Act 1 Inferno is trash anyway. I was destroying pretty much everything in my way.
I found it to be easier than Hell Act 4
I have a 2-handed sick barbarian too, so cut the bullshit.
After Hell Act IV, you had to gear-up a bit(Farm or AH) to consider Act 1 Inferno "trash". And Act 2 is unplayable in a group of 1-3 players.
Act 1 is trash and Act 2 Inferno for me now too...
Just gear your Barb up noob - 800 Res and all that stuff and you can pull 2-3 Champ packs together in Act 2 and kill them without any problems.
Of course 1H+Shield
I get crushed now in Act 3 but i will overcome this with better gear.
Kripparian on twitch.tv for example is now able to tank and farm in Act 3 SOLO after he got crushed in Act 2 a few days ago.He even pulled few champ groups in a 2 player game in Act 3 together and survived somehow.
Its all about stacking resistance and getting better Gear.
Everyone who is expecting to jump into Champ packs with their crap Hell Gear is stupid and delusional.
Especially with a 2H Weapon and all that crap.
I didn't expect that. I'm just saying its way too hard compared to other classes, even after nerfs
But it isn't. That's the point people are trying to make.
There is no doubt, that Barb is the worst class in the game at the moment. This is not a whine thread, this is a Blizzard dropped the ball thread.
I'm seeing my DH, Wiz mates, with gear 1\3 as good as mine, RAPING everything in sight even when I'm moving around trying not to die (3 people in game).
This is ridicules I have no idea what I'm doing wrong. My gear is fine, I'm lacking resists a bit but I still have 59k hp, with 100 resists, and 6,4k armor, and 9.5k dps (without Rage), And even with Ignore Pain up I seem to take a horrible beating. I die in two or three melee hits, and not to even mention how fast I melt to ELITES. Regardless of affixes.
I've tried dozens of builds, none work.
At the moment I'm leveling a DH, lvl 31 already, because I'm sick of this situation. The hot fixes are nice but they don't straighten the line with Barbs.
What am I doing wrong?
59k hp... ok. 100 all res? LOL dude.... You need atleast 400 all res for inferno act 1 and lets not talk about act2.
I have 30k hp, 500+ all res, 5.5k armor and 10k dmg and i own act 1. Act 2 is a different story. Played with a monk friend of mine in act 2 and we were doing just fine, with our buffs combined ofcourse.
Anyway, the barb is not the worst class in the game and nor it ever will be and ever was. Its just that at the moment, it is the most gear dependant.
This is how inferno is supposed to be like. Sure its annoying when your noob DH friend can farm act 2-3 inferno and you are stuck act 1 even though you have 3x better gear than him, but that's why you did not see any nerfs on the barb. The other classes had the most broken skills at launch which allowed them to exploit inferno with shitty stats.
Keep farming act 1 inferno, you dont need alot of dmg 10k is enough. Hell, even 8k dmg is awesome. Get defensive passives. use frenzy, revenge, war cry with impunity rune, siesmic slam for keeping the champs off of you when needed, etc... This is how the game is supposed to play, not just go in inferno and tank everything and own. (even though i can pretty much do that now in act 1).
Edit: forgot to mention, spend 500-1000k on a good 1 hander and get a good shield with % to block, % to life and all res.
I love when people post random figures to try to assert their own opinions. I've seen a wide spectrum of builds, hp pools, resist amounts etc and act 1 inferno really isn't a great guage for how builds will do in inferno at all. Granted there are a few champion/rare affix spawns that can really fuck your day up but other than that act 1 inferno is a piece of cake. I've killed the butcher in under 1minute 20 seconds and im sure others have done it quicker. I also had at the time maybe 190 resists (without the warcry, I don't use it in act 1 at all).
Act 2 is when the builds need to be tweaked and you do need to start prioritizing resists and armor over hp pools and dmg output to some extent. While it might not be fun to go mostly passive defensive skills , wear a shield, and stack defensive attributes..it will allow you to survive. If you haven't noticed barbarians are actually fairing much better once they've got the gear than other classes are..after the hotfixes. Granted it does take shopping on the AH to get to that point, so most people unless they've managed to pool a lot of gold will have to spend some time farming act 1 to get the gear that is necessary.
Is it fun to have to get act 3/4 inferno gear to actually progess? no its not, but at this point outside of farming and getting lucky on affix drops thats the only alternative.
If you haven't noticed after reading some of the blue posts, people complaining BARBS are too good, and that revenge is OP.
The idea of the game was to make Inferno very difficult so I do not mind the face roll due to insuffiencient gear. After the recent hotfix to Wiz/DH, they are getting smashed just as bad as we are if not worse obviously. Yes they are range and with any type of game, range can manage a whole lot better with skilled gameplay and proper use of class mechanics.
