I enjoy my tactics much more
1. Make friends
2. Get dps up to 35k
3. Let monk friend run in first
4. Pop WOTB jump to 80k dps and kill everything
5. ?????
6. Profit
OT I am enjoying 2h dps but like I said since I hate single player games I almost never play alone and therefore don't have to worry as much about defensive stats.
Using this build my 40k dps jumps to 61k when fully buffed (which is up 100% of the time). This allow me to 1 shot almost every mobs in act 2 and defensive stat becomes much less of a concern cz dead stuff cannot do damage :P. Against elites I just pop wotb+ignore pain and my dps goes up to 150k and can pretty much kill elites before ignore pain wears off.
I find that 2h barb tend to not scale really well for 3-4 players though. With 4 players the mob hp becomes so big you can't effectively 2-3 shot them anymore unless your party are all focusing them down. With more players (especially with range players who doesn't help you tank) I had to play a bit more defensive or I will die a lot.
700 resis and i die to fast in act2 my armor is low and hp is 30k
tested the earthquke instead of ignore pain to farm act1 and works awesome, i think its the best burst in the game when u use it under wotb
Having the time of my life with this build. A very welcome change from SnB.
Cant help but feel like a Vanguard in ME2/3. Charge, charge, CHARGE! Only with a huuuuge two handed hammer instead of a shotgun
Kudos
LOL This is kind of true. Didn't notice that before.
Day 2 of this. Still loving the build. Act 1 is a breeze (but then again, it always were;) ). Act 2 you need to play a bit more tactical, at least with my gear, but still very enjoyable.
Act 3 I have only tried briefly as this build, but I believe i just need a bit more gear before i can farm it comfortably.
Suggested names for the build:
Vanguard (it really, REALLY reminds me of that ME playstyle)
The PAIN-TRAIN!
Freight-train-build
God I love running over entire packs with charge! Again, kudos on the build, was the breath of fresh air my barb needed.
Only thing that kinda bothers me in this build is when you go in "dry", ie. no rage. It takes a bit to build up.
I like the Vanguard idea! If I had thought of ME earlier I surely would've named this thread "Vanguard barb 2h build"
I managed to clear entire act3 with this build, so it's definitely doable. You have to play a bit defensively, and more vit and res definitely helps! Sounds like your gear is almost there yourself, just keep trying.
Having no rage can be a pain, but then again you only does 25% less damage as oppose to many other build that need a whole time to set up (and surely a few charges will bring your rage pool back to full again).
One problem that I kept running into, however, is the furious charge animation stuck. You are completely immobile for a good 1 second or so after you land your charge, so sometimes when charge becomes buggy and stop short, extra charge (no pun intended) for no reason, or simply just bad positioning from my part I can land in the middle of arcane sentry and fall dead. Also sometimes against some combo I find that it's better to be a bit more patient and save your charge for when you need to get out of jail or only when you know it will get refresh, as being caught with charge off cd can be a pain sometimes.
Also noticed that if you are slowed when you charge, you charge in slow motion. No control of your character till you reach your destination. And mobs will hit you. That hurts, so always be on the lookout for slowing mobs.
One time, I got knocked by fire chains mob and decided to charge right back. I watched as my character slowly charge along the entire length of fire chains.... needless to say what arrived at the destination was no longer a barb but a bag of exploding flesh..
The crit/critdmg really helps out nicely. I bought a few upgrades and now I can pump my dps up to 46k unbuffed and a whopping 72k buffed. Problem is now my vit is really low.... need to get it back somehow.
Im fresh lvl 60barb whos looking for 2H builds.
Used this build for two last days after tornado build. Its realy fun!
I died a lot at the beggining but now its fine.
My stats are: 33k HP, 50k damage with battle rage, 32%crit, 260%crit damage,
Resists with War Cry: ~660 physical, ~580 fire, ~480 rest, ~5,1k armor
Single player:
Act 1 is a joke. Poping Up berserker and facerolling elites without any problems.
Act 2 get a bit harder because of some problems in my gear (just need a bit more HP and resists/damage reduction). I passed 1/2 in Act 2 and died maybe 3-4 times so far cleaning all places.
Multiplayer:
I managed to complete Act 1 twice without tank. Keep ur Berserker for Elite Packs and just hit Ignore Pain when something goes wrong.
I've played around with modifying this build a bit more. Testing this against other 2h build (like slam build). This build still gives flat out the best dps you could ever have (for those who say you have better dps in tank spec, that's from your gear and i assure you if you swap to this build your dps will increase even more).
