You can also use Impale and fire 3 per SS. Reflect is annoying, but building your entire gearset around 1 affix that isn't that bad is a waste. Also, with survival gear you still won't live long against a Reflect pack, even at 40k DPS you will instantly die if you DPS without SS up.
nope... you are ranged... so actually IF you can take 1 hit (spear, fireball,...) you are absolutly fine...
because most of the time it is ONLY this ONE hit and there are no more.
AND you can have defense AND offense... there are a lot of slots where only DEX is possible (except those legendaries... with ias - but i am still waiting for the ias nerf). and on this slots you can get huge defense stats with eaaaase.
chest, legs, belt, shoulders....
AND without being a glasscannon any longer, dmg reflect is a free kill... actually i dont need SS to kill these mobs
so go for survive AND dps - its awesome!
You can't have extreme offense and have defense. That's the point. The amount of DPS you lose to be able to take 1 hit isn't worth it, in my opinion. Why bother being able to take one hit and doing 50k DPS when I can SS to victory with 100k DPS? When you have enough DPS, everything is a free kill.
Ranged attacks can be dodged, so arguing that you can take 1 ranged hit is kind of silly. You shouldn't be taking any. If you take a melee hit though, you're likely to take more.
There are a lot of times when you get hit in between smoke screens or back up plan doesn't proc on preparation. Mobs have a swing timer, even if you just try to slide by to go back the other direction sometimes you get hit. You can't avoid all damage 100% of the time. You also won't get hit by same mob twice between the usage of smoke screen. If you get hit several times, it means you either A. got cornered, B. standing still or C. no discipline + A or B. There are times when you will get cornered for whatever reason either it due to not enough kiting room or frozen/jailor/waller/fast/shitty mob type forced you into a bad situation and being able to take just one hit gives you 1-2 seconds longer to try to get out of that situation.
This is why I think gearing with some defense is better than all out offensive. As for reflect damage, I plan to save up and buy a Xbow with IAS/socket/LoH. With LoH, reflect damage isn't a problem anymore, you will heal after taking that 1 hit your defensive stats allowed you to take and you still get IAS and double crit damage stats from being xbow and having a socket.
nope... you are ranged... so actually IF you can take 1 hit (spear, fireball,...) you are absolutly fine...
because most of the time it is ONLY this ONE hit and there are no more.
AND you can have defense AND offense... there are a lot of slots where only DEX is possible (except those legendaries... with ias - but i am still waiting for the ias nerf). and on this slots you can get huge defense stats with eaaaase.
chest, legs, belt, shoulders....
AND without being a glasscannon any longer, dmg reflect is a free kill... actually i dont need SS to kill these mobs
so go for survive AND dps - its awesome!
You can't have extreme offense and have defense. That's the point. The amount of DPS you lose to be able to take 1 hit isn't worth it, in my opinion. Why bother being able to take one hit and doing 50k DPS when I can SS to victory with 100k DPS? When you have enough DPS, everything is a free kill.
Ranged attacks can be dodged, so arguing that you can take 1 ranged hit is kind of silly. You shouldn't be taking any. If you take a melee hit though, you're likely to take more.
you CAN have offense and defense... i am sitting at 65k without ss and 130k with ss. and i have 30k hp 3000 armor and 300 resis... when i am done with my item change (glass cannon to survival), i guess i will sit at 4k armor 50k hp 600 resis and have still my dps...
there is an other guy at this forum. he has INSANE values... 200k SS dps and about the def stats i said...
so it IS possible.
and yes you should dodge all this ranged attacks.... you should... but maybe i am a bad player, but sometimes i just oversee 1 spear or an other thing...
and about those melee hits. actually most of the time i only get 1, because i kite them and then i make a mistake, or some enemy approaches from behind. so most of the time it really is only this 1 hit.
maybe you give def a try - you will love ti!
