Hello, first time poster, long timer forum stalker.
I have a question about the legendary pants called Depth Diggers. The affix says this: "Primary skills that generate resource deal X% additional damage."
I've been having difficulty explaining what I'm trying to communicate, so I'll just give examples to illustrate what I'm trying to convey. Here are a few examples, and you guys tell me which one is accurate regarding the affix.
Example 1: Frenzy is my primary skill that can generate resource. I am capped on fury. While capped on fury, all frenzy hits(which aren't actually generating any fury) deal additional damage.
Example 2: Frenzy is my primary skill that can generate resource. I am capped on fury. While capped on fury, all frenzy hits(which aren't actually generating any fury) do NOT deal additional damage, due to the fact that frenzy is not generating resource.
In the first example, the affix means that any primary skill that is capable of generating resource, regardless of whether it actually generates resource on that particular hit, will always be dealing additional damage. In the second example, only primary skill hits that actually generate resource will deal the extra damage.
Thanks for your help. I hope I am clear on what I'm asking.
To my knowledge (I use Depth Diggers too, and I also use frenzy as my main ability) it will grant the additional damage regardless of whether you're at full fury or not. Just like your first example.
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
#1 indeed, beside if you check you character panel, under Detail, you'll see each skill affected by it and the % skill modifier, so let's say you got awesome luck on your depth digger and got 100% increased damage, under detail you should see
Bash: 100%
Cleave: 100%
Frenzy: 100%
Weapon Throw: 100%
I know it does for my crusader, and for any other skill I have modifier for on any class
There's a slight Diminishing Return on Elite/Elemental/Skill % now, so your 100% is probably high 80 to low 90%, but still a nice roll.
Only works with Fury builders, doesn't matter how much Fury you have.
uhhhh since when? there are no diminishing returns. the bonuses are just additive, not multiplicative.
People just don't understand that while your first +20% elemental damage is a true 20% increase to your total damage output, the 2nd 20% is the same flat damage increase, but won't increase your total damage by the same percentage since 140 is not 20% more than 120. (They call this diminishing returns even though it is not.)
There's a slight Diminishing Return on Elite/Elemental/Skill % now, so your 100% is probably high 80 to low 90%, but still a nice roll.
Only works with Fury builders, doesn't matter how much Fury you have.
uhhhh since when? there are no diminishing returns. the bonuses are just additive, not multiplicative.
People just don't understand that while your first +20% elemental damage is a true 20% increase to your total damage output, the 2nd 20% is the same flat damage increase, but won't increase your total damage by the same percentage since 140 is not 20% more than 120. (They call this diminishing returns even though it is not.)
It's an more simple way to describe it. Kind of why the masses call it DR in the first place.
Well that is dumb and entirely different than diminishing returns. If that were the case, every single stat has diminishing returns. The first point of strength will add a lot more to your total DPS than the last. going from 5->10% crit chance adds a lot more dps than 50->55%. Diminishing returns means something like: oh, after you reach 40% crit, every additional crit roll will only add 50% of what it actually says. i.e. if you have 40 crit and add a 6 crit roll on a ring or something, you will only go to 43.
Well that is dumb and entirely different than diminishing returns. If that were the case, every single stat has diminishing returns. The first point of strength will add a lot more to your total DPS than the last. going from 5->10% crit chance adds a lot more dps than 50->55%. Diminishing returns means something like: oh, after you reach 40% crit, every additional crit roll will only add 50% of what it actually says. i.e. if you have 40 crit and add a 6 crit roll on a ring or something, you will only go to 43.
That is the established definition of diminishing returns, yes. I guess some Diablo folk aren't used to playing other games that make use of the concept
Here's an example filled description that may not help anybody, but will make a few people that already understand it go "Yea, duh!".
Diminishing returns is an artificial applied effect on the results of adding more of something. It is not the inherent nature of a second 20% modifying the net sum less of a percentage than the first 20%.
For example (NOT diminishing returns): 100% + 20% = 20% gain. 100% + 40% = 40% gain. You measure against the base, not the modified value. It's obvious that 140% is not 20% more than 120%, but that is NOT diminishing returns. If you think so, it's because you partially understand the idea, but think you get to decide what the phrase means.
Diminishing return example:
"Every 10% after the first has a 10% diminishing return": 100% + 10% = 110%. 100% + 20% = 119%. 100% + 40% = 134%. Diminishing returns usually indicate that at some point the return will be diminished to a point it doesn't add anything if the trend continues. 100% + 90% = 154%. 100% + 100% = 155%. After +100%, each 10% would add less than 1% to the base.
I have a question about the legendary pants called Depth Diggers. The affix says this: "Primary skills that generate resource deal X% additional damage."
I've been having difficulty explaining what I'm trying to communicate, so I'll just give examples to illustrate what I'm trying to convey. Here are a few examples, and you guys tell me which one is accurate regarding the affix.
Example 1: Frenzy is my primary skill that can generate resource. I am capped on fury. While capped on fury, all frenzy hits(which aren't actually generating any fury) deal additional damage.
Example 2: Frenzy is my primary skill that can generate resource. I am capped on fury. While capped on fury, all frenzy hits(which aren't actually generating any fury) do NOT deal additional damage, due to the fact that frenzy is not generating resource.
In the first example, the affix means that any primary skill that is capable of generating resource, regardless of whether it actually generates resource on that particular hit, will always be dealing additional damage. In the second example, only primary skill hits that actually generate resource will deal the extra damage.
Thanks for your help. I hope I am clear on what I'm asking.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Bash: 100%
Cleave: 100%
Frenzy: 100%
Weapon Throw: 100%
I know it does for my crusader, and for any other skill I have modifier for on any class
Only works with Fury builders, doesn't matter how much Fury you have.
Diminishing returns is an artificial applied effect on the results of adding more of something. It is not the inherent nature of a second 20% modifying the net sum less of a percentage than the first 20%.
For example (NOT diminishing returns): 100% + 20% = 20% gain. 100% + 40% = 40% gain. You measure against the base, not the modified value. It's obvious that 140% is not 20% more than 120%, but that is NOT diminishing returns. If you think so, it's because you partially understand the idea, but think you get to decide what the phrase means.
Diminishing return example:
"Every 10% after the first has a 10% diminishing return": 100% + 10% = 110%. 100% + 20% = 119%. 100% + 40% = 134%. Diminishing returns usually indicate that at some point the return will be diminished to a point it doesn't add anything if the trend continues. 100% + 90% = 154%. 100% + 100% = 155%. After +100%, each 10% would add less than 1% to the base.