Example being a wizard using hydras, rapid fire spells, and being mobile to handle rare/champs. So this is the main reason you are seeing these classes able to mange inferno. Lets say blizzard did reduce the damage coming to melee or increased barbs defensive. Wouldn't that make the content less difficult in general. The way to make content difficult is for the mobs you are fighting kill you quickly due to low gear. So doing anything to change that would conteract everything we have complained about for content in D3 to be difficult. People seem to have lost the idea that gear is needed to do the top level of content and that is definitely true for barb, which are very gear dependant. With the content being almost sololey being handled only by sword/board barbs just shows the measures needed to even attempt to survive without seriously good gear. What this does, and is the reason I like the difficulty, is that when you do finish off inferno, there is a great sense of acheivement and bragging rights! Thats the point of the game in my view, to show others how good/geared you are and being able to show it off to people. If I were to look at a barb with like all Immortal Kings with a Warmonger that has over 1k dps, then that dudes decked out and has an appeal of being a seriosly good player. That or a rich one :P.
I would say for me at least to handle Inferno Act 2 and beyond a lot better than something along the lines of a Immortal King set would do the trick. Minus the weapon because you can find a whole lot better. We need to mange our stats/skills in order to handle inferno. Maybe sometimes you need to sacrifice your NV buff in order to switch specs to handle a certain pack, but thats just the game right now til you get more gear.
The needs for Act 2 (Inferno) and above:
+ Resistance to reduce the damage
HP to absorb the blows( spending the money to get a good helm with a open socket for a + %HP Gem is a good idea)
Armor for additional damge reduction. Armor is a tough stat to go for if you have to be specific on stuff like the Vitality/Resistance due to randomization. I tend to go for the highest resist/vitality/str items I can find which for the most part do not have the highest Armor. Unless you find a really good rare/legendary, the only other peice I see for use worth it is Immortal King.
Your skill choice is also very important but there are numerous variations of how to manage your skills but the idea is the same. You want to forsee what is to come from the encounters and have something to defeat it. Stuns are very useful but even more for us would be Life backs skills. Revenge/Overpower(Revel Skill Rune) are very useful abilities and the more damage you have the more life back you gain. Rend with life back is very useful if you are looking to be more mobile and gain life when times get crazy.
Damage is obviously a need due to higher health pools but it is how that damage comes out that changes the fights. Fury builder to be something like frenzy where you progressivly gain Attack Speed for damage at the loss of instantanious damage and having to "build up attacks for its maximium effect, or go cleave to have a more uniform outgoing damage. Rend for the mobility and high end damage over other secondary abilities or will you go for Seismic slam for the knockback to get mobs off you.
Obviously for barbs we have to get up close and personal for us to be able to take stuff down. So the question is, How do we overcome this so we have a chance to perform in the game. Honestly the answer would be to farm out gear. There are barbs out there that are able to pull it off by doing what is needed to survive and manage the damage but honestly we still get rocked more often than not right now. Once I get a 4 or 5 pieces of IK I will push on with the content but before that I need to farm for gear/gold to be able to do that. It is not a bad thing for a game to take more than a week to beat. Let the balance of classes continue and just handle what you have to deal with being melee. You choose the class so you knew you would have to be up close and personal. Now all you have to do is compensate for that.
There is no doubt, that Barb is the worst class in the game at the moment. This is not a whine thread, this is a Blizzard dropped the ball thread.
I'm seeing my DH, Wiz mates, with gear 1\3 as good as mine, RAPING everything in sight even when I'm moving around trying not to die (3 people in game).
This is ridicules I have no idea what I'm doing wrong. My gear is fine, I'm lacking resists a bit but I still have 59k hp, with 100 resists, and 6,4k armor, and 9.5k dps (without Rage), And even with Ignore Pain up I seem to take a horrible beating. I die in two or three melee hits, and not to even mention how fast I melt to ELITES. Regardless of affixes.
I've tried dozens of builds, none work.
At the moment I'm leveling a DH, lvl 31 already, because I'm sick of this situation. The hot fixes are nice but they don't straighten the line with Barbs.
What am I doing wrong?
59k hp... ok. 100 all res? LOL dude.... You need atleast 400 all res for inferno act 1 and lets not talk about act2.
I have 30k hp, 500+ all res, 5.5k armor and 10k dmg and i own act 1. Act 2 is a different story. Played with a monk friend of mine in act 2 and we were doing just fine, with our buffs combined ofcourse.