even with those survival stats I bet you will still get 2 shotted maybe 3 if you pot in act3-4
There are a lot of times when you get hit in between smoke screens or back up plan doesn't proc on preparation. Mobs have a swing timer, even if you just try to slide by to go back the other direction sometimes you get hit. You can't avoid all damage 100% of the time. You also won't get hit by same mob twice between the usage of smoke screen. If you get hit several times, it means you either A. got cornered, B. standing still or C. no discipline + A or B. There are times when you will get cornered for whatever reason either it due to not enough kiting room or frozen/jailor/waller/fast/shitty mob type forced you into a bad situation and being able to take just one hit gives you 1-2 seconds longer to try to get out of that situation.
This is why I think gearing with some defense is better than all out offensive. As for reflect damage, I plan to save up and buy a Xbow with IAS/socket/LoH. With LoH, reflect damage isn't a problem anymore, you will heal after taking that 1 hit your defensive stats allowed you to take and you still get IAS and double crit damage stats from being xbow and having a socket.
That's fine, but I disagree. The combination of even as low as 40k DPS, SS and Prep means just about everything is trivial. There's no reason to build for any survivability. You can do it out of personal preference, but at the end of the day it just isn't needed at all, which is why I wouldn't recommend it to anyone.
you CAN have offense and defense... i am sitting at 65k without ss and 130k with ss. and i have 30k hp 3000 armor and 300 resis... when i am done with my item change (glass cannon to survival), i guess i will sit at 4k armor 50k hp 600 resis and have still my dps...
there is an other guy at this forum. he has INSANE values... 200k SS dps and about the def stats i said...
so it IS possible.
and yes you should dodge all this ranged attacks.... you should... but maybe i am a bad player, but sometimes i just oversee 1 spear or an other thing...
and about those melee hits. actually most of the time i only get 1, because i kite them and then i make a mistake, or some enemy approaches from behind. so most of the time it really is only this 1 hit.
maybe you give def a try - you will love ti!
I said extreme offense and defense. Unless you are farming hundreds of millions in gold, you simply can't get 100k (non-SS) DPS and last 3 hits. It's not realistic. Even getting to 65k DPS costs upwards of 30-50 mil unless you snag some great deals, it costs even more to add survivability to it.
The simple fact is that you don't need to build survivability on DH, so (to me) there's no reason to. If you want to, that's great, but you don't need to. I don't feel like I'd gain anything from being able to take 1-2 hits at the expense of millions of gold or any DPS.
except when you encounter reflect dmg mobs. they actually get HARDER as DPS numbers gets higher. becaues you'll die in that split second between two smoke screens when you are not quasi-immune.
If your time your SS properly you can fire 2-3 NT for each SS. You can also use Impale and fire 3 per SS. Reflect is annoying, but building your entire gearset around 1 affix that isn't that bad is a waste. Also, with survival gear you still won't live long against a Reflect pack, even at 40k DPS you will instantly die if you DPS without SS up.
never said that one should built everything around reflect mobs. I just said, that the "everything gets easier with more dps" may not apply for reflect dmg mobs. but hey, it wouldn't be fun anymore if EVERYTHING would be easy eh?
(had a reflect shielding extra health fast soul ripper group once. even with 100k dps they will be some sort of problem )
Where I'm playing, I usually get pretty bad latency (300-400ms). I used to die all the time to many enemies that I should have been able to dodge (spears, nagas, fireballs etc). However, since adding some resistances and vitality, I've been having a much better time with the game. The ability to survive that ONE hit is so very very important (to me at least). If you can survive one attack, you can smoke screen, run away, re-position, and fight again immediately. I feel the upcoming patch will boost this playstyle as well. Its just a more forgiving gameplay experience.
The key is proper balance between your DPS and defense..... and gold. Lots of gold. You could easily boost your resistance a substantial amount for a few millions though.
The key is proper balance between your DPS and defense..... and gold. Lots of gold. You could easily boost your resistance a substantial amount for a few millions though.
