during the past weekend I spent a lot of time on the PTR, streaming and toying around with the new items. We already have a few differnet topics on individual stuff like the new UE and Nat's sets, however with this post I aim to give a quick overview of what I think about the changes and what the possiblities are for certain item combinations for people who can't or don't want to play on the PTR, and which will be helpful for further theorycrafting. This thread assumes that you have read the 2.2 patch notes, the undocumented changes, the first and the last update of the PTR and that you know about all the new items. Let's jump right in:
[Unhallowed Essence Set]
PTR Build 1 + 2
- 6pc bonus is fully multiplicative
- Dead Man's Legacy just creates a second independent damage roll for every damage number that shows up when using Multishot (including rockets / aoe burst) with a ~0.25seconds delay
- Really strong for T6 farming, its speed is probaby unmatched by any other class once fully optimized
- Hungering Arrow with Buriza and the quiver is still crap, Bola Shot shows some potential, but probably not viable for high end builds
- Hungering Arrow only is strong and can be pushed probably up to tier 50+, Joking101 has made a topic dedicated to this. It's based on stacking area damage and the HA quiver along with Bastions of Will (procced by Sentry / occassional CA)
- 6pc works with Kridershot (and Chakram quiver). I have a feeling that this is unintenional because of two reasons: 1) Kridershot doesn't interact like that with anything else in the game right now, and 2) It seems severely overpowered and will effectively shift an excessive amount of character progression to one item that will be near impossible to get right, even worse than what other classes currently experience with the Furnace. (Kridershot always rolls a socket which has to be rerolled, so it has to come naturally with +max disc, a good damage roll as well as one out of %dmg, IAS or area damage, on top of being ancient)
- Chakram quiver is crap
- The strongest setup I have found is Bastions of Will + Kridershot + Meticulous Bolts + UE6, I was getting up to 600m Ball Lightning ticks in a 3p party with a WD and another DH. Fire could work well with Immolation Arrow + Mortal Enemy as well
- Kridershot + UE won't work - Still works, most likely John Yang's tweet was referring to the change to the Bastions of Will set
- UE's 6pc bonus was buffed by 50%, a 20% additive damage bonus was added to 4pc. Overall it should outperform any DH sets, no GR testing yet
- Bastions of Will will be more difficult to keep up in a Ball Lightning build, but it's still possible
- Sentry cannot be used to proc Restraint unless you use the Chains of Torment rune
[Revamped Natalya Set]
PTR Build 1 + 2
- 6pc bonus is fully multiplicative
- It feels a little bit disappointing overall
- Gloves of the Rain from 2.2 preview were changed to a defensive bonus instead of the ~100% damage boost to RoV at the last minute, which would have been a good addition to what we currently have on PTR
- Best combination I came up with was Broken Promises + full Nat6 + Calamity, spamming Dark Cloud via Evasive Fire + FoK
- I tried Anathema in a GR with a WD but it's crap. AoE is too small, and damage can't keep up even on big targets like RG. It might clear up to mid 40s GRs
- It's difficult to find a good spot to fit Nat's in, because for speedfarming you will want to use the new set, and for GRs probably the same or M6. It has some potential for fun-and-still-close-to-good builds, but that's about it
- Gloves of the Rain are the 7th set piece, they added a belt to "go along with the set" but it seems crappy
- Generator reduces CD by 1, spender by 2 sec - RoV damage is considerably weaker now
- Nat's has become a very strong and flexible set that works with any damage source (including gems, item procs, spells, conduit)
- Nat's won't increase your sentries' damage
- I've tried Wohjanni Rapid Fire + RoV... It might have potential, however the weapon's stacking mechanics make it unlikely to happen
- For T6, the best combination I have found is Strafe, Vengeance, RoV, SS - Displacement, Prep - Focused Mind, stacking lots of movespeed and using Wreath of Lightning / Pain Enhancer / Bane of the Powerful. It's fun to play
PTR Build 4
- Nat 2 piece changed, will now reduce by 2 seconds no matter what as long as you hit an enemy
- Strafe just got a huge buff because of this. The CD is getting reduced a lot quicker than before
- Shuriken Cloud doesn't reduce the CD anymore, and FoK probably is out too if you don't want to melee
- Buriza + Bola doesn't work to get more than one proc, same for Ball Lightning
- CD reduce works on Danetta's now
[Rings]
- Bastion of Will (Focus & Restraint) is a very poweful set right now, and works extraordinarily well with Kridershot + UE6, for both fire and lightning. Seems like this is the strongest option right now. - Bastions of Will has become a little more difficult to use, as they have changed to provide two seperate 50% multipliers that proc on using a generator and a spender, respectively
- Broken Promises is very strong and procs like crazy. With 12% CC and only passively proccing it via M2 pets it never took more than 0.5 seconds to proc, same for UE6 spamming Multishot at 13% CC. Fully optimized you can expect ~0.25sec downtime at max - Seems like they added a ~3sec internal cooldown to the ring. Still an option to be considered.
