I haven't played in the beta and I was wondering if you really need movement skills. With ground stomp I can bring in monsters from 24 yards and was hoping that could make up for it. Plus ground stomp stuns for 4 seconds which should allow me to get away if I'm in trouble.
Also, I'm debating if it would be better to switch out Boon of Bul-Kathos for Brawler. Would love some feedback/suggestions,thanks.
I am not a big fan of Earthquake, such a big cooldown, and the affect is very situational. I figure you'll be waiting to gather too many enemies in one spot, and hardly cast it cause you will never know when you can clump X amount.
- Ground Stomp doesn't stack with revenge... You either want to diasable monster ot wanna them to trigger revenge.
- Seismic Slam doesn't stack with anything melee imo, why would you want them to be knocked back if they stay perfectly grouped for you aoe skills?
Cba going on... Overall these are bad combinations of skills imo... Except for WarCry and Battle Rage, these are good in almost any build
PS Earthquake is a great spell. Even with 75-105-120CD. Since the main deal is rare/unique packs and bosses. You will kill easy everything between those encounters, but that one gives you nice boost when you meet phatties.
Though that statement based on idea that there will be any common monsters in Inferno... We can't be sure for now.
UPD Also i have to add that there are many factors builds depend on.
No need to mention lvl, most theorycrafting will be on 60. So there you have to at least consider your gear and what are you going to do. Like if you just hit 60 and farming Hell to get some items, or you are stocked enough to start Inferno playthrough, etc. Also do you like you build to be oriented for solo playing, public groups, certain matchup or to be universal. And there is more to consider... So it's hard to estimate the build taken out of context.
well the only spender I have in that build is battle rage and I can make that fury up with a shout, so fury should always be capped or brought to cap quickly with a shout/leap/ground stomp. Unless fury degenerates faster than I think.
good points Bidmal. I was thinking that the stun and push back could be used for "oh shit" situations for when I'm overwhelmed. Earth quake is one of the skills that I'll have to wait for at launch. With the passive and it runed you can use it for free once a minute which makes it very situational, but if it is that powerful than it would be worth it.