Really depends on where your gear is at. From where I am, a sidegrade that adds survivability would likely cost me over 5 mil as a minimum. If you start early, it's probably not as bad.
For someone with high latency, I can agree that being able to survive a hit would likely make the game less aggravating and can definitely see the value.
With mobs that aren't too fast you can definitely get into a nice rhythm. I fire 3 NTs and SS as they hit, unless there are many mobs lined up far behind (i.e Illusionist Reflect), then I can only get off 2 NTs as the mobs in the back hit as my SS drops. Never even thought of tossing an Impale after, good tip. Impale is pretty great for Reflect packs, I like it a lot better than Gloom.
Have about 18K hp. Solo'd everything. 103K dps without sharpshooter.
Gear: http://imageshack.us/f/341/gearh.png/ .
Just don't get hit unless you're in SS, avoid everything and you'll be fine :P.
(total cost of gearset has been roughly 32M or so, not including the gems. Basicly, fairly cheap - few items dropped for me like the 158 dex ring and the neck = free!).
All that defense and you still get 2 shot by Ponies. This is why I don't believe survivability is worth building.
Honestly right now, Glass Cannon is probably the most efficient and quick way to farm. If they are truly planning on increasing repair costs by 4x or more, survival/Gloom Tank will be the way to go. I wouldn't discount survivability right now, but it is really expensive to gear for it
It's more efficient when your FIRST starting to build your DH to go pure DPS route as it can comfortably clear everything in Inferno. After you can clear everything in your DPS route, you can try to sacrifice some DPS for some survivability IF you want. But that item route will cost you a lot of money... easily 100m ++ in new items for high Dex/Vit/AR items.
I guarantee you it is much cheaper to just stack dex/as/cd/cc to get to where you want to be to farm. You can comfortably clear Inferno with around 80k DPS SS. I believe I cleared everything up to Diablo with a 915 xbow.
At the end, it all comes to what you enjoy the most... I was running at about 200k damage with sharpshooter, but sold that gear, I do not think its fun really.. You do kill everything very fast, but... Being 1 shot by the weakest unit makes me want to punch my cat and feed my dog with babies...
I sold my gear, and bought enough to be to tank something.
I really like this new gear, it was expensive, and I am still missing several pieces... but as it is right now, to me it has paid off. I can take 1 hit from every monster in act3. And you guys might think its nothing, and that the difference between dying in 1 hit and dying in two is minimal.. But it really isnt. with 200k dps I used to take about 40mins to complete my siegebreaker runs. Now it takes about 30.. even with my low dps.
Why? because I don't die.. You build like a tank, but you play like a glass cannon, and you will rarely die... My death ratio used to be, maybe 10 times or more per run, now its an average of 1 death every 2 runs...
To me, it was worth it :)..
BTW: Last night I was playing with another DH in Act2. It was hilarious, as I was always up front, haha I was tanking for him, most units take like 4-6 hits to kill me, which, as DH is a lot. Plus having 800 life on hit really pays off with all of our AOE
Hi, I have both a 60 barb (yeah they suck unless you are ultra rich) and a 60 DH. For now I am playing the DH and liking it alot, however I am stuck on Act2 inferno. I see a lot of topics on people who have 50K dps+++ and I wonder what kind of gear they have.
I'm actually quoting my gear now.
Total Stats:
Str 290
Dex 1620
Int 298
Vita 228
Armor 2482
DPS 49788 / 83316 (I consider this is acceptable with 212 dps missing for 50k^^)
attacks / s: 1,64
critical hit chance: 29,5% / 100 %
critical hit damage: 133% (my current goal is to increase this, actually. mainly this will go up with a better weapon)
hatred reg: 5/s (8 when I have marked for death, I don't use companion)
Magic find: 49% (no valor stack. I have gear which brings me to 119% without valor, e.g. for big chests)
I just can repeat what everyone else already said: most important thing is your weapon, it doesn't matter which stats are on it. Just see that there is NO ias on the weapon itself and that it has somewhere between 1100 and 1200 dps. I currently use a 1162,7 dps weapon with basically no stats on it. no dex, no crit dmg, no socket, nothing. just dps. Had cost me 1,4 mio gold, so basically try to save something between 1-2 mio and just buy the highest dps crossbow with no IAS on it with that money. it will help A LOT.
