The amount of support I have gotten in the past 3 weeks on twitch and youtube is sooo amazing and I want to thank each and everyone of you. Here are the new barb builds I promised you guys and make sure to stay tuned for more D3 coverage.
Hey guys, Chainer again. Are you stuck trying to figure out your level 70 barbarian? Yeah, I was too. Don't worry I got you haha!! So yeah, I've been up playing Reaper of Souls since release on hour 29 out of a 48 hour live stream Diablo 3 marathon and decided I'd let you guys in on what I came up with!! So here it is, I hope it helps...
1.**High Torment Hammer of the Ancients/Whirlwind build**
1.**Frenzy - Smite**
My key - Left click
This is an increased attack speed fury generator for fast life on hit synergy. The Smite rune adds a stun ability which with other control affixes on items is quite useful by not allowing monsters to attack, cast, or run away. Pair this with items that add control effects such as freeze, blind, stun, and so on. Although more effective, it is not necessary to have such items as *Frenzy - Smite* will still be effective without them.
This is an area of effect channeled ability that can also act as a fury generator on large groups of monsters(4 or more.) It is also a great mobility ability for moving through monsters to avoid getting stuck in damage mainly from elite, champion, and boss monsters. An alternative for even more mobility but less damage is furious charge - merciless assault)
The main source of damage out of whirlwind is when using *Battle Rage - Bloodshed* and *Wrath of the Berserker - Slaughter* along with a weapon that has a damage on hit effect. All together the the added effects from the buffs and items do tons more damage than the actually whirlwind skill itself. Also at the same time your spending 10 fury per damage tick while not losing much fury and sometimes even gaining fury from *Whirlwind - windshear* rune plus the unforgiving passive which in turn heals for tons while using the life per fury spent stat. This also has a wider range and is less fury intensive for quickly clearing large packs of white monsters (white monsters would take ages with only hammer of the ancients.
Life per second is huge in Reaper of Souls and *War Cry - Invigorate* will increase your armor by 20% and life per second by 8253 which is perfect to get started with level 70 content especially when paired with life per second in paragon points or on gear (see the gearing and paragon section of this guide to see what items will give life per second.) This is useful when you see your taking too much damage and need to get out of the fight. Within a few seconds of avoiding damage you'll regenerate enough hp to get back into the fight and can top your health pool off in a few short
seconds. Make sure to keep this buff up at all times and you can also use it to gain 20 fury when ever it comes off cool down.
4.**Hammer of the Ancients- Thunderstrike**
My key - 2
Thunderstrike (This is you main damage ability plus burst healing ability (with life per fury
spent.) Always remember this cost 20 fury and will heal you for what every your life per fury stat is currently at multiplied by 20 (mine heals for 18,240 health plus the 9,360 life per hit i have. lightning damage and area of effect stunning when ever you kill an enemy with the ability. Remember to only use hammer of the ancients with 70% or more fury because you get +1% chance to critical hit for every 5 fury you have which can stack up to 20%-30% and even higher with items and paragon points towards max fury.)
5.**Battle Rage - Bloodshed**
My key - 3
This is a passive damage increasing buff that gives all your skills extremely powerful area damage that will spread through packs of monsters in a chain reaction. Make sure this is up at all times but do not use it to often as it costs fury.
6.**Wrath of the Berserker - Slaughter**
My key - 4
This is a once every 2 minute passive buff that increases your damage extremely, and is primarily used for killing champion, elite, and boss monsters. The slaughter rune is more area damage that complements hammer of the ancients, whirlwind, and Battle Rage amazingly.
1.**Relentless** - This reduces damage when you are below 35% health by 50% which combats large spike damage and gives you a chance to get away to heal up with life per second or life per hit/fury spent.
2.**Superstition** - This passive gives a 20% reduction to all ranged and non physical damage which mainly combats champion, elite, and boss spells. This passive also generates fury when you are hit by ranged or elemental attacks which can add up quite nicely in certain situations.
3.**Unforgiving** - This is passive fury generation which allows you to start a fight with a full fury pool allowing you to use hammer of the ancients or whirlwind for damage and healing right away.
4.**Bloodthirst** - For large heals when using hammer of the ancient or whirlwind. This can counter the large spikes of damage you may encounter in higher difficulty's.
Offensive (Low Torment)
1.**Ruthless** - So i like this one because when fighting a single boss or elite all of the really high
damage area damage buffs are not as effective and if you pop wrath of the berserker and get the monster down below 30% now you have another nice 40% damage buff to finish them off.
2.**Unforgiving** - This is passive fury generation which allows you to start a fight with a full fury
pool allowing you to use hammer of the ancients or whirlwind for damage and healing right away.