- BlizzCon ring is a fun toy for Kridershot and has some potential for people who like demanding gameplay, probably not endgame though. Haven't verified it, but I think it should just act like any other % Elemental Damage on items, however it does not show as such in the extended sheet tab
- Obsidian Ring of the Zodiac is fun to play with and has some potential for out-of-the-ordinary builds in T6 - Works well with Strafe + RoV
[Other stuff]
- M6 sentry indicator works fine Bugged when entering a new floor, but likely to be fixed
- I tried to make a build based on In Geom but it doesn't interact with any DH spell whatsoever - Seems to be a bug and the item is not working for any class right now - In-Geom seems to work now, best synergy with FoK + SS. No testing yet.RIP In-Geom dreams
- Strafe can be a good option for T6 farming with Obsidian Ring
- Caltrops Belt is a fun toy but I can't see it being useful for anything
- Iceblink is a really cool gem to use in different builds, especially M6 Maelstrom. The slow effect is amazing and it lets you make better use of Zei's to offset the dps loss for not using Taeguk
- Bane of the Stricken seems severely op on many levels and is not dropping yet will not be included in 2.2
All in all I can say that I'm really excited for 2.2 and that I think it will be a great patch. I can't wait to see how the changes will affect group leaderboards, everything seems to be shifting right now.
In case I forgot anything, I will edit this post as needed.
Thanks for the great write-up of your PTR insights! As already mentioned to you, I'm kind of afraid of the comeback of lightning because of the lag - but on the other hand, the lag wasn't as bad as expected (though you weren't using sentries if I recall correctly). Well, I got a decent ancient Meticolous with 30% and and a legacy +discipline lightning SoJ, so I guess I might have some fun if this goes live ;-) As long as the servers can handle it. Was fun testing - at least towards the end, once the lag got less.
I wonder what a good new number for Bastion of Will would be... I like that they introduce alternatives for the ring slot, but 150% and even 100% might just make those the new default rings which would just replace one problem on this slot with another. We'll see. But that's not DH specific, of course (think it's the same for wizards as of now).
Hi! Thank you for trying out all these new sets and legendaries! Just a quick question: Did you try the new UH6 set + Nat weapon/Ring for the 3 set nat? How is it performing in, let's say T6 speed farm, compared to your tests with 2H + quiver?
Thanks!
I did try UE6 + Nat3 and it worked fine. If it will be the best will be decided by the math, but it has some potential if you want to go for Multishot. Generally I was always using a 1h Weapon (be it Calamity or Nat's) because they have +max Discipline, which will be your most important stat on a weapon come 2.2. I couldn't get a well-rolled 2h weapon during my time on PTR.
I tried combining NV6 with MR4 and it turned out surprisingly better than UE6+NV3 for solo play in terms of survival at least. Here is the build
Nat6 + M4 sounds like an interesting idea, in the past I have been playing around with M4 for solo GRs to some success (GR47), maybe there is some potential here, but I doubt it will outperform other options (especially with the powerful rings we're going to get Nat's ring will be a waste)
Thanks for the great write-up of your PTR insights! As already mentioned to you, I'm kind of afraid of the comeback of lightning because of the lag - but on the other hand, the lag wasn't as bad as expected (though you weren't using sentries if I recall correctly). Well, I got a decent ancient Meticolous with 30% and and a legacy +discipline lightning SoJ, so I guess I might have some fun if this goes live ;-) As long as the servers can handle it. Was fun testing - at least towards the end, once the lag got less.
