Have to be honest, it looks mildly interesting. I have always wanted to try a grenadier build and this may be the time to actually have one.
Builds that come out of my mind right now:
- standard Nat/RoV with Demolition and Anathema; probably since it's fire-based Greenstone/FoK combo won't be as useful as before due to most damage tied to grenades/RoV
- M6 Cluster Arrow is affected too; LfB looks the more promising option, mostly because Cluster Bombs have very big aiming issues (but the damage increase provided may surpass the loss of efficiency).
- LoN Rapid Fire? May prove damaging enough but the mobility loss de to RF channeling doesn't look good. Especially since we don't have the tankiness of a Firebird wizard.
- UE generator/grenades; thopugh i'm not really convinced due to MS build being really strong. The other generator build experiments (HA/DA) proved to be fun but actually way less performing.
Will try to put up some profiles on d3planner and share here if someone is willing to try them on PTR.
This doubles the confusion (and frustration) caused by the messing around spike traps lately. Viable builds don't have room neither for gear nor a cube slot unless it prooves more useful;
N6 - It can't compete with hexing pants
MR6 - you need to trade off Garwulf Cloak. With grenade related CA runes your element will be fire so another rival power item is Cindercoat
It feels like they want to do something but they don't have the heart.
They better stop messing with our feelings, right?
On PTR I might try a MR6 "glass grenade" setup with hellcat in cube, cindercoat equipped (via RoRG) and see how it performs..
just put together stuff synergizing itself, had to make a couple of choices but i think the skeleton is there. Everyone free to jump into PTR and try it.
Couple of details: vengeance grenade rune is not affected by HW, so we can stick with dark heart and gunes is not needed, until Seethe is mandatory and basically break the setup. Grenade for the hatred regen and F/R procs to make use of HW again. Nat xbow/Dawn are mandatory, choosen ballista due to great increase on toughness provided which the spec lacks. Standard complementaries (yan, channeling, clarity).
EDIT: Spike traps are bad becuse the mechanics are utterly bad. Only real working rune was Stick trap and it got removed for no reason at all. Imho they should make sticky trap baseline with old 1h xbow power and then run change damage type/add effects. The you'd have a reliable aoe damage source.
I tried M6 ( with garwulf ) and i got sutck in 75-76 grs. BUT the build, i think, is very good for groups (cindercoat), the damage is decent ( 70 - 100 bil EACH final grenade ) and if cluster bombs the damage from the lesser ones is 20 - 30 billion if you sum all of that and the effect area of it, its a pretty decent damage dealer.
if you go with travelers + convention, the damage on the element is insane.
not for the ultimate rift pushing, but decent for a 90+ maybe.
Have to be honest, it looks mildly interesting. I have always wanted to try a grenadier build and this may be the time to actually have one.
Builds that come out of my mind right now:
- standard Nat/RoV with Demolition and Anathema; probably since it's fire-based Greenstone/FoK combo won't be as useful as before due to most damage tied to grenades/RoV
- M6 Cluster Arrow is affected too; LfB looks the more promising option, mostly because Cluster Bombs have very big aiming issues (but the damage increase provided may surpass the loss of efficiency).
- LoN Rapid Fire? May prove damaging enough but the mobility loss de to RF channeling doesn't look good. Especially since we don't have the tankiness of a Firebird wizard.
- UE generator/grenades; thopugh i'm not really convinced due to MS build being really strong. The other generator build experiments (HA/DA) proved to be fun but actually way less performing.
Will try to put up some profiles on d3planner and share here if someone is willing to try them on PTR.
This doubles the confusion (and frustration) caused by the messing around spike traps lately. Viable builds don't have room neither for gear nor a cube slot unless it prooves more useful;
N6 - It can't compete with hexing pants
MR6 - you need to trade off Garwulf Cloak. With grenade related CA runes your element will be fire so another rival power item is Cindercoat
It feels like they want to do something but they don't have the heart.
They better stop messing with our feelings, right?
On PTR I might try a MR6 "glass grenade" setup with hellcat in cube, cindercoat equipped (via RoRG) and see how it performs..
Just tinkering with random stuff as i want to make ot work at least decently.
here's first iteration of DemoNat - http://www.d3planner.com/250963246
just put together stuff synergizing itself, had to make a couple of choices but i think the skeleton is there. Everyone free to jump into PTR and try it.
Couple of details: vengeance grenade rune is not affected by HW, so we can stick with dark heart and gunes is not needed, until Seethe is mandatory and basically break the setup. Grenade for the hatred regen and F/R procs to make use of HW again. Nat xbow/Dawn are mandatory, choosen ballista due to great increase on toughness provided which the spec lacks. Standard complementaries (yan, channeling, clarity).
EDIT: Spike traps are bad becuse the mechanics are utterly bad. Only real working rune was Stick trap and it got removed for no reason at all. Imho they should make sticky trap baseline with old 1h xbow power and then run change damage type/add effects. The you'd have a reliable aoe damage source.
Not using Garwulf and/or Visage of Gunes kills the build..
Lol what the fuck. Any chance for the posted above DemoNat to be at least enjoyable? Would try PTR but cannot be hassled to download it.
I tried M6 ( with garwulf ) and i got sutck in 75-76 grs. BUT the build, i think, is very good for groups (cindercoat), the damage is decent ( 70 - 100 bil EACH final grenade ) and if cluster bombs the damage from the lesser ones is 20 - 30 billion if you sum all of that and the effect area of it, its a pretty decent damage dealer.
if you go with travelers + convention, the damage on the element is insane.
not for the ultimate rift pushing, but decent for a 90+ maybe.
Based on my items:
http://ptr.d3planner.com/764909846
Glass Grenader 2.4.3 Marauder 6pc Fire CA/CB with HW belt
http://ptr.d3planner.com/521250510
Here's the test result for CA/CB build..