Anyway, the barb is not the worst class in the game and nor it ever will be and ever was. Its just that at the moment, it is the most gear dependant.
This is how inferno is supposed to be like. Sure its annoying when your noob DH friend can farm act 2-3 inferno and you are stuck act 1 even though you have 3x better gear than him, but that's why you did not see any nerfs on the barb. The other classes had the most broken skills at launch which allowed them to exploit inferno with shitty stats.
Keep farming act 1 inferno, you dont need alot of dmg 10k is enough. Hell, even 8k dmg is awesome. Get defensive passives. use frenzy, revenge, war cry with impunity rune, siesmic slam for keeping the champs off of you when needed, etc... This is how the game is supposed to play, not just go in inferno and tank everything and own. (even though i can pretty much do that now in act 1).
Edit: forgot to mention, spend 500-1000k on a good 1 hander and get a good shield with % to block, % to life and all res.
I love when people post random figures to try to assert their own opinions. I've seen a wide spectrum of builds, hp pools, resist amounts etc and act 1 inferno really isn't a great guage for how builds will do in inferno at all. Granted there are a few champion/rare affix spawns that can really fuck your day up but other than that act 1 inferno is a piece of cake. I've killed the butcher in under 1minute 20 seconds and im sure others have done it quicker. I also had at the time maybe 190 resists (without the warcry, I don't use it in act 1 at all).
Act 2 is when the builds need to be tweaked and you do need to start prioritizing resists and armor over hp pools and dmg output to some extent. While it might not be fun to go mostly passive defensive skills , wear a shield, and stack defensive attributes..it will allow you to survive. If you haven't noticed barbarians are actually fairing much better once they've got the gear than other classes are..after the hotfixes. Granted it does take shopping on the AH to get to that point, so most people unless they've managed to pool a lot of gold will have to spend some time farming act 1 to get the gear that is necessary.
Is it fun to have to get act 3/4 inferno gear to actually progess? no its not, but at this point outside of farming and getting lucky on affix drops thats the only alternative.
If you haven't noticed after reading some of the blue posts, people complaining BARBS are too good, and that revenge is OP.
And yet you post a measly random response that does not address or point out to anything that i said or claimed to be true. I simply shared my personal experience and you are basically saying that its bullshit.
You can't survive strong champion groups with 100 to all res, and thats not random numbers. All i was trying to say is that before people complain about the difficulty of Inferno (which is supposed to be difficult) they should get some serious gear and stats going on, and learn what abilities to use in what situation. It's all about timing.
And yet you post a measly random response that does not address or point out to anything that i said or claimed to be true. I simply shared my personal experience and you are basically saying that its bullshit.
You can't survive strong champion groups with 100 to all res, and thats not random numbers. All i was trying to say is that before people complain about the difficulty of Inferno (which is supposed to be difficult) they should get some serious gear and stats going on, and learn what abilities to use in what situation. It's all about timing.
59k hp... ok. 100 all res? LOL dude.... You need atleast 400 all res for inferno act 1 and lets not talk about act2.
oh....ok.
act 1 inferno is a joke, and I'll happily drop down to 50 resists and prove to you 400 isn't needed. nor is 100 for that matter.
There is no doubt, that Barb is the worst class in the game at the moment. This is not a whine thread, this is a Blizzard dropped the ball thread.
I'm seeing my DH, Wiz mates, with gear 1\3 as good as mine, RAPING everything in sight even when I'm moving around trying not to die (3 people in game).
This is ridicules I have no idea what I'm doing wrong. My gear is fine, I'm lacking resists a bit but I still have 59k hp, with 100 resists, and 6,4k armor, and 9.5k dps (without Rage), And even with Ignore Pain up I seem to take a horrible beating. I die in two or three melee hits, and not to even mention how fast I melt to ELITES. Regardless of affixes.
I've tried dozens of builds, none work.
At the moment I'm leveling a DH, lvl 31 already, because I'm sick of this situation. The hot fixes are nice but they don't straighten the line with Barbs.
What am I doing wrong?
Try bumping your resists up to around 500 with war cry up. You'll be amazed at how much easier the game is. Believe me, I thought that I couldn't possibly sacrifice dps and armor/hp to pick up resists without dying even more than I was already. But I did it on a leap of faith and now can solo all of Act 1 without any trouble at all. Have occasional bad blue pack combos like everyone else, but I no longer have to run away from every single pack.
I'm trying to get there. But finding decent items for decent price at AH is a bitch. Nothing below 200k is worth buying today.
And how do you manage to decide if to go Physical Resistance and Elemental Resistance? do we even need phys resist as Barbs due to our armor?
