i don't really like if Blizzard do some revisions, especially when it's extend Diablo III's uncertain release date...
yet i still have a thought about DH resource system, since it's just like a mix between Monk and WD resource system.
It's ok with discipline, since the skills that used it is more like stamina spending. but for hatred, i thought that there might be other possible alternative.
i have an example like bullet system, which when you spent out your resource to empty, it'll need short cooldown to fully reusable again, not regenerate like the hatred does (like reload in action games). So the playstyle might be different, forcing people to do a hit and run tactics, and when their resource is full loaded, they may unleash their madness :D.
yet i still thought about the flow gap when the resource is not full loaded in start of the battle, that'll be sucks, i thought about manual reload function, but it just cluttered the game. maybe auto-reload will work?
Just share thought guys, for fun, i really hope to see your thinks about the idea
not a bad idea actually, maybe generators cost nothing but spenders cost "resource name" and wait for reload time 10>30secs?? when depleted, but might not work or need additional testing and balancing... on the other hand hatred is working so why change it...
yeah it's, that's why i would not like for expansion time on beta for additional testing, etc, it's totally just for fun, (pretending that we're part of the developers, lol :P)
actually it'll not using generators, but by picking up ammo that enemies drop (like health orbs, but it'll more frequently to be dropped).
i love how hatred system works, but it's just too alike with monk's spirit for me :)..
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yet i still have a thought about DH resource system, since it's just like a mix between Monk and WD resource system.
It's ok with discipline, since the skills that used it is more like stamina spending. but for hatred, i thought that there might be other possible alternative.
i have an example like bullet system, which when you spent out your resource to empty, it'll need short cooldown to fully reusable again, not regenerate like the hatred does (like reload in action games). So the playstyle might be different, forcing people to do a hit and run tactics, and when their resource is full loaded, they may unleash their madness :D.
yet i still thought about the flow gap when the resource is not full loaded in start of the battle, that'll be sucks, i thought about manual reload function, but it just cluttered the game. maybe auto-reload will work?
Just share thought guys, for fun, i really hope to see your thinks about the idea
yeah it's, that's why i would not like for expansion time on beta for additional testing, etc, it's totally just for fun, (pretending that we're part of the developers, lol :P)
actually it'll not using generators, but by picking up ammo that enemies drop (like health orbs, but it'll more frequently to be dropped).
i love how hatred system works, but it's just too alike with monk's spirit for me :)..