What do yall think about pistol crossbows being an act 4 or end game item! :blink:
I don't really see that being the case. Most items in previous diablo's have been available from the earliest levels all the way to the end. I see them keeping this same situation, as it allows more freedom and play style choice for the player. The main difference will be the uniqueness and rarity as levels progress. And personally, I hope they keep it that way. Its always fun to pick up new weapons and tinker around with them while you level, regardless of it being the ultimate best for the time being. Sometime they allow for different perks such as slows, attack speed, aoe dmg and so on, so keeping all weapons available from a low level would be the most fun imo.
Yea if they're viable early game, I don't see why they wouldn't be able to be used during the endgame. It will probably depend on the build of the DH, if you put points into a dual crossbows trait, those will probably be best for you early or late game.
Seems to me that the most logical thing would be for bows to work as a typical two-handed weapon, 50% speed and 200% damage. Executioner style weapon, heavy single-target damage, with the chance to use bola and multi-shot for AoE damage.
A weapon style that requires a controlled situation, a boss fight and such.
Whereas crossbows would be rapid fire weapon, I.e. 75% speed and 133% damage, preferred in situations such as single-play, mutilation of a large crowd, unforeseeable monster AI.
My two cents at least.
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"The woods are lovely, dark and deep.
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And miles to go before I sleep." Robert Frost, 1923
Shortbows: Fair damage variance, high RoF, low damage potency. Your all-rounder, and a sound choice for "on-hit" effects.
Longbows: Sacrifices RoF for significantly increased maximum damage. Due to the slower input in combination with potentially high burst, this is great for effects that scale with damage such as life leech. Can payout well with skills,
Standard Crossbows: Slow-to-average attack speed, consistently high damage. Offers high burst damage and cooldown-oriented skill benefit without sacrificing too much mobility due to attack delays.
Heavy Crossbows: Cumbersome and slow to use, but does not have the low-minimum-damage of longbows and is without a shadow of a doubt the best choice for burst damage. Typically capable of killing junk enemies in one shot. If a skill has a fixed percentage of weapon damage and relies in a cooldown, these are generally the best option (granted the skill does not scale down with slow attack speeds).
Double Crossbows: Slightly slower RoF than shortbows, but it seems that both crossbows are fired for skills so they can offer better bang-for-your-buck. In addition, they are great if you want a variety of effects on your attacks.
Thoughts based on general game mechanics, Diablo II, and what we have seen thus far.
My guess is that bows will be slower but hit harder, and (in concurrence with all of the other ideas that it will be preferential) your choice will be massively influenced by your skill build. Who knows how many of the DH abilities will be based upon a percentage of your weapon damage?
If you can realistically chain a damage skill between each auto-attack, and those skills and/or your passives rely heavily upon your weapon's base damage, wouldn't you want the hard-hitter instead of the smaller guys?
On the other hand, your skill build could be based around rapid-fire, or your gear could have +elemental damage to it that wouldn't be applied to your abilities. You would want your auto-attacks to be as fast as possible to shell out that extra pain.
Talking about differences, will the skills have weapon requirements? Like I cant really imagine a rapid shot with x-bow, or a bola shoot with a twin-x-bow, though I dont think they want to restrict us.
The only restriction that I can think that they will impose is that the Demon Hunter must use a bow or xbow weapon.
I know that Blizzard was thinking about making some of the Monk's skills weapon dependent, but they changed their minds. So I really doubt they will make the Demon Hunter have these restrictions while the Monk does not.
Another thing I want to point out is it is likely that Hatred costs and chance-on-hit effects do not scale with weapon speed. What I mean to say is, unless things have changed, skills will require a set amount of Hatred to use (modified by passives). Spamming Multi-shot with a slow weapon is going to be cheaper because you deal more damage with fewer uses. Since it uses a % of weapon damage to dictate output, you will not really be gaining more damage with a slower weapon in the long term, but it is kind of like comparing a shotgun to a garden hose. Burst damage is more beneficial the shorter the lifespan is of the subject.
Double crossbows, relatively speaking from what we have seen thus far, are not necessarily all that fast. Shortbows are still likely to have a higher attack speed... but both crossbows are used to calculate skill damage. Double crossbows can have good Hatred-to-damage output in addition to being a proficient weapon for just basic attacks and procs.
As with a lot of things I think this will eventually boil down into two camps:
Camp one: Min/Max people who will go for the absolute most DPS, no matter how boring it is, or what kinds of utility they give up to achieve it.
Camp two: Those who want to look awesome. They will dual wield pistol crossbows while wearing an outfit dyed all black and kill monsters with style, even if they give up a small amount of total DPS to do it.
Personally, games are about fun for me. If I can look awesome and do awesome things, that's what I'm going to do, even if it's not the 100% most efficient way to play. That was how I played in D2, that's how I intend to play D3.
From the leaked screens below, there are 2 hander crossbows, plus it looks like you could even add a quiver to the slot on the right. I'm not sure if a quiver is considered a weapon slot or will every DH be able to equip one. Although in the item tooltip for quivers, it does say off-hand and there doesn't seem to be slots for 2 crossbows plus the quiver.
You can also see the dual crossbow in the inventory screen. I still wonder if its possible to have two different 'dual crossbows' for example Fire and cold dmg. And if the player is able to combine them at own taste.
I'm still leaning towards the two handed longbow. For the more precise and well aimed high damage shots. Also I think a big bow looks cooler ^^. But that all will change ofcourse once I find that super unique dualcrossbow =)