Last patch it was solid. In the current patch, it's very weak.
And I loved it before even witout the increased AOE rune. But now, it seem it's doing less
damage than it should and did before. I've been noticing this for the past few days, It's
so obvious too, an example: I can one shot a skeleton with hungering arrow (115% WD
without a pierce) but I need at least TWO bola shots (130% WD to the main target) to kill
the exact same monster.
I didn't like bola shot until patch 15 rolled around. I love the fact that they made bola blow up the environment instantly, rather than having to wait for it's timer as it does on monsters.
Also, allow me to say that I always smile when I see your posts: your name reminds me of the word 'whore' in Portuguese, and for some twisted reason that makes me smile
Haha yeah it was just a coincidence that my name turned out to mean that in other languages I didn't mean to!
Last patch it was solid. In the current patch, it's very weak.
And I loved it before even witout the increased AOE rune. But now, it seem it's doing less
damage than it should and did before. I've been noticing this for the past few days, It's
so obvious too, an example: I can one shot a skeleton with hungering arrow (115% WD
without a pierce) but I need at least TWO bola shots (130% WD to the main target) to kill
the exact same monster.
What's up with that?
Even if it does less damage (I'm not saying it should, but even if in release it does), Bola Shot was more of a utility shot anyway. It's meant to be an AOE type of shot, and in general to keep people from just spamming one skill to clear every enemy on the map, AOE type of skills tend to be a little weaker in damage to the main target, but make up for it by having higher cumulative damage to the whole group. Which I think is fine, because the Demon Hunter has other fancy skills that deserve some use too!
On a seperate note, I think the runes for Bola Shot are very mediocre at best.
Rollback Post to RevisionRollBack
"I'm just getting started. I'm gonna pull the whole thing down. I gonna bring the whole fuckin' diseased, corrupt temple down on your heads. It's gonna be Biblical."
Last patch it was solid. In the current patch, it's very weak.
And I loved it before even witout the increased AOE rune. But now, it seem it's doing less
damage than it should and did before. I've been noticing this for the past few days, It's
so obvious too, an example: I can one shot a skeleton with hungering arrow (115% WD
without a pierce) but I need at least TWO bola shots (130% WD to the main target) to kill
the exact same monster.
What's up with that?
Even if it does less damage (I'm not saying it should, but even if in release it does), Bola Shot was more of a utility shot anyway. It's meant to be an AOE type of shot, and in general to keep people from just spamming one skill to clear every enemy on the map, AOE type of skills tend to be a little weaker in damage to the main target, but make up for it by having higher cumulative damage to the whole group. Which I think is fine, because the Demon Hunter has other fancy skills that deserve some use too!
On a seperate note, I think the runes for Bola Shot are very mediocre at best.
Last patch it was solid. In the current patch, it's very weak.
And I loved it before even witout the increased AOE rune. But now, it seem it's doing less
damage than it should and did before. I've been noticing this for the past few days, It's
so obvious too, an example: I can one shot a skeleton with hungering arrow (115% WD
without a pierce) but I need at least TWO bola shots (130% WD to the main target) to kill
the exact same monster.
What's up with that?
Even if it does less damage (I'm not saying it should, but even if in release it does), Bola Shot was more of a utility shot anyway. It's meant to be an AOE type of shot, and in general to keep people from just spamming one skill to clear every enemy on the map, AOE type of skills tend to be a little weaker in damage to the main target, but make up for it by having higher cumulative damage to the whole group. Which I think is fine, because the Demon Hunter has other fancy skills that deserve some use too!
On a seperate note, I think the runes for Bola Shot are very mediocre at best.
I would agree with you except every other class has incredibly powerful AOE abilities. Monks can decimate small packs of mobs, barbarians cleave, wizards will annihilate small packs of mobs, and witch doctors have their little buddies to tear apart everything and explode on call. Demon hunters are just far behind the pack on overall damage throughput, both single target and AOE
And I loved it before even witout the increased AOE rune. But now, it seem it's doing less
damage than it should and did before. I've been noticing this for the past few days, It's
so obvious too, an example: I can one shot a skeleton with hungering arrow (115% WD
without a pierce) but I need at least TWO bola shots (130% WD to the main target) to kill
the exact same monster.
What's up with that?
Even if it does less damage (I'm not saying it should, but even if in release it does), Bola Shot was more of a utility shot anyway. It's meant to be an AOE type of shot, and in general to keep people from just spamming one skill to clear every enemy on the map, AOE type of skills tend to be a little weaker in damage to the main target, but make up for it by having higher cumulative damage to the whole group. Which I think is fine, because the Demon Hunter has other fancy skills that deserve some use too!
On a seperate note, I think the runes for Bola Shot are very mediocre at best.
- Clay Shelton
I would agree with you except every other class has incredibly powerful AOE abilities. Monks can decimate small packs of mobs, barbarians cleave, wizards will annihilate small packs of mobs, and witch doctors have their little buddies to tear apart everything and explode on call. Demon hunters are just far behind the pack on overall damage throughput, both single target and AOE