Only problem I have is that the burst damage is slightly inferior with 3-2-1 build with both wotb and eq. I tried to work in EQ to my skills but it was hard to drop any. Dropping IP is out of question because it offers you so much survivability. I tried swapping out charge for EQ and rely mostly on cleave to do aoe damage, however it turns out cleave takes much longer to clear trash and it doesn't quite do as much damage in single target anymore.
It turns out that with the flat 55% damage plus, EQ alone without wotb is mostly enough to kill any elite pack (provided you're sufficiently geared for the content). If you think about it, 55% is only half wotb+eq combo, which is usually overkill anyway. EQ also works nicely that it doesn't consume rage (with rune) so it doesn't take a bit to ramp up the damage as wotb would. EQ also has shorter cd so you can burn elites faster, only downside is losing cc immunity from wotb, but with EQ you can just land EQ and run like crazy as mobs literally melt in 3 seconds.
TL;DR - Dropped wotb for EQ gives you much better burst, costs no rage, and shorter cooldown. Nice modification to this build.
Unfortunatly this build sucks compared to frenzy/sidarm and revenge/prov with wotb up in a revenge spec i can revenge spam for 400+ plus aoe.. and altought the charge does give some pretty nice crits and with the cd reduction is quite nice.. but without the heal this build will not allow you to clear the game.
Unfortunatly this build sucks compared to frenzy/sidarm and revenge/prov with wotb up in a revenge spec i can revenge spam for 400+ plus aoe.. and altought the charge does give some pretty nice crits and with the cd reduction is quite nice.. but without the heal this build will not allow you to clear the game.
Did you even try it?
Healing is what you need when just stand there and take it... You dont in this build. Thats what you have IP + WotB for.
Ya, exactly. If you're standing there and stack frenzy-sidearm no wonder you're needing all those heals. The idea here is to grab a giant mace and smash them before they can hit you. If I do take revenge as 2h it will not be up most of the time because I'm never surrounded as mobs are falling left and right...
Bought a few pieces of cheap gear to get my crit up to 35% with 200% crit damage and a 1300 dps 2H mace with 2.6% life leach and 3% life leach on belt. It is a nice change of pace from frenzy spam and revenge proc sword and board playstyle. Act I runs go by much faster, and is an entertaining way to play. In the end though, Act II destroys me with this spec.
Am still testing out EQ. Loving it so far, especially when i play with either my WD buddy (Grasping helps keep stuff in it, BBW with + 30 % damage makes the EQ even more powerful), or Monk Tank friend (since she can basically just stand there and take anything, i pop the EQ on her and can then just do hit and runs and charge). Solo, i am not so sure though.
That being said, I am also testing using Leap (Iron Impact) instead of IP. Gives even more mobility (and thus, helps with "kiting" champs inside your EQ), and it does boost my armor reduction to 88 %. I miss the lifesteal from IP though, but I feel as if though that getting life steal on my belt, (about 3 %, which, with bloodthirst, would give me 8,5 % lifesteal pre-inferno reduction) would make up for that.
I am also wondering whether or not cold EQ would be better, since it can be a bit problematic keeping things in there. But that would remove two of the things i love most about using EQ over WotB: lower CD and no fury cost. Hmmmm.
All in all, I would consider the 2 equally viable. But more testing to be done.
EQ scales better solo because at half hp, stuff dies that much faster.
As for keeping stuff in there, popping EQ with Ignore pain is more than enough
I've been thinking about whether it's at all possible to drop Ignore Pain for some other ability. The 30 seconds cooldown is pretty long. However it's proven to be mostly enough to burn through elite packs or just to heal back up to full when you've made too many mistakes.
Maybe I could swap in iron impact with some survivability/mobility at the cost of not being able to heal but more frequent cooldown. Or perhaps it's at all possible to ignore defensive cooldown altogether and focus on damage.
ignore pain can be remplaced in act1 but is a must in other acts.
i got my crit dmg to 400% rofl got a nice weapon with 170% crit dmg and 1100 dps the crits are insane, wotb+earthquake=anything down in secs
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Using this build my 40k dps jumps to 61k when fully buffed (which is up 100% of the time). This allow me to 1 shot almost every mobs in act 2 and defensive stat becomes much less of a concern cz dead stuff cannot do damage :P. Against elites I just pop wotb+ignore pain and my dps goes up to 150k and can pretty much kill elites before ignore pain wears off.
