Don't you guys think then wen the Demon Hunter vaults,that there should be a period before the monsters actualy realize where he/she vaulted to? It seems like such a cool fast ability but I think it would be even more epic if the enemies were lost for a second or two before relocating him/her. Even in the introduction video we saw the hunter vaults and shoots the enemy in the back, while in the demo right as she vaults, the monsters instantly locate her and begin to attack.
The Vault skill ability is already really overpowered as a mobility skill, I don't see why you should become invulnerable for a second or two afterwards, especially since it takes less time than that to do it again.
How is it so much different compared to Leap Attack or Teleport? To say something is overpowered before you've played it is just silly. You can use it just as frequently as other movement abilities, but it doesn't cause AoE damage (like Leap Attack) and doesn't happen instantaneously (like Teleport). So at least on the surface there's nothing wrong with it.
Still, it doesn't do as significant damage as leap, which can also be used repeatedly, and its still not as fast as Tele, which can be runed to do damage anyways. And thats not even taking into consideration the other skills of the character. Maybe the DH has the "best" movement skill overall, but is weaker in other areas that we can't compare at this moment. All most of us have seen is text describing skills and short videos of some. Its waaay to early to say something is imba.
Teleport can be runed to do damage around the impact point.
I don't think Vault should have a 1-2 second confuse as a basic part of the ability - arguments about OP/UP nonwithstanding (since we haven't played the game). 1-2 seconds is a long, long time in a game like this and anything else would hardly even be cosmetic.
I'd love to see it as a rune effect, though. Makes total sense to me, too.
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How is it so much different compared to Leap Attack or Teleport?
It has no cooldown and the cost is very low.
its still not as fast as Tele
False, Teleport has a cooldown.
leap, which can also be used repeatedly
Nope, Leap requires Fury, so it can only be used repeatedly if you do it on enemies.
Maybe the DH has the "best" movement skill overall, but is weaker in other areas that we can't compare at this moment.
True, the problem is that mobility was the best attribute a character or skill could have in D2. Teleport on a Sorc, or Enigma on someone else, was pretty much essential to anyone that wants to farm as efficiently as possible. It allowed you to move quickly to the areas that dropped the most loot or gave the most experience, and I don't see how that can be changed for D3. I hope that the DH resource system will fix its mobility advantage.
I'm sure that will play into it, and I highly doubt they'll make a movement skill as insanely necessary as it was in D2. Not to mention farming probably won't be as essential in D3 as there will be more things to do in the endgame, and really the waypoint system is all the transportation thats all that necessary. I would like to think the mobility skills wont be as essential as D2, as that was obviously pretty ridiculous. And with a more reasonable movement system, it would be fine for one of the perks of the DH to be the fact that they have a slightly better movement skill. And we don't know what the final cooldowns and costs of everyones movement skills will be, so we could just as easily be talking about someone else's movement skill next time we see what the costs and cooldowns are.