I saw this on the official forums and thought I'd link to it here as it has helped my understanding tremendously and has answered some nagging questions I had about my own setup and what damage modifiers I should be opting for on my gear; skills and passives.
One thing I will expand on is the followup comments discuss using Holy Point Shot and cubing Deadmans, as this nets 20% Fire (a Multiplicitive category with limited options to stack) vs Calamity, which falls into the additive category.
In my case I run with a Star of Azkaranth so I can't even get +Fire on my Ammy (not possible to roll +Elemental/10/100 on the Star as +cooldown always rolls on it) which means the case for cubing Deadmans is even stronger. Having said that, no one in the comments section has acknowledged that the Calamity bonus is a shared debuff so by dropping it you are not just removing it from your damage stats but also everyone else in the party. Seems to me, that for group play, the case may still be made for Calamity in the cube.
Anyway, this is an outstanding read and pretty much fully covers the subject, leaving almost no stone unturned.
darn i'm quite eager to try the HPS now, unfortunately it doesn't naturally roll cc, getting a usable HPS requires a lot more stars to align
the other huge plus with cubing the DML for me is i haven't been able to get a DML with 55%+ passive for the life of me lol
another point to make for HPS is that unless i'm mistaken, the first hit applying Calamity's MfD doesn't get modified from MfD, which in the long haul is extremely minimal, but still there
Hi all
I saw this on the official forums and thought I'd link to it here as it has helped my understanding tremendously and has answered some nagging questions I had about my own setup and what damage modifiers I should be opting for on my gear; skills and passives.
Damage Types
One thing I will expand on is the followup comments discuss using Holy Point Shot and cubing Deadmans, as this nets 20% Fire (a Multiplicitive category with limited options to stack) vs Calamity, which falls into the additive category.
In my case I run with a Star of Azkaranth so I can't even get +Fire on my Ammy (not possible to roll +Elemental/10/100 on the Star as +cooldown always rolls on it) which means the case for cubing Deadmans is even stronger. Having said that, no one in the comments section has acknowledged that the Calamity bonus is a shared debuff so by dropping it you are not just removing it from your damage stats but also everyone else in the party. Seems to me, that for group play, the case may still be made for Calamity in the cube.
Anyway, this is an outstanding read and pretty much fully covers the subject, leaving almost no stone unturned.
cheers
darn i'm quite eager to try the HPS now, unfortunately it doesn't naturally roll cc, getting a usable HPS requires a lot more stars to align
the other huge plus with cubing the DML for me is i haven't been able to get a DML with 55%+ passive for the life of me lol
another point to make for HPS is that unless i'm mistaken, the first hit applying Calamity's MfD doesn't get modified from MfD, which in the long haul is extremely minimal, but still there
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide
I can't recall the number of HPS I had salvaged because of lacking essential ___ stat..
Second awful stat rolls after HFA ^^
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide