WW barb, even before the patch it was a clear winner in better then average gear. Now its just the clear winner all the time. This rune does absolutely everything. When ever i pop this baby, seems my fury and hp does not end. Im not even using Mighty weapon MH, just a mace. I have nearly 100% uptime on elite groups, hell even single target bosses like azmodan and butcher are near 100% as well.
I still need to figure out something, how does overpower crushing advance seems to affect my fury generation (in a good way)? Can the reflections crit, i mean with tornado and all i cant really tell? Im at work so i cant test it now, but i will. I dont understand why it affect my fury generation.
Life steal is just amazing with CA, sit in molten and arcane in MP5, np.
I have one fear, CA rune will get nerfed because of life steal. It just does what life on hit used to do now that im at 11% life steal reduced my life on hit to 600. I can see some 5000+ tick of healing on my screen, while i was sitting on molten desecrator. Oh well, enjoy it while it last lol.
The healing comes from Life steal stat. Which is not a on hit thing. If you have enough life steal, when overpower healing is definitively noticable. If you are a ww barb, life steal was already the main healing stat, CA just makes it even better.
As i stated in my post, its now almost as good as it was before they nerfed life on hit with CA. When my 11% LL.
For the fury part you are probably correct. I guess i underestimated how much fury returns from overpower crits every 3-4 seconds on refresh.
I'll have try it out tonight. Replace my war cry with overpower. Groups won't like me anymore but then again, they killed group play since you can't set MP level in a public game anymore. So screw blizzard.
41% crit with a mighty weapon on main hand. 8.6% lifesteal. Could go to 11.6% with the passive on but then I lose armor.
You guys are just now figuring out stuff you could farmsauce act III/4 with months ago. Try overpower with revenge (crit rune), they are natural friends, Blizzard made it that way, been that way since WoW. Every former WoW launch warrior should know that
I use a high STR, high LS, high crit build with Rend (LS), OP/Rev, bash (+dmg), buffs.
But unfortunately rend crits don't help lower OP cooldown, as other ability crits have a chance to do. Also rend crits don't appear yellow, this should be fixed of course.
Once you get high end gear and want to go real berserker mode, get crit rune on OP. It raises your crit to about 60-80% with revenge buff. CA rune probably may do more damage in some instances just because of pure damage taken (and reflected), but it can be fun