oh and for my high crit chance (I was surprised myself when I saw that it is already THAT high): 7% on gloves, 1% on one ring, 3,5% on quiver, 4% on bracers, 3% on helm. 18,5%. remaining 11% seems to be baseline. If you want detailed screenshots of the items, PM me, I'll try to make a compilated screenshot of it then.
i currently have 28k health, 47k with ss, 37k without. between 250-300 resists. i am now using shadow power/gloom, instead of SS. i am dying way less with my current gear. i can actually kill things in Act 2. if your short on money and cant afford buying the 5+ million weapons and gear, i recommend this to get yourself to a point where you can farm good gear and make some $ to buy some "perfect" DH gear. buy yourself a quiver with the +10 disc. so you can get in 3 shadow powers before popping preperation. dont get me wrong i am dying, but significantly less than i was. good luck!
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I usually just go all out and die once and get it the next time around
Also, If you want more survivability get items with more discipline (Quiver/chest) for more smoke screens
If your time your SS properly you can fire 2-3 NT for each SS. You can also use Impale and fire 3 per SS. Reflect is annoying, but building your entire gearset around 1 affix that isn't that bad is a waste. Also, with survival gear you still won't live long against a Reflect pack, even at 40k DPS you will instantly die if you DPS without SS up.
You can't have extreme offense and have defense. That's the point. The amount of DPS you lose to be able to take 1 hit isn't worth it, in my opinion. Why bother being able to take one hit and doing 50k DPS when I can SS to victory with 100k DPS? When you have enough DPS, everything is a free kill.
Ranged attacks can be dodged, so arguing that you can take 1 ranged hit is kind of silly. You shouldn't be taking any. If you take a melee hit though, you're likely to take more.
This is why I think gearing with some defense is better than all out offensive. As for reflect damage, I plan to save up and buy a Xbow with IAS/socket/LoH. With LoH, reflect damage isn't a problem anymore, you will heal after taking that 1 hit your defensive stats allowed you to take and you still get IAS and double crit damage stats from being xbow and having a socket.
even with those survival stats I bet you will still get 2 shotted maybe 3 if you pot in act3-4
That's fine, but I disagree. The combination of even as low as 40k DPS, SS and Prep means just about everything is trivial. There's no reason to build for any survivability. You can do it out of personal preference, but at the end of the day it just isn't needed at all, which is why I wouldn't recommend it to anyone.
I said extreme offense and defense. Unless you are farming hundreds of millions in gold, you simply can't get 100k (non-SS) DPS and last 3 hits. It's not realistic. Even getting to 65k DPS costs upwards of 30-50 mil unless you snag some great deals, it costs even more to add survivability to it.
The simple fact is that you don't need to build survivability on DH, so (to me) there's no reason to. If you want to, that's great, but you don't need to. I don't feel like I'd gain anything from being able to take 1-2 hits at the expense of millions of gold or any DPS.
(had a reflect shielding extra health fast soul ripper group once. even with 100k dps they will be some sort of problem )
The key is proper balance between your DPS and defense..... and gold. Lots of gold. You could easily boost your resistance a substantial amount for a few millions though.
Really depends on where your gear is at. From where I am, a sidegrade that adds survivability would likely cost me over 5 mil as a minimum. If you start early, it's probably not as bad.
For someone with high latency, I can agree that being able to survive a hit would likely make the game less aggravating and can definitely see the value.