I wonder what a good new number for Bastion of Will would be... I like that they introduce alternatives for the ring slot, but 150% and even 100% might just make those the new default rings which would just replace one problem on this slot with another. We'll see. But that's not DH specific, of course (think it's the same for wizards as of now).
With only a Kridershot and no sentries, I expect the lag to be okay compared to what we currently experience on live. No sentries (shooting our spenders) will help a lot in that regard. Bastion of Will does indeed seem too strong for now, I assume it will be nerfed in a future build. Builds that can make good use of those rings will prove to be very strong, same goes for Broken Promises. But then again, we have a few different and interesting choices for rings now, so I'd certainly be happy to see things like that being implemented on live.
Didn't realize that Chakram quiver gets +dmg from set, will try in tonight.
Tried UE 6pcs with Odyssey's End and Dead Man's quiver - 80 mil crits with EntShot and 200ish mil crits with Multishot - and this is with 35% Phys dmg bonus and ~450% CHD.
Using 3 Nat's and RoRG will give you 20 more disc (+200% more dmg) but you lose +50% overall dmg buff from Bastions.
A question - sine i have no more internet connection, i cannot test it by myself. Can you try the behaviour of Natalya set and RoV with Strafe and Chakram quiver? Basically spam chakram/shuriken cloud while strafing - if everything goes accordingly to my research, RoV CD should be near non-existant.
A question - sine i have no more internet connection, i cannot test it by myself. Can you try the behaviour of Natalya set and RoV with Strafe and Chakram quiver? Basically spam chakram/shuriken cloud while strafing - if everything goes accordingly to my research, RoV CD should be near non-existant.
I went back to the PTR to test strafe, but it's underperforming here. It seems like they found a custom solution for that because it doesn't reduce the CD as much as other spells. At ~26% CDR (~22s RoV CD) and 1.9 APS I needed about 6.6 seconds to cool off RoV, at ~2.4 APS it was about 5.5 seconds, meaning that I procced ~15.4 (2.33 per second) and ~16.5 (3 per second) seconds worth of CD reduction with Nat 4pc, respectively. This is no exact testing but it seems like it's scaling directly with APS (2.4 / 1.9 = 1.26 | 3 / 2.33 = 1.28). Judging from that, you should be able to reduce the CD on RoV by ~1.25s per APS per second of strafing, which is not really much considering that you can spam generators for ~5 or ~7.5 seconds worth of CD reduction using generators or spenders.
During my tests I have made some adjustments and took it to a few GRs at tier 47, where I was actually able to progress pretty well and keep up with the timer. This will only work in very easy rifts though, but Nat's shows at least some more potential that I initially thought.
Just a small side notice/reminder regarding RoV cdr;
Putting up sentries also chop off 2sec each charge (hence it is a spender) and with CE passive, 6sec of RoV cdr is shaved in a glimpse assuming 3charges are up. After that 4-5 (depending on your total cdr from gear+paragon) spender shots are enough to reset RoV.
I went back to the PTR to test strafe, but it's underperforming here. It seems like they found a custom solution for that because it doesn't reduce the CD as much as other spells. At ~26% CDR (~22s RoV CD) and 1.9 APS I needed about 6.6 seconds to cool off RoV, at ~2.4 APS it was about 5.5 seconds, meaning that I procced ~15.4 (2.33 per second) and ~16.5 (3 per second) seconds worth of CD reduction with Nat 4pc, respectively. This is no exact testing but it seems like it's scaling directly with APS (2.4 / 1.9 = 1.26 | 3 / 2.33 = 1.28). Judging from that, you should be able to reduce the CD on RoV by ~1.25s per APS per second of strafing, which is not really much considering that you can spam generators for ~5 or ~7.5 seconds worth of CD reduction using generators or spenders.
Thanks for the test - so Strafe + Chakram spam via Shuriken Cloud is less performing than expected. It's not like this is going to stop me from playing the build (i just need the gear on the DH i'm already playing with the build) but now i know what to expect from it.
Great news that a 7th piece is being added to NV set. So now we will have an option to pick either "X" ring or "X" weapon as an offset item while maintaining 3pc NV bonus along with UE full set.
Great news that a 7th piece is being added to NV set. So now we will have an option to pick either "X" ring or "X" weapon as an offset item while maintaining 3pc NV bonus along with UE full set.
