Hey guys, today I discuss some changes coming to the Demon Hunter's Unhallowed Essence setup. While the set remains unchanged, Yang's Recurve bow and the Wraps of Clarity - along with changes to greater rifts - make a fire Multishot/Arsenal build extremely strong for both speed farming and pushing higher tiers of greater rifts. I go over the build, gear, and easily clear T10/G45. Enjoy & discuss!
I see the staples of BotT and Cull the Weak don't form a part of your build. Can you elaborate on your thoughts behind dropping these? I imagine with Bane of the Stricken around the corner, something will have to go..
I see the staples of BotT and Cull the Weak don't form a part of your build. Can you elaborate on your thoughts behind dropping these? I imagine with Bane of the Stricken around the corner, something will have to go..
BoTT/CTW/Iceblink are used by tagging everything with EF/Focus. However, in a speed farm build you don't have time to tag every set of mobs, and EFF doesn't always tag everything anyway. You only want to use your generator once every 5 seconds to maintain the damage buff. The Snowball version with Krider uses Polar Station which is more reliable CC and debuff proc, but it's not for speed farming.
I think for speed farming purposes you'll be seeing Stricken, Zei's, and something else - likely Powerful. BoTT is just not necessary for speed farming as it takes too long to set up the debuffs with a fire build, if that makes sense.
EDIT: my longer term goal is to avoid the generator part altogether and just use the 50% buff on F/R (not the full 125%). On T7 I was able to 1 shot all trash and 2 shot all elites WITHOUT the 125% double buff. I think it may be possible with enough sheet damage on T10 as well.
I see the staples of BotT and Cull the Weak don't form a part of your build. Can you elaborate on your thoughts behind dropping these? I imagine with Bane of the Stricken around the corner, something will have to go..
BoTT/CTW/Iceblink are used by tagging everything with EF/Focus. However, in a speed farm build you don't have time to tag every set of mobs, and EFF doesn't always tag everything anyway. You only want to use your generator once every 5 seconds to maintain the damage buff. The Snowball version with Krider uses Polar Station which is more reliable CC and debuff proc, but it's not for speed farming.
I think for speed farming purposes you'll be seeing Stricken, Zei's, and something else - likely Powerful. BoTT is just not necessary for speed farming as it takes too long to set up the debuffs with a fire build, if that makes sense.
EDIT: my longer term goal is to avoid the generator part altogether and just use the 50% buff on F/R (not the full 125%). On T7 I was able to 1 shot all trash and 2 shot all elites WITHOUT the 125% double buff. I think it may be possible with enough sheet damage on T10 as well.
Sorry, I didn't pick up on the fact that the build was specifically about speedfarming, in that context, for sure I can see why you would drop them. btw, About polar Station for Krider (for solo runs) maybe this is not optimal, but I prefer running the cold multishot which means I can also run Marked for Death. Having said that, in 2.2 the krdier slowball build just does not work for me if I'm running solo, although i guess if you got the perfect mob types it could probably still yield very high clear potential.
Anyway, I guess this means you are not ready yet to offer a view on a higher end build in terms of gems? In group play BotT/CTW can stay as normally I have zdps chars proccing them for me. With Bane of the Stricken coming into the mix I'm thinking that will become the new "3rd gem" with BotT and Zeis remaining as the top choices..
UE is going to have lots of opportunties with different bows. Yang's Recurve (Cubed) seems to double the effectiveness of using Xbows since you're getting the most out of resource spent and hard hits faster. I did a Leonine Bow + Emimei's Duffle (Cubed) + DML combo. These mixed with Strongarms, Cull of Weak, Band of Trapped, and Ice Blink, the damage output was between 800mil - 1.1Billion per shot. The pull effect kicked in very often with Cold rune from bola's. it performed very well in GR 50. It's a lot to explain haha, but just throwing out an experiment.
For high/group GRs, it'll probably be Trapped, Stricken, Zeis since you'll still have CC of sorts from SOMEONE (most likely slows though, not hard CC).
I think you'll want to USE Yang's, not cube it. Cubing it and going for slow 2h is a good start (that's what I'm doing since the bow I found was bad), but keep in mind you only get the 40% attack speed if you cube Yang's - you completely miss the 30-40% resource cost reduction, which can be even MORE since you can roll RCR on top of that (I tried it, it works).
Definitely. It was more or less an experiment. For pushing solo I want that Yangs recurve. Thanks for that PoV tho.
Yup, using Yang's essentially gives you MORE resource efficiency than using a 2h crossbow but with much higher attack speed and higher dps (dps on bows > crossbows). Which also means you'll be hitting the same target more than once, allowing you to get more mileage out of a cubed Calamity.
Seeing as we've hit a ceiling in gr#'s on live, taking the change in difficulty of gr's and new items into account, what do you think will be the new cap for solo DH's?