Im usually streaming http://www.justin.tv/aegogbacon
Stats are:
Strenght: 394
Dex: 1847
Int: 408
Vit: 1000
Armor 3393
Resistance 570-682
Hp 42.684
Dps 73k without sharpshooter. (20 % crit and 250 % crit hit dmg inc)
Gear: http://imageshack.us/f/341/gearh.png/ .
Just don't get hit unless you're in SS, avoid everything and you'll be fine :P.
(total cost of gearset has been roughly 32M or so, not including the gems. Basicly, fairly cheap - few items dropped for me like the 158 dex ring and the neck = free!).
All that defense and you still get 2 shot by Ponies. This is why I don't believe survivability is worth building.
Honestly right now, Glass Cannon is probably the most efficient and quick way to farm. If they are truly planning on increasing repair costs by 4x or more, survival/Gloom Tank will be the way to go. I wouldn't discount survivability right now, but it is really expensive to gear for it
Link to items: http://i.imgur.com/g5bew.jpg
It's more efficient when your FIRST starting to build your DH to go pure DPS route as it can comfortably clear everything in Inferno. After you can clear everything in your DPS route, you can try to sacrifice some DPS for some survivability IF you want. But that item route will cost you a lot of money... easily 100m ++ in new items for high Dex/Vit/AR items.
I guarantee you it is much cheaper to just stack dex/as/cd/cc to get to where you want to be to farm. You can comfortably clear Inferno with around 80k DPS SS. I believe I cleared everything up to Diablo with a 915 xbow.
I sold my gear, and bought enough to be to tank something.
I really like this new gear, it was expensive, and I am still missing several pieces... but as it is right now, to me it has paid off. I can take 1 hit from every monster in act3. And you guys might think its nothing, and that the difference between dying in 1 hit and dying in two is minimal.. But it really isnt. with 200k dps I used to take about 40mins to complete my siegebreaker runs. Now it takes about 30.. even with my low dps.
Why? because I don't die.. You build like a tank, but you play like a glass cannon, and you will rarely die... My death ratio used to be, maybe 10 times or more per run, now its an average of 1 death every 2 runs...
To me, it was worth it :)..
BTW: Last night I was playing with another DH in Act2. It was hilarious, as I was always up front, haha I was tanking for him, most units take like 4-6 hits to kill me, which, as DH is a lot. Plus having 800 life on hit really pays off with all of our AOE
Total Stats:
Str 290
Dex 1620
Int 298
Vita 228
Armor 2482
DPS 49788 / 83316 (I consider this is acceptable with 212 dps missing for 50k^^)
attacks / s: 1,64
critical hit chance: 29,5% / 100 %
critical hit damage: 133% (my current goal is to increase this, actually. mainly this will go up with a better weapon)
total Life: 8256 (yep, glass cannon this is.)
dodge: 36,2%
life/s: 160
life steal/per kill/per hit: 0
health globe bonus: 2450
Hatred/Disziplin: 125/44
resistances: 50 (physical/cold/arcane/holy), 88 (fire), 128 (lightning), 131 (poison)
Damage reduction 45,28%
hatred reg: 5/s (8 when I have marked for death, I don't use companion)
Magic find: 49% (no valor stack. I have gear which brings me to 119% without valor, e.g. for big chests)
I just can repeat what everyone else already said: most important thing is your weapon, it doesn't matter which stats are on it. Just see that there is NO ias on the weapon itself and that it has somewhere between 1100 and 1200 dps. I currently use a 1162,7 dps weapon with basically no stats on it. no dex, no crit dmg, no socket, nothing. just dps. Had cost me 1,4 mio gold, so basically try to save something between 1-2 mio and just buy the highest dps crossbow with no IAS on it with that money. it will help A LOT.
oh and for my high crit chance (I was surprised myself when I saw that it is already THAT high): 7% on gloves, 1% on one ring, 3,5% on quiver, 4% on bracers, 3% on helm. 18,5%. remaining 11% seems to be baseline. If you want detailed screenshots of the items, PM me, I'll try to make a compilated screenshot of it then.