I'm really excited about these news. This might be the push Natalya needs, we'll see. If they're lazy they'll make it a slot that doesn't require a new transmog, i.e. belt / quiver / bracers. Let's hope for gloves or shoulders. Also, VocaloydNyan has done the math on how you can push the RoV CD as low as possible. I have done a quick test with some garbage CDR gear and you can indeed go down to ~1 sec per cast. This sounds promising depending on whether or not we can stack so many RoV casts at once, at the very least I'm excited about creating a build around the new Natalya.
I'm really excited about those news. This might be the push Natalya needs, we'll see. If they're lazy they'll make it a slot that doesn't require a new transmog, i.e. belt / quiver / bracers. Let's hope for gloves or shoulders. Also, VocaloydNyan has done the math on how you can push the RoV CD as low as possible. I have done a quick test with some garbage CDR gear and you can indeed go down to ~1 sec per cast. This sounds promising depending on whether or not we can stack so many RoV casts at once, at the very least I'm excited to creating a build around the new Natalya.
I F***ING KNEW IT. That's exactly the reason why i asked you that before and why i had choosen exactly that build.
Hey Wudijo, I cleared a 44 with Hungering Arrow. And my gear is crap. You should give it a shot, I think it could push 48+ rifts with proper gearing. Maybe you can take my build and improve it? I'm also not that good at the game. Here's the video it you're curious.
Hey Wudijo, I cleared a 44 with Hungering Arrow. And my gear is crap. You should give it a shot, I think it could push 48+ rifts with proper gearing. Maybe you can take my build and improve it? I'm also not that good at the game. Here's the video it you're curious.
I'm aware of your thread and have already talked about that a few times on stream. It's funny to see that a build like this can go so far, but it's not a playstyle that I would like to adopt. I will give it a shot once I return to PTR when they implement the next changes and report back then. I guess you can push this build to about tier 50, but after that it will probably just take too long to actually kill enemies. Also, if I may add, the single target dps is not really great either. On live, with my ns DH (no ancients but weapon), I do about 2b effective dps on a RG in solo play already. With ancients and +5-10 gem ranks and the new rings, you should be able to push that to 2.5-3.5b easily. HA unfortunately is nowhere close, even in the moment where it shines the most.
Does the sentry buff icon work? In my experience it's broken. When I leave a rift floor it leaves 2 on the counter when I enter the next. Haven't tried today's patch, so I'm asking for clarification. The original post indicates pre-patch. It's bugged from what I've seen.
Clarification for this thread 7th piece is not a belt. 7th piece are gloves. I find this unfortunate as this limits the combination of Nats and UE. The belt or bracers would have resolved not using the ring or weapon to get the 4 piece bonus thus adding the 2nd +10 buff to the Discipline cap. If it's gloves, this is no different from swapping out the helm or boots to keep the 6 piece buff with UE.
Yeah, the 7th piece is actually the Gauntlets of the Rain, but it's legendary affix will be moved to a belt, so it seems pretty nice to me, we're needing alternatives to Witching Hour anyway.
