You basically pick all abilities which do fire damage, but don't cost any fury. (groundstomp, overpower, furious charge) All of them do like ~500% weapon damage as fire.
You pick 1 fury spender. I think you have 3 options here; Smash (fire), Whirlwind (fire) & Sysmic slam (fire). My choice here was the sysmic slam cause it's something new, and works very well. The gear needed isn't that hard to get.
Gear: -A stone of jordan with ~30 vs elite & 6 to fire
-A high damage (not dps!!) 2hander. Skorn is an obvious choice here.
-Craft a new bracer with: High STR, High VIT, 15% to fire and 6% crit.
*All other pieces should be focussed on survivability and crit chance and crit damage. ATTACKSPEED IS A WASTED STAT!
How to play?
You see some mobs in a corner and you start spamming your sysmic slam untill you're out of mana. Like 4-5x 4.000.000 dmg.
You charge in, regaining some fury and do 3.000.000 aoe.
You follow up with the 2 close range ability´s, stomp and overpower. Both doing again 3.000.000 damage.Now you use all remaining mana to cast 2-3 more sysmic slams.
All are based towards gaining fury. Especailly the Superstition talent will give you a LOT of fury, when being hit by ranged mobs or standing in ground effects like poison pools or desecrate. The other 2 are obvious.
*Templar; he gives you a 10%!! fury regeneration. It's like having a second animosity.
-Everything into Cooldown reduction, Reduced Cost and max fury
-Get the Diamond gem.
To see it in action:
Enjoy smashing the hell out of them! I myself play this build very comvertably on IV. What's especially enjoyable is that this build requires some skill, and you are actually using more than 1 hotkey.
Got myself some magefist with a nice 19% extra fire damage and 7% cool down reduction, 5% attack speed and some nice strength and vitality. Even though the rest of my gear is crap (100k dmg on char sheet) I manage to produce some pretty juicy 1.8 mil crits. Elemental dmg % items really can make builds viable (also have a wizard with about 50% extra lightning dps, he is shredding through torment 3 with only 90k sheet dmg), I can only imagine the effect when combined with decent, well rolled gear
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yeah the reason is because extra fire dmg doesnt appear on dps just like my monk 179k dps but im punching 2.3m hits when i get back ill try this build i got the 2h sword with fire dmg gonna see how it goes
yeah i know that XD the question was how is he generating hp with this build since heal for each fury spent wont be this affective here since you cant get the passive life per hit the attack speed is slow and vs rare mobs or bosses its kinda useless so life regen with bit of fury spent or life on hit is the way to go i guess
Right now i am using life steal. I know this will go away in ROS. But this is actually an INSANE life gain build. The way to go is LIFE PER FURY SPEND. You have any idea how much fury i spend? This will be one of the most powerful life gain build. You'll spend 30 fury/sec. Dont know how much points you can stack in life per fury spend. But i'm betting this will top you off every time you use sysmic slam, and the best part is you dont even have to hti anything
Very nice build. I am not convinced the fury generation is enough without Stamina Rune but I'll try it. This built might profit insanely from the RoS sethttp://us.battle.net/d3/en/item/raekors-heart
Cause Stamina rune helps with the lacking fury and Dreadnought rune helps placing enemies for the Overpower/Stomp damage combo.
I sometimes miss 1 global cooldown (=1 attack) cause of no fury. But that's usually because i failed using one of my fury regeneration abilities. Another thing you should try to do is let 1-2 low dmg mobs hit you from the back, and stand in poisons/fire stuffs. This will trigger so much fury.
this build is amazing!! but i got the sword Maximus its 2h adds 16% fire dmg and can spwan demonic slave that got fire chain i got 78k dps and the chain does 100k dmg per sec on top of that you got a demonic slave that can attack and does nice dmg it makes this build insanely better!