To preface this, I'm not very good at this game, so maybe this build sucks and I'm just too bad to notice, but it seems to work well for me, and it's kind of fun (and rather party-friendly).
Justice - Pursuit I really don't much like any of the runes for Justice, but Pursuit at least boosts the damage and keeps it as holy.
Blessed Hammer - Limitless I've not seen many using Limitless; I like it because it practically increases the damage of the skill by 50%.
Judgement - Resolved For great crit chance, combines with...
Laws of Valour - Critical For 5 seconds of crazy DPS.
Heaven's Fury - Ascendancy very strong single and group damage, has a cooldown that lines up perfectly with Judgement (though I still can't quite decide if it is or isn't affected by the crit buff; sometimes it seems to be, sometimes it doesn't seem to)
The last skill slot is flexible. I'm using Iron Skin - Reflective Skin because it's "broken/op", and it also breaks and makes me immune to CC, but you could use pretty much anything you want. Shield Glare - Divine Verdict would be a nice boost to your Judgement/Heaven's Wrath cooldown cycle. Blunt - Obvious choice is obvious.
Holy Cause - We're doing nothing but holy damage, so every time we strike an enemy (which is a lot with the likes of Heavan's Wrath and Blessed Hammer spam). Also, we're a crusader, a Holy Warrior, we should be using a holy weapon that deals holy damage, right?
The last two passive slots are also a bit optional. I opted for Wrathful for increased healing, and Heaven's Strength of increased DPS and because my best Holy Weapon is a two-hander.
(For those wondering, yes, the title is a Gears of War allusion, because Heaven's Wrath really reminds me of "The Hammer")
The one big issue I have is that Limitless doesn't seem to damage the enemy that the second hammer spawns from. Limitless does seem really good for really large enemy groups, but for champs and bosses, it feels like you're wasting wrath.
Close to what I'm using, but I use smite-reaping as my primary ( health regen is amazing from it,5k a sec) and the last skill I use condemn as its amazing dps with a 15sec CD. All holy so give me 4 attacks that are boosted by holy damage.
If iI can get the right gear I may even make it more a range build with justice and fires of heaven as my wrath spender. I'mm also reconsidering holy cause because I just recently realized its on 10% weapon damage and hearing the heal is only actually .1%, so gonna play around with it and see what works better.
*edit* found out on aoe its .1% heal, single target is 1%. Still seems a little lackluster though.
Close to what I'm using, but I use smite-reaping as my primary ( health regen is amazing from it,5k a sec) and the last skill I use condemn as its amazing dps with a 15sec CD. All holy so give me 4 attacks that are boosted by holy damage.
If iI can get the right gear I may even make it more a range build with justice and fires of heaven as my wrath spender. I'mm also reconsidering holy cause because I just recently realized its on 10% weapon damage and hearing the heal is only actually .1%, so gonna play around with it and see what works better. *edit* found out on aoe its .1% heal, single target is 1%. Still seems a little lackluster though.
Maybe I misunderstand tooltips, but 10% of the holy damage on your weapon is still a big part of the damage your weapon (and thus your abilities) deals.
Take my Battle Consecrator for exmaple.
2488.7 DPS, 1793 - 2329 damage per swing, 1.21 attacks per second, +1159-1383 Holy Damage.
That DPS and damage range include the holy damage, so to figure the average amount of holy damage per attack, we figure the average damage per swing, and take the proportion of the two.
(1793 + 2329)/2 = 2061 Average Total Damage.
(1159 + 1383)/2 = 1271 Average Holy Damage.
1271/2061 = .61669093... So the percentage of Holy Damage the weapon deals is about 61.7%, making the Holy Cause about a 6% increase to total damage. This will vary with different weapons, as the high and low values for the Holy damage enchantment change, but I would certainly expect it to only get better on better items.