[Updated: 21 March 2015] (Bold text is new)
Hi everyone,
during the past weekend I spent a lot of time on the PTR, streaming and toying around with the new items. We already have a few differnet topics on individual stuff like the new UE and Nat's sets, however with this post I aim to give a quick overview of what I think about the changes and what the possiblities are for certain item combinations for people who can't or don't want to play on the PTR, and which will be helpful for further theorycrafting. This thread assumes that you have read the 2.2 patch notes, the undocumented changes, the first and the last update of the PTR and that you know about all the new items. Let's jump right in:
[Unhallowed Essence Set]
PTR Build 1 + 2
- 6pc bonus is fully multiplicative
- Dead Man's Legacy just creates a second independent damage roll for every damage number that shows up when using Multishot (including rockets / aoe burst) with a ~0.25seconds delay
- Really strong for T6 farming, its speed is probaby unmatched by any other class once fully optimized
- Hungering Arrow with Buriza and the quiver is still crap, Bola Shot shows some potential, but probably not viable for high end builds- Hungering Arrow only is strong and can be pushed probably up to tier 50+, Joking101 has made a topic dedicated to this. It's based on stacking area damage and the HA quiver along with Bastions of Will (procced by Sentry / occassional CA)
- 6pc works with Kridershot (and Chakram quiver). I have a feeling that this is unintenional because of two reasons: 1) Kridershot doesn't interact like that with anything else in the game right now, and 2) It seems severely overpowered and will effectively shift an excessive amount of character progression to one item that will be near impossible to get right, even worse than what other classes currently experience with the Furnace. (Kridershot always rolls a socket which has to be rerolled, so it has to come naturally with +max disc, a good damage roll as well as one out of %dmg, IAS or area damage, on top of being ancient)- Chakram quiver is crap- The strongest setup I have found is Bastions of Will + Kridershot + Meticulous Bolts + UE6, I was getting up to 600m Ball Lightning ticks in a 3p party with a WD and another DH. Fire could work well with Immolation Arrow + Mortal Enemy as well- Kridershot + UE won't work- Still works, most likely John Yang's tweet was referring to the change to the Bastions of Will set- Perma Smoke Screen is no longer an option
PTR Build 3 + 4
- UE's 6pc bonus was buffed by 50%, a 20% additive damage bonus was added to 4pc. Overall it should outperform any DH sets, no GR testing yet
- Bastions of Will will be more difficult to keep up in a Ball Lightning build, but it's still possible
- Sentry cannot be used to proc Restraint unless you use the Chains of Torment rune
[Revamped Natalya Set]
PTR Build 1 + 2
- 6pc bonus is fully multiplicative
- It feels a little bit disappointing overall- Gloves of the Rain from 2.2 preview were changed to a defensive bonus instead of the ~100% damage boost to RoV at the last minute, which would have been a good addition to what we currently have on PTR- Best combination I came up with was Broken Promises + full Nat6 + Calamity, spamming Dark Cloud via Evasive Fire + FoK- I tried Anathema in a GR with a WD but it's crap. AoE is too small, and damage can't keep up even on big targets like RG. It might clear up to mid 40s GRs- It's difficult to find a good spot to fit Nat's in, because for speedfarming you will want to use the new set, and for GRs probably the same or M6. It has some potential for fun-and-still-close-to-good builds, but that's about it- Nat's is getting a 7th piece - confirmed: a belt - there might still be hope and also some options to push the CD reduction to its limits (~1sec per RoV cast)PTR Build 3
- Gloves of the Rain are the 7th set piece, they added a belt to "go along with the set" but it seems crappy
- Generator reduces CD by 1, spender by 2 sec - RoV damage is considerably weaker now
- Nat's has become a very strong and flexible set that works with any damage source (including gems, item procs, spells, conduit)
- Nat's won't increase your sentries' damage
- I've tried Wohjanni Rapid Fire + RoV... It might have potential, however the weapon's stacking mechanics make it unlikely to happen
- For T6, the best combination I have found is Strafe, Vengeance, RoV, SS - Displacement, Prep - Focused Mind, stacking lots of movespeed and using Wreath of Lightning / Pain Enhancer / Bane of the Powerful. It's fun to play
PTR Build 4
- Nat 2 piece changed, will now reduce by 2 seconds no matter what as long as you hit an enemy
- Strafe just got a huge buff because of this. The CD is getting reduced a lot quicker than before
- Shuriken Cloud doesn't reduce the CD anymore, and FoK probably is out too if you don't want to melee
- Buriza + Bola doesn't work to get more than one proc, same for Ball Lightning
- CD reduce works on Danetta's now
[Rings]
- Bastion of Will (Focus & Restraint) is a very poweful set right now, and works extraordinarily well with Kridershot + UE6, for both fire and lightning. Seems like this is the strongest option right now.- Bastions of Will has become a little more difficult to use, as they have changed to provide two seperate 50% multipliers that proc on using a generator and a spender, respectively- Broken Promises is very strong and procs like crazy. With 12% CC and only passively proccing it via M2 pets it never took more than 0.5 seconds to proc, same for UE6 spamming Multishot at 13% CC.
