Greetings all! I was theorycrafting what I think is an interesting build for the Crusader in the new patch. I managed to test it to some extent on the PTR, but I need some feedback and opinions on how to improve it. Since I haven't figured out most of the item choices, I have avoided to use the build creator for now. I am aware that the method of simply listing items is outdated, but the build doesn't have a final identity just yet.
Obviously it's not going to be very easy to gear up for this build since you need Ancient Legendaries, but I think it's worth the time since it plays a bit differently compared to the Seeker of the Light Item Set. It also fuels one of my biggest passions in Diablo - coming up with new builds!
This was my initial build since I am a sucker for Lightning damage in D3..I am still trying to figure out if it's better to switch to physical damage using the new rune for the blessed hammer (The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second), and also replace the Critical rune of Laws of Valor with Frozen in Terror to make more use of the new Hammer Jammers Legendary bonus (IEnemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun)..
I'd also like to note that the Blessed Hammer created by Justice lowers the cooldown of Falling Sword and Provoke if you have the 2-piece bonus of Seeker of the Light.
The following items are what I consider ABSOLUTELY required for the build. You could play around the other slots but these here are basically set in stone.
This is how we get our Blessed Hammers out without spending Wrath while also dealing the damage of Justice and procing the stun.For this reason, reduced resource cost, Life per Wrath spent, and Maximum Wrath are absolutely useless stats and should be rerolled and avoided when spending your Paragon points.
As it stands, all of the shoulders are pretty lack luster for Crusaders. Fingers crossed for a good pair of shoulders in a future patch.
The playstyle is pretty simple - you spam Justice, pop cooldowns and avoid what you can. I like the aspect that Blessed Hammers are spawned at my target which allows me to hit enemies with it from the edge of the screen and also saves me the hassle of using Falling Sword constantly. Moreover,I am not a really big fan of long cooldowns like Akarat's Champion, that's why I've tried to create the build without relying on it. Since I do not run Greater Rifts actively, right now I am sitting at level 50 GRs with this build.For now the survivalbility is great and I can push further. I still need 2 more Ancient Items to complete the basic item requirement. I am sure that this build could reach 60-70 GRs. This means that i am running Torment X. I am able to kill single goblins on TX, but packs could prove to be a bit harder. While I am at it, I should mention that clearing goblin packs on lower difficulties is really easy thanks to this playstyle.
So, guys and gals, give me your thoughts on the following
- Which skill element is better - Lightning or Physical
- Which skills or runes could work better;
- Which items should be used in their respective item slots
- And of course, are you interested in trying this build out?
An interesting build. I have been testing a little bit on live gearing up for the next patch as I'm a console player and cannot test in the PTR. I have been using the actual hammer set, but I think the LoN could be viable as well. I know you said your a fan of lightning, but I think physical will be the way to go. Running a doombringer that has an ias of 1.50 really helps stacking attack speed and physical damage. The new hammer rune is an awesome way to proc the hammerjammers because it stuns each enemy it passes through for 1 second. That 1 second is enough to proc the 10 seconds of 300%-400% damage. This also lets you keep the critical law rune. Also, potentially using the act 1 cache shoulders could be a good item to use. It's an extra life, sometimes. If you had enough block chance, the new justice lantern in the cube would be a good item to use as well. Even with 50% block chance a JL with 65% damage reduction would be at least worth looking at. Just my thoughts. Good luck!