The heal is a bit lackluster on its own, yes, but it's a nice perk to a flat damage increase of >5%. It also combines with Wrathful quite nicely, though knowing that it's reduced for AoE abilities (Like Blessed Hammer), along with the pointed out inability of Limitless' spawned hammer to hit the spawning target has me re-thinking Blessed Hammer, but that's kind of vital to the allusion/pun I'm making. =P
Yeah I checked it out when I got home and holy cause was giving me a 28k damage increase + the heal. So it stays for now.
After looking at that i think Skycutter is one of the more valuable weapons for a holy crusader as that talent pushes it to near 2 h damage with higher attack speed and no movement penalty, not to mention 15-20% holy damage and a heal. Not sure if it better than some of the flail procs but definitely something I'd like to experiment more with.
Justice - Pursuit I really don't much like any of the runes for Justice, but Pursuit at least boosts the damage and keeps it as holy.
Blessed Hammer - Limitless I've not seen many using Limitless; I like it because it practically increases the damage of the skill by 50%.
Judgement - Resolved For great crit chance, combines with...
Laws of Valour - Critical For 5 seconds of crazy DPS.
Heaven's Fury - Ascendancy very strong single and group damage, has a cooldown that lines up perfectly with Judgement (though I still can't quite decide if it is or isn't affected by the crit buff; sometimes it seems to be, sometimes it doesn't seem to)
The last skill slot is flexible. I'm using Iron Skin - Reflective Skin because it's "broken/op", and it also breaks and makes me immune to CC, but you could use pretty much anything you want. Shield Glare - Divine Verdict would be a nice boost to your Judgement/Heaven's Wrath cooldown cycle.
Blunt - Obvious choice is obvious.
Holy Cause - We're doing nothing but holy damage, so every time we strike an enemy (which is a lot with the likes of Heavan's Wrath and Blessed Hammer spam). Also, we're a crusader, a Holy Warrior, we should be using a holy weapon that deals holy damage, right?
The last two passive slots are also a bit optional. I opted for Wrathful for increased healing, and Heaven's Strength of increased DPS and because my best Holy Weapon is a two-hander.
(For those wondering, yes, the title is a Gears of War allusion, because Heaven's Wrath really reminds me of "The Hammer")
If iI can get the right gear I may even make it more a range build with justice and fires of heaven as my wrath spender. I'mm also reconsidering holy cause because I just recently realized its on 10% weapon damage and hearing the heal is only actually .1%, so gonna play around with it and see what works better.
*edit* found out on aoe its .1% heal, single target is 1%. Still seems a little lackluster though.
Take my Battle Consecrator for exmaple.
2488.7 DPS, 1793 - 2329 damage per swing, 1.21 attacks per second, +1159-1383 Holy Damage.
That DPS and damage range include the holy damage, so to figure the average amount of holy damage per attack, we figure the average damage per swing, and take the proportion of the two.
(1793 + 2329)/2 = 2061 Average Total Damage.
(1159 + 1383)/2 = 1271 Average Holy Damage.
1271/2061 = .61669093... So the percentage of Holy Damage the weapon deals is about 61.7%, making the Holy Cause about a 6% increase to total damage. This will vary with different weapons, as the high and low values for the Holy damage enchantment change, but I would certainly expect it to only get better on better items.
The heal is a bit lackluster on its own, yes, but it's a nice perk to a flat damage increase of >5%. It also combines with Wrathful quite nicely, though knowing that it's reduced for AoE abilities (Like Blessed Hammer), along with the pointed out inability of Limitless' spawned hammer to hit the spawning target has me re-thinking Blessed Hammer, but that's kind of vital to the allusion/pun I'm making. =P
After looking at that i think Skycutter is one of the more valuable weapons for a holy crusader as that talent pushes it to near 2 h damage with higher attack speed and no movement penalty, not to mention 15-20% holy damage and a heal. Not sure if it better than some of the flail procs but definitely something I'd like to experiment more with.
Build I'm using and gear :http://us.battle.net/d3/en/profile/adhal-1845/hero/43729242
1. In terms of efficiency its still 200% damage per 10 wrath. Hard to match especially for holy.
2. Can hit more than once if a boss moves.Is really big, or spawns adds. Which is basically 99% of the monstets.
3. To damn good on trash. Period.