Fully optimized you can expect ~0.25sec downtime at max- Seems like they added a ~3sec internal cooldown to the ring. Still an option to be considered.- BlizzCon ring is a fun toy for Kridershot and has some potential for people who like demanding gameplay, probably not endgame though. Haven't verified it, but I think it should just act like any other % Elemental Damage on items, however it does not show as such in the extended sheet tab
- Obsidian Ring of the Zodiac is fun to play with and has some potential for out-of-the-ordinary builds in T6 - Works well with Strafe + RoV
[Other stuff]
- M6 sentry indicator works fineBugged when entering a new floor, but likely to be fixed- I tried to make a build based on In Geom but it doesn't interact with any DH spell whatsoever - Seems to be a bug and the item is not working for any class right now-In-Geom seems to work now, best synergy with FoK + SS. No testing yet.RIP In-Geom dreams- Strafe can be a good option for T6 farming with Obsidian Ring
- Caltrops Belt is a fun toy but I can't see it being useful for anything
- I like Broken Promises
- Iceblink is a really cool gem to use in different builds, especially M6 Maelstrom. The slow effect is amazing and it lets you make better use of Zei's to offset the dps loss for not using Taeguk
- Bane of the Stricken
seems severely op on many levels and is not dropping yetwill not be included in 2.2All in all I can say that I'm really excited for 2.2 and that I think it will be a great patch. I can't wait to see how the changes will affect group leaderboards, everything seems to be shifting right now.
In case I forgot anything, I will edit this post as needed.
Further reading: My feedback on the official forums
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
I tried combining NV6 with MR4 and it turned out surprisingly better than UE6+NV3 for solo play in terms of survival at least. Here is the build
Thanks for the great write-up of your PTR insights! As already mentioned to you, I'm kind of afraid of the comeback of lightning because of the lag - but on the other hand, the lag wasn't as bad as expected (though you weren't using sentries if I recall correctly). Well, I got a decent ancient Meticolous with 30% and and a legacy +discipline lightning SoJ, so I guess I might have some fun if this goes live ;-) As long as the servers can handle it. Was fun testing - at least towards the end, once the lag got less.
I wonder what a good new number for Bastion of Will would be... I like that they introduce alternatives for the ring slot, but 150% and even 100% might just make those the new default rings which would just replace one problem on this slot with another. We'll see. But that's not DH specific, of course (think it's the same for wizards as of now).
I did try UE6 + Nat3 and it worked fine. If it will be the best will be decided by the math, but it has some potential if you want to go for Multishot. Generally I was always using a 1h Weapon (be it Calamity or Nat's) because they have +max Discipline, which will be your most important stat on a weapon come 2.2. I couldn't get a well-rolled 2h weapon during my time on PTR.
Nat6 + M4 sounds like an interesting idea, in the past I have been playing around with M4 for solo GRs to some success (GR47), maybe there is some potential here, but I doubt it will outperform other options (especially with the powerful rings we're going to get Nat's ring will be a waste)
With only a Kridershot and no sentries, I expect the lag to be okay compared to what we currently experience on live. No sentries (shooting our spenders) will help a lot in that regard. Bastion of Will does indeed seem too strong for now, I assume it will be nerfed in a future build. Builds that can make good use of those rings will prove to be very strong, same goes for Broken Promises. But then again, we have a few different and interesting choices for rings now, so I'd certainly be happy to see things like that being implemented on live.
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Didn't realize that Chakram quiver gets +dmg from set, will try in tonight.
Tried UE 6pcs with Odyssey's End and Dead Man's quiver - 80 mil crits with EntShot and 200ish mil crits with Multishot - and this is with 35% Phys dmg bonus and ~450% CHD.
Using 3 Nat's and RoRG will give you 20 more disc (+200% more dmg) but you lose +50% overall dmg buff from Bastions.
Well done as always wudjo.
A question - sine i have no more internet connection, i cannot test it by myself. Can you try the behaviour of Natalya set and RoV with Strafe and Chakram quiver? Basically spam chakram/shuriken cloud while strafing - if everything goes accordingly to my research, RoV CD should be near non-existant.
I went back to the PTR to test strafe, but it's underperforming here. It seems like they found a custom solution for that because it doesn't reduce the CD as much as other spells. At ~26% CDR (~22s RoV CD) and 1.9 APS I needed about 6.6 seconds to cool off RoV, at ~2.4 APS it was about 5.5 seconds, meaning that I procced ~15.4 (2.33 per second) and ~16.5 (3 per second) seconds worth of CD reduction with Nat 4pc, respectively. This is no exact testing but it seems like it's scaling directly with APS (2.4 / 1.9 = 1.26 | 3 / 2.33 = 1.28). Judging from that, you should be able to reduce the CD on RoV by ~1.25s per APS per second of strafing, which is not really much considering that you can spam generators for ~5 or ~7.5 seconds worth of CD reduction using generators or spenders.