I find that 2h barb tend to not scale really well for 3-4 players though. With 4 players the mob hp becomes so big you can't effectively 2-3 shot them anymore unless your party are all focusing them down. With more players (especially with range players who doesn't help you tank) I had to play a bit more defensive or I will die a lot.
LOL This is kind of true. Didn't notice that before.
tested the earthquke instead of ignore pain to farm act1 and works awesome, i think its the best burst in the game when u use it under wotb
I like the Vanguard idea! If I had thought of ME earlier I surely would've named this thread "Vanguard barb 2h build"
I managed to clear entire act3 with this build, so it's definitely doable. You have to play a bit defensively, and more vit and res definitely helps! Sounds like your gear is almost there yourself, just keep trying.
Having no rage can be a pain, but then again you only does 25% less damage as oppose to many other build that need a whole time to set up (and surely a few charges will bring your rage pool back to full again).
One problem that I kept running into, however, is the furious charge animation stuck. You are completely immobile for a good 1 second or so after you land your charge, so sometimes when charge becomes buggy and stop short, extra charge (no pun intended) for no reason, or simply just bad positioning from my part I can land in the middle of arcane sentry and fall dead. Also sometimes against some combo I find that it's better to be a bit more patient and save your charge for when you need to get out of jail or only when you know it will get refresh, as being caught with charge off cd can be a pain sometimes.
One time, I got knocked by fire chains mob and decided to charge right back. I watched as my character slowly charge along the entire length of fire chains.... needless to say what arrived at the destination was no longer a barb but a bag of exploding flesh..
The crit/critdmg really helps out nicely. I bought a few upgrades and now I can pump my dps up to 46k unbuffed and a whopping 72k buffed. Problem is now my vit is really low.... need to get it back somehow.
Used this build for two last days after tornado build. Its realy fun!
I died a lot at the beggining but now its fine.
My stats are: 33k HP, 50k damage with battle rage, 32%crit, 260%crit damage,
Resists with War Cry: ~660 physical, ~580 fire, ~480 rest, ~5,1k armor
Single player:
Act 1 is a joke. Poping Up berserker and facerolling elites without any problems.
Act 2 get a bit harder because of some problems in my gear (just need a bit more HP and resists/damage reduction). I passed 1/2 in Act 2 and died maybe 3-4 times so far cleaning all places.
Multiplayer:
I managed to complete Act 1 twice without tank. Keep ur Berserker for Elite Packs and just hit Ignore Pain when something goes wrong.
Thanks and sorry for spelling =D
Only problem I have is that the burst damage is slightly inferior with 3-2-1 build with both wotb and eq. I tried to work in EQ to my skills but it was hard to drop any. Dropping IP is out of question because it offers you so much survivability. I tried swapping out charge for EQ and rely mostly on cleave to do aoe damage, however it turns out cleave takes much longer to clear trash and it doesn't quite do as much damage in single target anymore.
It turns out that with the flat 55% damage plus, EQ alone without wotb is mostly enough to kill any elite pack (provided you're sufficiently geared for the content). If you think about it, 55% is only half wotb+eq combo, which is usually overkill anyway. EQ also works nicely that it doesn't consume rage (with rune) so it doesn't take a bit to ramp up the damage as wotb would. EQ also has shorter cd so you can burn elites faster, only downside is losing cc immunity from wotb, but with EQ you can just land EQ and run like crazy as mobs literally melt in 3 seconds.
TL;DR - Dropped wotb for EQ gives you much better burst, costs no rage, and shorter cooldown. Nice modification to this build.
Original build has been edited.
Ya, exactly. If you're standing there and stack frenzy-sidearm no wonder you're needing all those heals. The idea here is to grab a giant mace and smash them before they can hit you. If I do take revenge as 2h it will not be up most of the time because I'm never surrounded as mobs are falling left and right...
EQ scales better solo because at half hp, stuff dies that much faster.
As for keeping stuff in there, popping EQ with Ignore pain is more than enough
Maybe I could swap in iron impact with some survivability/mobility at the cost of not being able to heal but more frequent cooldown. Or perhaps it's at all possible to ignore defensive cooldown altogether and focus on damage.
Anyone got any thoughts?
i got my crit dmg to 400% rofl got a nice weapon with 170% crit dmg and 1100 dps the crits are insane, wotb+earthquake=anything down in secs