Chose this ability because cleave is awesome and getting bonus fury for hitting multiple targets will be very useful.
Uses: generating fury, synergizes with Ground Stomp (clumping them up means you can hit more targets)
Seismic slam: Shattered Ground
Easily my favorite Barbarian ability, picked shattered ground for more damage and knockback. I was torn between the extra damage rune and the 15 fury cost rune.
Uses: fury dump, synergizes with Ground Stomp (allows you to hit more) and the knockback allows you to get enemies off you if they are dangerous/explosive.
Ground Stomp: Wrenching Smash
The stun will be incredibly useful. Picked the rune to group enemies up easier for cleave/seismic slam/earthquake. Potentially allows you to pull enemies away from squishy allies.
Uses: stunning strong enemies, grouping spread out enemies up for AOE.
Ignore Pain: Ignorance is Bliss
Defensive cooldown. Runed for 20% lifesteal (I still can't believe that's a rune).
Uses: Pop when hp gets low, then spam Seismic slam or Earthquake to take advantage of the lifesteal.
I would imagine you can get a TON of health back if you popped earthquake and this at the same time.
20% lifesteal for 5 seconds every 30 seconds (not to mention the 65% dmg reduction).
Revenge: Vengeance is Mine
Since you are most likely to be surrounded a lot, revenge should come in handy, Runed for lifesteal/fury generation. This may seem counter-intuitive since ground stomp will be stunning enemies, but I'm sure you will be getting hit plenty to activate this a lot (and ranged enemies will still be hitting you anyways).
and finally...
Earthquake: The Mountain's Call
Used for taking out strong enemies and in conjuction with Ignore Pain for massive lifesteal. Picked the fury cost/cooldown reduction rune so that it can be used with ignore pain more often, and without a fury cost you don't need to worry about saving enough fury to be able to use it in a pinch for HP (also I wouldn't want to interfere with my seismic slam spam). Also, seismic slam can be used to throw enemies back into the AOE if they escape it.
Passives:
Bloodthirst for more lifesteal (WHY NOT?!) Tough as nails and Nerves of Steel for more armor (taking less damage means the HP you get back from lifesteal is worth more).
Cons to this build:
You have no mobility abilities. Forcing you to rely solely on proper cooldown usage for survival.
No shouts for buffs. Kind of a party pooper. Which is the reason I picked the two armor passives to make up for the lack of buffs. Hopefully the Barbarian could make up for his lack of party buffs by keeping enemies away from allies.
Possibly low dps, although one of the two armor passives could be switched out for a dps passive if the survivability is not needed.
Probably crappy against a single target (how often are you fighting one guy anyways?)
Thoughts?
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http://us.battle.net...YRVT!dVb!ZZZbab
Focuses on lifesteal/AOE/survivability.
Abilities:
Cleave: Reaping Sweep
Chose this ability because cleave is awesome and getting bonus fury for hitting multiple targets will be very useful.
Uses: generating fury, synergizes with Ground Stomp (clumping them up means you can hit more targets)
Seismic slam: Shattered Ground
Easily my favorite Barbarian ability, picked shattered ground for more damage and knockback. I was torn between the extra damage rune and the 15 fury cost rune.
Uses: fury dump, synergizes with Ground Stomp (allows you to hit more) and the knockback allows you to get enemies off you if they are dangerous/explosive.
Ground Stomp: Wrenching Smash
The stun will be incredibly useful. Picked the rune to group enemies up easier for cleave/seismic slam/earthquake. Potentially allows you to pull enemies away from squishy allies.
Uses: stunning strong enemies, grouping spread out enemies up for AOE.
Ignore Pain: Ignorance is Bliss
Defensive cooldown. Runed for 20% lifesteal (I still can't believe that's a rune).
Uses: Pop when hp gets low, then spam Seismic slam or Earthquake to take advantage of the lifesteal.
I would imagine you can get a TON of health back if you popped earthquake and this at the same time.
20% lifesteal for 5 seconds every 30 seconds (not to mention the 65% dmg reduction).
Revenge: Vengeance is Mine
Since you are most likely to be surrounded a lot, revenge should come in handy, Runed for lifesteal/fury generation. This may seem counter-intuitive since ground stomp will be stunning enemies, but I'm sure you will be getting hit plenty to activate this a lot (and ranged enemies will still be hitting you anyways).
and finally...
Earthquake: The Mountain's Call
Used for taking out strong enemies and in conjuction with Ignore Pain for massive lifesteal. Picked the fury cost/cooldown reduction rune so that it can be used with ignore pain more often, and without a fury cost you don't need to worry about saving enough fury to be able to use it in a pinch for HP (also I wouldn't want to interfere with my seismic slam spam). Also, seismic slam can be used to throw enemies back into the AOE if they escape it.
Passives:
Bloodthirst for more lifesteal (WHY NOT?!)
Tough as nails and Nerves of Steel for more armor (taking less damage means the HP you get back from lifesteal is worth more).
Cons to this build:
You have no mobility abilities. Forcing you to rely solely on proper cooldown usage for survival.
No shouts for buffs. Kind of a party pooper. Which is the reason I picked the two armor passives to make up for the lack of buffs. Hopefully the Barbarian could make up for his lack of party buffs by keeping enemies away from allies.
Possibly low dps, although one of the two armor passives could be switched out for a dps passive if the survivability is not needed.
Probably crappy against a single target (how often are you fighting one guy anyways?)
Thoughts?