These are the top damage legendary bows and crossbows. Does it seem strange to anyone that the one-handed crossbows are capable of doing as much if not more damage than the two-handed bows and crossbows? I always thought the one-handed weapon was a bit of a trade-off, because you can use another weapon, shield, or quiver, but here the one-hander is obviously the best choice. Also, if you have two one-handed crossbows equipped, which weapon do your skills use to calculate the damage (or does it combine the damage of both weapons)?
edit: 1-hand xbows also have a significantly higher DPS rate, almost twice as much in some cases.
These are the top damage legendary bows and crossbows. Does it seem strange to anyone that the one-handed crossbows are capable of doing as much if not more damage than the two-handed bows and crossbows? I always thought the one-handed weapon was a bit of a trade-off, because you can use another weapon, shield, or quiver, but here the one-hander is obviously the best choice. Also, if you have two one-handed crossbows equipped, which weapon do your skills use to calculate the damage (or does it combine the damage of both weapons)?
edit: 1-hand xbows also have a significantly higher DPS rate, almost twice as much in some cases.
When you dual-wield, your skill damage alternates between your main hand and off-hand. You also get a +15% Attack Speed bonus.
I suspect the fact that Natalya's Redemption is a set item is what makes it better, however it might also be the fact that +damage% bonus are displayed as part of the weapon's DPS, which is somewhat confusing if you aren't expecting it.
OK, I think I figured this out. The reason 1H and 2H weapons are basically equivalent at end game is because you get to equip a quiver with 2H weapons. The high end quivers add equivalent stats to having a second weapon equipped as well as almost covering the 15% speed bonus that you get from dual wielding xbows.
The problem is that +APS bonuses benefit 2h weapons more, and flat +damage bonuses benefit dual wielding more. That alone should tell Blizzard something is wrong because they've explicitly said they want your choice of 1h or 2h to be aesthetic. However, at least looking at the current test items, +damage bonuses are much more rare than +APS which means 2h weapons will be getting bigger DPS bonuses. My rough estimates of the DPS disparity between dual wielding and 2h weapons is that with all the best +APS bonuses listed on the item database, a 2h weapon will do about 55% more DPS than dual wielding, and that's before you even take the lower hatred costs of 2h weapons into consideration. I hope +flat damage and +elemental damage bonuses end up being a lot more common later on to balance things out.
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1-hand : http://us.battle.net/d3/en/item/natalyas-redemption
2-hand: http://us.battle.net/d3/en/item/windforce
2-hand: http://us.battle.net/d3/en/item/the-riveter
These are the top damage legendary bows and crossbows. Does it seem strange to anyone that the one-handed crossbows are capable of doing as much if not more damage than the two-handed bows and crossbows? I always thought the one-handed weapon was a bit of a trade-off, because you can use another weapon, shield, or quiver, but here the one-hander is obviously the best choice. Also, if you have two one-handed crossbows equipped, which weapon do your skills use to calculate the damage (or does it combine the damage of both weapons)?
edit: 1-hand xbows also have a significantly higher DPS rate, almost twice as much in some cases.
I suspect the fact that Natalya's Redemption is a set item is what makes it better, however it might also be the fact that +damage% bonus are displayed as part of the weapon's DPS, which is somewhat confusing if you aren't expecting it.
http://us.battle.net/d3/en/item/black-bone-arrows
Maybe the options aren't perfectly equal, I still think dual wielding Nat's Redemption is better, but it's closer.