3.**Bloodthirst** - For large heals when using hammer of the ancient or whirlwind. This can counter the large spikes of damage you may encounter in higher difficulty. When using blood thirst passive 1% of bonus health globe healing is converted into life per fury spent and items usually roll over 20,000 bonus health globe which comes out to 200+ life per fury(+4,000 healing on 1 hammer of the ancient) for every item you have with this stat which is a huge deal
4. **Rampage** - The 25% bonus strength when speed farming rifts for legendarys is quite nice.
(Brawler is not all that good now because you do so much damage while 3+ monsters are around you with out the passive and is mostly only the case with white monsters that die in 1-2 hits anyway.)P.S. Feel free to mix and match the damage and defense passives as needed to fit your current gear/play style. Also there are other passives that are also quite viable, these are just the ones i felt worked
best for me.
First off with all the new legendarys having different unique effects, there are definitely some items that are viable to use even with bad stats. With that said this is just a basic outline for gearing.
1. Life on hit - This is an important stat for sustained healing while in mele combat. This stat should mainly come from your weapons, helms, bracers, gloves, and belts.
2. Life per fury spent - This is an important barbarian only stat found on mighty weapons, mighty
belts, and from the blood thirst passive. It is used in combination with your fury spending damage skills for large healing to combat spike damage in mele combat. When using blood thirst passive 1% of bonus health globe healing is converted into life per fury spent and items usually roll over 20k bonus health globe which comes out to 200+ life per fury(+4,000 healing on 1 hammer of the ancient) for every item you have with this stat which is a huge deal
3. Life per second - You can gain a lot of life per second with skills and passives but having a few pieces of gear with it doesn't hurt
4. Critical hit/damage - These stats should be on a 1:10 ratio so if you have 30% critical chance you should have 300% critical damage as each stat buffs the other in turn making them more powerful and effective the closer to that ratio they are.
5. All resist/Armor - Try to get these up to 70% damage reduction. After 70% you hit the "soft cap" and each point of armor or all resist will be worth less percent damage reduction per point.
6. Area damage - An amazing stat that gives all your skills 20% chance to damage enemies 10 yards from where your ability hit for a % of the original damage which is equal to your area damage stat percentage.
7. Element damage - This stat is huge but doesn't show on sheet damage per second (Stat screen/inventory) Make sure to choose a elemental theme for your build (lighting, fire, ect) and choose all your main damage skills with runes that use that specific element while getting as much of that percent element damage on your gear such as bracers, amulets, and certain legendarys ie: magefist.
8. Elite damage - this might be hard to come by but unity (12%-15%) and stone of Jordan (25%-30%) will save you a lot of time on champion, elite, and boss monsters.
9. Use those Legendary abilities!!! - So yeah, some of them are just so huge as far as damage, build synergy, control, utility, and damage reduction goes.
10. Diamonds - All resistance is currently a higher valued stat than strength and allows you to use other stats on your gear while still hitting the soft cap for 70%+ damage reduction to elements. after about 70% all resistance you can start using rubies if you feel you have to much defense for what ever torment level you are playing on.
11. Get bonus to healing from health globes as a secondary on the items that can have that stat like shoulders and boots. Together with the bloodthirst passive it will add a lot of healing.
The numbers represent each of the 4 primary stats an item can have
(In Reaper of Souls an item can only have 4 primary stats)
Sometimes you have options after you get the important stats.
1.Weapons - An open socket is a must! Other good stats would be of course strength,increased elite damage, life on hit, vitality and so on. mostly all of the weapon stats are useful it is just important to get a weapon with a damage on hit effect as. I currently use a scourge which is a quite common legendary and it has 41% chance on hit to use a large area damage ability about 20 yards around the barbarian which I've seen critical hit for upwards of 10 million damage. There are plenty of good weapon effects on items such as thunderfury but i feel with a barb that's just starting up a 2 handed weapon makes the whole build less fury intensive with using hammer of the ancients less often but for more damage for people with out fury generation gear like 3 and 4 set bonus on immortal king, but hey maybe that's just me its always best to just work with what you got and try out the new weapons you get as you find them.
2.Jewelry - critical hit chance, critical hit damage, elemental damage, and bonus elite damage are all important but your ring stats may vary on legendarys so work with the best you think you have.
3.Gloves - 1)Strength 2)Critical hit chance 3)critical hit damage 4) life on hit
4.Shoulders - 1)Strength 2) Choose 3: All res, armor, area damage, life percent, or barbarian skill
Ok guys so that’s all I have to say for today! Stay tuned for more guides, videos, streams, and such. Also always remember this is not the end all know all guide, it just doesn't work that way anymore. If you wish to setup this and that a little differently, all the power to you! Let me know what you guys think. = )