Can anyone give me some basic toughness/HP/resists/damage benchmarks for moving up difficulties? From Master on. I know damage is hard to estimate with different affixes but a ballpark figure is fine.
So, I started playing this season on Sunday night, and I can give you a couple thresholds for when you can do what difficulty.
I got lucky during my leveling process and I got an Obsidian ring of the zodiac. This can function as a kinda-sorta-ghetto Nat's 2P, so with it and zero other (effective) legendaries, but fairly decently rolled level 70 rares, I was into Torment 1 in pub games. My AoE was really solid at this point all ready for this difficulty, but elite packs were hard to take out on my own.
Nat's 2P + Obsidian ring (my first nat's piece were the gloves, the second was also gloves so I swapped it to the xbow) got me into T2 pretty comfortably.
Tae'guk's, Bane of the Trapped were both big power spikes. I haven't gotten zei's yet, but that should be another power spike that might let me comfortably solo T8 or so.
Nat's 4P didn't really do much, other than let me solo a little easier.
Crashing Rain let me bump all the way up to about T4 or so, as my elite kill speed went up dramatically.
Nat's 6P was pretty much instantly T6. I had the damage for T7 at that point, but not quite the survivability.
Wrap's of Clarity coupled with Nat's 6P allowed me to comfortably solo T7, and in groups, I can manage T8. I'm not high enough paragon to test out T9 yet though.
T7 was just a tad bit slow until I got a calamity, and then it picked up to be effectively one shotting everything but elites.
I'm still missing Focus (have restraint) and I don't have a good hellfire amulet yet.