Any idea why Barbs have so little ability modifying gear compared to the other classes. Seems like nearly every Crusader weapon and shield does some ability morphing trick to expand build options.
Part of the reason barbs are struggling outside of Charge spam is lack of these items. Blizzard should address this I think, no?
Now, if you talk about useful ones it tells a different story. Most flails and shields for Crusader are completely useless. For wizard the Serpent Sparker is actually the only one of the 17 that is relevant for end-game builds.
If you go by pure numbers, barbs get more... but as someone who's currently playing 5 different classes (all but wizard) the barb has so many items that inspire me to try something out - whereas most of the 24 from the Crusader are just being converted into Forgotten Souls.
I certainly disagree regarding Crusaders, having played both Barb and Crusader extensively.
Of the 9 Legendary Crusader Shields, only Hallowed Bulwark and Sublime Conviction have no real use in an optimized T6 level build. Akarat's Awakening is questionable.
3 of the 4 Legendary Fails are viable in T6+ builds. 1 of the 3 other 2 weapons are solid for combat (I expect Cam's Rebuttal will be in a future patch).
The 1 Hand weapons aren't that useful for end game, but at least 50% performed well in leveling builds and a few in T6 builds before 2H weapons blew them out of the water.
The main issue that is that we have 3 armor sets which influence our builds and maybe 1-2 weapons/Shields. Tops.
For example: Why do we even have the ability to use a shield with no perks for using one in the form of ability modifying items?
For example: What 2h weapon are barbs eagerly trying to farm because it enhances WW, Hammer of the Ancients, etc that is impactful and game changing in competition with VileCharge or Leapquake?
Part of the reason barbs are struggling outside of Charge spam is lack of these items. Blizzard should address this I think, no?
If you go by pure numbers, barbs get more... but as someone who's currently playing 5 different classes (all but wizard) the barb has so many items that inspire me to try something out - whereas most of the 24 from the Crusader are just being converted into Forgotten Souls.
Of the 9 Legendary Crusader Shields, only Hallowed Bulwark and Sublime Conviction have no real use in an optimized T6 level build. Akarat's Awakening is questionable.
3 of the 4 Legendary Fails are viable in T6+ builds. 1 of the 3 other 2 weapons are solid for combat (I expect Cam's Rebuttal will be in a future patch).
The 1 Hand weapons aren't that useful for end game, but at least 50% performed well in leveling builds and a few in T6 builds before 2H weapons blew them out of the water.
The main issue that is that we have 3 armor sets which influence our builds and maybe 1-2 weapons/Shields. Tops.
For example: Why do we even have the ability to use a shield with no perks for using one in the form of ability modifying items?
For example: What 2h weapon are barbs eagerly trying to farm because it enhances WW, Hammer of the Ancients, etc that is impactful and game changing in competition with VileCharge or Leapquake?