Seeing as we've hit a ceiling in gr#'s on live, taking the change in difficulty of gr's and new items into account, what do you think will be the new cap for solo DH's?
Not sure exactly, but probably somewhere in the 60's still. Current meta is conduit fishing (it's pretty bad), so that will dictate pretty much everything.
Hey guys, today I discuss some changes coming to the Demon Hunter's Unhallowed Essence setup. While the set remains unchanged, Yang's Recurve bow and the Wraps of Clarity - along with changes to greater rifts - make a fire Multishot/Arsenal build extremely strong for both speed farming and pushing higher tiers of greater rifts. I go over the build, gear, and easily clear T10/G45. Enjoy & discuss!
Build: http://us.battle.net/d3/en/calculator/demon-hunter#UQSXVO!hSeY!YcZaaY
Legendary Gems: Bane of the Powerful, Molten Wildebeest's Gizzard, Zei's Stone of Vengeance
https://youtu.be/OqWviP_e698
MeatHeadGaming - YouTube - Twitch - Facebook - Web
I see the staples of BotT and Cull the Weak don't form a part of your build. Can you elaborate on your thoughts behind dropping these? I imagine with Bane of the Stricken around the corner, something will have to go..
BoTT/CTW/Iceblink are used by tagging everything with EF/Focus. However, in a speed farm build you don't have time to tag every set of mobs, and EFF doesn't always tag everything anyway. You only want to use your generator once every 5 seconds to maintain the damage buff. The Snowball version with Krider uses Polar Station which is more reliable CC and debuff proc, but it's not for speed farming.
I think for speed farming purposes you'll be seeing Stricken, Zei's, and something else - likely Powerful. BoTT is just not necessary for speed farming as it takes too long to set up the debuffs with a fire build, if that makes sense.
EDIT: my longer term goal is to avoid the generator part altogether and just use the 50% buff on F/R (not the full 125%). On T7 I was able to 1 shot all trash and 2 shot all elites WITHOUT the 125% double buff. I think it may be possible with enough sheet damage on T10 as well.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Oh well, atleast we can start testing things again soon! The proposed "fix" should be coming up Soon on the PTR!
Sorry, I didn't pick up on the fact that the build was specifically about speedfarming, in that context, for sure I can see why you would drop them. btw, About polar Station for Krider (for solo runs) maybe this is not optimal, but I prefer running the cold multishot which means I can also run Marked for Death. Having said that, in 2.2 the krdier slowball build just does not work for me if I'm running solo, although i guess if you got the perfect mob types it could probably still yield very high clear potential.
Anyway, I guess this means you are not ready yet to offer a view on a higher end build in terms of gems? In group play BotT/CTW can stay as normally I have zdps chars proccing them for me. With Bane of the Stricken coming into the mix I'm thinking that will become the new "3rd gem" with BotT and Zeis remaining as the top choices..
UE is going to have lots of opportunties with different bows. Yang's Recurve (Cubed) seems to double the effectiveness of using Xbows since you're getting the most out of resource spent and hard hits faster. I did a Leonine Bow + Emimei's Duffle (Cubed) + DML combo. These mixed with Strongarms, Cull of Weak, Band of Trapped, and Ice Blink, the damage output was between 800mil - 1.1Billion per shot. The pull effect kicked in very often with Cold rune from bola's. it performed very well in GR 50. It's a lot to explain haha, but just throwing out an experiment.
My dog Kimbo makes the cutest face when he's in trouble.
For high/group GRs, it'll probably be Trapped, Stricken, Zeis since you'll still have CC of sorts from SOMEONE (most likely slows though, not hard CC).
I think you'll want to USE Yang's, not cube it. Cubing it and going for slow 2h is a good start (that's what I'm doing since the bow I found was bad), but keep in mind you only get the 40% attack speed if you cube Yang's - you completely miss the 30-40% resource cost reduction, which can be even MORE since you can roll RCR on top of that (I tried it, it works).
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Definitely. It was more or less an experiment. For pushing solo I want that Yangs recurve. Thanks for that PoV tho.
My dog Kimbo makes the cutest face when he's in trouble.
Yup, using Yang's essentially gives you MORE resource efficiency than using a 2h crossbow but with much higher attack speed and higher dps (dps on bows > crossbows). Which also means you'll be hitting the same target more than once, allowing you to get more mileage out of a cubed Calamity.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Seeing as we've hit a ceiling in gr#'s on live, taking the change in difficulty of gr's and new items into account, what do you think will be the new cap for solo DH's?
Season 7 Hardcore Demon Huntard #14 @ GR78
Unhallowed Essence Multishot Guide
Not sure exactly, but probably somewhere in the 60's still. Current meta is conduit fishing (it's pretty bad), so that will dictate pretty much everything.
MeatHeadGaming - YouTube - Twitch - Facebook - Web