I personally just shoot for gear with +all resists, it's much more efficient
Anyone saying they are taking down Inferno with low resists is just trolling. Post a youtube video showing your stats right before you take on a champ/elite pack..
Barbs aren't the worst, they are just more gear dependent. My barb was getting rocked, but a few new pieces of gear and now mobs get rocked.
I mainly play DH and its a tad bit easier due to good kiting and not ever getting hit, so a lot of resists don't really matter as much, but if I get a vortex or fast pack, then I might have to die a few times to down them.. Now that is also my fault because I am trying to progress in areas where my gear is lacking. But hey, i like a challenge.
Even though it's the worst I still think it's the most fun and its my favorite hero. I have taken a break from my barb in Hell cause my computer can't handle it (ordering new one this weekend ). Point is I've been playing Witch Doctor and it's just not as fun as the Barbarian.
I don't mind dying over and over because I know when I finally beat Inferno I can say it was cause of skill and not cause my class is OP. Pending that I beat it before any type of major balance patch.
Reminds me of Hell in D2 where you had to get your resists up or you just get flat-lined.
Rather than cross-post it, I'll just link you to my post here for how to sort out armor vs resists: http://www.diablofans.com/topic/44000-how-should-i-gear-for-act2-inf/#entry891868 The tl;dr is that you want as much of both armor and resists as possible, but I go through the math of how to pick between the two when you need to.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
you need like 500-700 resists for inferno, at least from what everyone is saying and I can understand that being there myself.
Damn. I just checked and 221 is my lowest.
For Act I shoot for the 500 mark with Impunity. It isn't terribly hard to hit. You will also want to try to get over 30k HP if you can. With only 21K, you will find yourself dying to jailer, waller, or vortex affix's a lot just because your hp is low. Many mobs hit for 8-9k through 65% DR and resists.
Is resistance that great? I have terrible resistance and I can do inferno butcher runs pretty well.
Well, excluding buffs which change the balance like Tough as Nails, Warcry (with or without Impunity), etc. and the balance between them being out of whack, each point of resistance is exactly 10 times as good as a point of armor. So in other words, the difference between 100 resistance and 1000 resistance is the same as the difference between 1000 armor and 10,000 armor. Also, for Barbarians, the formula for total damage reduction as far as I can tell is 1 - 0.7*(1 - DR_from_armor)*(1 - DR_from_resistances), so I wouldn't neglect either of them personally.
EDIT: I said it was 1/10th as good, but that's backwards. It takes 10 points of armor to be as good as 1 point of resistances (disregarding other factors and if you already have ~10 times as much armor as resistance). As far as their respective contributions to damage reduction, I guess it's fairer to say that they are equally important stats.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Stack on resistance. Having 100 resistance is horrible. You would want to have 350-400 unbuff. If you look in the forums and find (how should I level my barb in inferno) something that, you'll see a formula that will help. Im sword and board because I cant find another weapon better than mine unless I drop 1M+ for a minor upgrade.
So, play like a Barbarian = charge in and blast everyhing like powerhouse w/o any punity ?
Inferno is hard and is hard for everyone not just you. Just because you play barbarian you shouldn't have any privilage of being a bad player. And you, face enemies on melee like a boss is being a bad player.
Play smart, farm gear, you cna do it. There are people on my fl farming Act II and Act III on Inferno this exect moment.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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But it isn't. That's the point people are trying to make.
I love when people post random figures to try to assert their own opinions. I've seen a wide spectrum of builds, hp pools, resist amounts etc and act 1 inferno really isn't a great guage for how builds will do in inferno at all. Granted there are a few champion/rare affix spawns that can really fuck your day up but other than that act 1 inferno is a piece of cake. I've killed the butcher in under 1minute 20 seconds and im sure others have done it quicker. I also had at the time maybe 190 resists (without the warcry, I don't use it in act 1 at all).
Act 2 is when the builds need to be tweaked and you do need to start prioritizing resists and armor over hp pools and dmg output to some extent. While it might not be fun to go mostly passive defensive skills , wear a shield, and stack defensive attributes..it will allow you to survive. If you haven't noticed barbarians are actually fairing much better once they've got the gear than other classes are..after the hotfixes. Granted it does take shopping on the AH to get to that point, so most people unless they've managed to pool a lot of gold will have to spend some time farming act 1 to get the gear that is necessary.
Is it fun to have to get act 3/4 inferno gear to actually progess? no its not, but at this point outside of farming and getting lucky on affix drops thats the only alternative.
If you haven't noticed after reading some of the blue posts, people complaining BARBS are too good, and that revenge is OP.
