Know what? I wouldn't take it if it did that much damage. The skill is just that bad, I hate the trend that seems to be cropping up with saders where using abilities locks out our skill bar for several seconds. For something to have that effect to ever make it on my bar it would have to reset the cd of iron skin with one use or clear a screen one shot @gr 65. I'm being serious, that's how bad lock out is, plus that travel time.
The hammers themselves are fun, and while somewhat clunky the set looks like it has some speed farm potential in T10. The Devs really delivered nothing for wd/cruse this patch. I thought wd would end up in a good place and was worried about 'sader but the way things are now I'm wondering why actual effort was put forth in 2.2 and 2.3 is nothing but new artwork and an insane hope that cube will cover up the short sighted lazy design for the class sets this patch, insofar as WD and Sader are concerned. Dunno what's up with monk, won't comment.
Fucking lazy cunts. I have to think that game development is where you go when you love computers but are too fucking stupid to actually get hired in a legitimate area of the field.
There is a lot of fun to be had with set. I did a level 40 greater rift earlier today and finished with 3/4 of the time left. I used the six pieces of the set, the new flail, the belt that spawns a hammer on justice hitting, the new shield for hammer damage, F and R rings and arcane shielding ama. For skills I used provoke(hit me), Akarat's champion(prophet), Falling sword(Flurry), Laws of valor(critical), Justice(crack), Blessed hammer(Limitless). For passives Indestructible, Blunt, Fervor and Holy Cause. In the cube I had Furnace/Leorics Crown/Zodiac ring.
I'm not anywhere near an expert player but I was able manage really well with this set up. Akarat's was up most of the run and with the damage reduction from falling sword I had no problem staying alive. There was a good amount of healing with the speed of holy attacks I was putting out. Damage per hammer was in the 250 to 300 million crit range, but there was hammers everywhere. I could stay at range spawning hammers when there was a bad affix in the area. Non of my gear was ancient, the flail was only 2050 damage.
I don't like the pause in play every time I used falling sword but it I needed to use it on cool down for the damage reduction and cc. Not sure how this could be made to flow better. Maybe more impact damage would at least make it feel more exciting to use? maybe make the skill hit a lot faster from activation to impact?
On the other side I really enjoy sending hammers every which way and watching chaos that follows. It is really a lot of fun to play.
I'm also curious about how a cold damage build would play. Also wouldn't mind seeing the larger hammer being built into the build, as I don't see that fun mace making it into a serious build at all.
As it sits I don't see this build beating out the rolands set as the new pushing GR or speed farming set, which I find sad as this is a fun set to play..
Also with the power of monks on the ptr right now I'm going to find it hard to not level one next season just due to speed of their farming.
You could perhaps drop leorics for hexing pants/illusory boots and work a little more cdr into the build. Not being seasonal I'm not able to play with ORZ. Great way to induce seasonal incentive, put a meta defining item not class specific in season. I digress.
There isn't any 'right' or 'wrong' yet with gear setups, but anything involving leorics/RRoG is going to be sub optimal in terms of damage output. Just a heads up, I know ptr q times are garbage and it makes taking full advantage of the cube impossible atm.
Is the set fun? Yes, I'm actually hoping this set will attract some more players to the class. Is it functional? Remember guys we were smashing the piss out of gr 45-50 last ptr with Rolands, some of us running no defensive abilities/unity in our setups. So if you were a part of those conversations or remember them look at the current Hammerdin set up and ask if its up to par. I'd say doubtful.