During my tests I have made some adjustments and took it to a few GRs at tier 47, where I was actually able to progress pretty well and keep up with the timer. This will only work in very easy rifts though, but Nat's shows at least some more potential that I initially thought.
On a further note, Kridershot + Unhallowed Essence will be removed, just as I thought. Additionally, perma immortalitiy for all classes will be gone as well.
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Just a small side notice/reminder regarding RoV cdr;
Putting up sentries also chop off 2sec each charge (hence it is a spender) and with CE passive, 6sec of RoV cdr is shaved in a glimpse assuming 3charges are up. After that 4-5 (depending on your total cdr from gear+paragon) spender shots are enough to reset RoV.
Further reading: My feedback on the official forums
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe
I'm gonna upvote your feedback on the official forum, it's well written.
It saddens me a lot that weapon and quiver choices are really limited, once again and that Nat is underperforming so much compared to UE and M6.
Meh, at least we have different builds to play with in the future
Thanks for the test - so Strafe + Chakram spam via Shuriken Cloud is less performing than expected. It's not like this is going to stop me from playing the build (i just need the gear on the DH i'm already playing with the build) but now i know what to expect from it.
Great news that a 7th piece is being added to NV set. So now we will have an option to pick either "X" ring or "X" weapon as an offset item while maintaining 3pc NV bonus along with UE full set.
I'm really excited about these news. This might be the push Natalya needs, we'll see. If they're lazy they'll make it a slot that doesn't require a new transmog, i.e. belt / quiver / bracers. Let's hope for gloves or shoulders. Also, VocaloydNyan has done the math on how you can push the RoV CD as low as possible. I have done a quick test with some garbage CDR gear and you can indeed go down to ~1 sec per cast. This sounds promising depending on whether or not we can stack so many RoV casts at once, at the very least I'm excited about creating a build around the new Natalya.
Source (7th piece to be added to legacy sets)7th piece will be a belt
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I F***ING KNEW IT. That's exactly the reason why i asked you that before and why i had choosen exactly that build.
Hey Wudijo, I cleared a 44 with Hungering Arrow. And my gear is crap. You should give it a shot, I think it could push 48+ rifts with proper gearing. Maybe you can take my build and improve it? I'm also not that good at the game. Here's the video it you're curious.
https://www.youtube.com/watch?v=QRL4xMwsttk
I'm aware of your thread and have already talked about that a few times on stream. It's funny to see that a build like this can go so far, but it's not a playstyle that I would like to adopt. I will give it a shot once I return to PTR when they implement the next changes and report back then. I guess you can push this build to about tier 50, but after that it will probably just take too long to actually kill enemies. Also, if I may add, the single target dps is not really great either. On live, with my ns DH (no ancients but weapon), I do about 2b effective dps on a RG in solo play already. With ancients and +5-10 gem ranks and the new rings, you should be able to push that to 2.5-3.5b easily. HA unfortunately is nowhere close, even in the moment where it shines the most.
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Does the sentry buff icon work? In my experience it's broken. When I leave a rift floor it leaves 2 on the counter when I enter the next. Haven't tried today's patch, so I'm asking for clarification. The original post indicates pre-patch. It's bugged from what I've seen.
Clarification for this thread 7th piece is not a belt. 7th piece are gloves. I find this unfortunate as this limits the combination of Nats and UE. The belt or bracers would have resolved not using the ring or weapon to get the 4 piece bonus thus adding the 2nd +10 buff to the Discipline cap. If it's gloves, this is no different from swapping out the helm or boots to keep the 6 piece buff with UE.
Yeah, the 7th piece is actually the Gauntlets of the Rain, but it's legendary affix will be moved to a belt, so it seems pretty nice to me, we're needing alternatives to Witching Hour anyway.
To speak in Reddit terms: Glorious!
I will be streaming ptr tomorrow starting ~10pm CET probably.
40%20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you10%15% more damage for every point of Discipline you haveTier 58 solo inc?
Profile | Twitch | Youtube | Twitter | Recruitment: Zero Empathy are looking for the best players in Europe