Example being a wizard using hydras, rapid fire spells, and being mobile to handle rare/champs. So this is the main reason you are seeing these classes able to mange inferno. Lets say blizzard did reduce the damage coming to melee or increased barbs defensive. Wouldn't that make the content less difficult in general. The way to make content difficult is for the mobs you are fighting kill you quickly due to low gear. So doing anything to change that would conteract everything we have complained about for content in D3 to be difficult. People seem to have lost the idea that gear is needed to do the top level of content and that is definitely true for barb, which are very gear dependant. With the content being almost sololey being handled only by sword/board barbs just shows the measures needed to even attempt to survive without seriously good gear. What this does, and is the reason I like the difficulty, is that when you do finish off inferno, there is a great sense of acheivement and bragging rights! Thats the point of the game in my view, to show others how good/geared you are and being able to show it off to people. If I were to look at a barb with like all Immortal Kings with a Warmonger that has over 1k dps, then that dudes decked out and has an appeal of being a seriosly good player. That or a rich one :P.
I would say for me at least to handle Inferno Act 2 and beyond a lot better than something along the lines of a Immortal King set would do the trick. Minus the weapon because you can find a whole lot better. We need to mange our stats/skills in order to handle inferno. Maybe sometimes you need to sacrifice your NV buff in order to switch specs to handle a certain pack, but thats just the game right now til you get more gear.
The needs for Act 2 (Inferno) and above:
And yet you post a measly random response that does not address or point out to anything that i said or claimed to be true. I simply shared my personal experience and you are basically saying that its bullshit.
You can't survive strong champion groups with 100 to all res, and thats not random numbers. All i was trying to say is that before people complain about the difficulty of Inferno (which is supposed to be difficult) they should get some serious gear and stats going on, and learn what abilities to use in what situation. It's all about timing.
oh....ok.
act 1 inferno is a joke, and I'll happily drop down to 50 resists and prove to you 400 isn't needed. nor is 100 for that matter.
I personally just shoot for gear with +all resists, it's much more efficient
Barbs aren't the worst, they are just more gear dependent. My barb was getting rocked, but a few new pieces of gear and now mobs get rocked.
I mainly play DH and its a tad bit easier due to good kiting and not ever getting hit, so a lot of resists don't really matter as much, but if I get a vortex or fast pack, then I might have to die a few times to down them.. Now that is also my fault because I am trying to progress in areas where my gear is lacking. But hey, i like a challenge.
My barb is at ~21k hp, 10k dmg, 100+ res all (30%+), and 6k armor.
What should I change? Health? More resists?
Because as it stands, I walk into Inferno and get destroyed by just the big zombies at the beginning (after the opening gate). Feel free to laugh.
you need like 500-700 resists for inferno, at least from what everyone is saying and I can understand that being there myself.
Damn. I just checked and 221 is my lowest.
I don't mind dying over and over because I know when I finally beat Inferno I can say it was cause of skill and not cause my class is OP. Pending that I beat it before any type of major balance patch.
Reminds me of Hell in D2 where you had to get your resists up or you just get flat-lined.
Rather than cross-post it, I'll just link you to my post here for how to sort out armor vs resists: http://www.diablofans.com/topic/44000-how-should-i-gear-for-act2-inf/#entry891868 The tl;dr is that you want as much of both armor and resists as possible, but I go through the math of how to pick between the two when you need to.
For Act I shoot for the 500 mark with Impunity. It isn't terribly hard to hit. You will also want to try to get over 30k HP if you can. With only 21K, you will find yourself dying to jailer, waller, or vortex affix's a lot just because your hp is low. Many mobs hit for 8-9k through 65% DR and resists.
Well, excluding buffs which change the balance like Tough as Nails, Warcry (with or without Impunity), etc. and the balance between them being out of whack, each point of resistance is exactly 10 times as good as a point of armor. So in other words, the difference between 100 resistance and 1000 resistance is the same as the difference between 1000 armor and 10,000 armor. Also, for Barbarians, the formula for total damage reduction as far as I can tell is 1 - 0.7*(1 - DR_from_armor)*(1 - DR_from_resistances), so I wouldn't neglect either of them personally.
EDIT: I said it was 1/10th as good, but that's backwards. It takes 10 points of armor to be as good as 1 point of resistances (disregarding other factors and if you already have ~10 times as much armor as resistance). As far as their respective contributions to damage reduction, I guess it's fairer to say that they are equally important stats.
Inferno is hard and is hard for everyone not just you. Just because you play barbarian you shouldn't have any privilage of being a bad player. And you, face enemies on melee like a boss is being a bad player.
Play smart, farm gear, you cna do it. There are people on my fl farming Act II and Act III on Inferno this exect moment.