I say mine, but actually i had some tips and advise from others over at the official blizzard forum which gave me some ideas what would work best for a barbarian tank build, and this is what i came up with....
the reason i chose jump over stomp, is because of mobility. The previous build seriously lacked that. There is no way to escape, or move around fast enough to quickly grab enemies away from your team mates.
Also i noticed that the jump modifier has a larger range for grouping monsters to you, also having 2 second shorter cooldown, with the same damage output and same fury generation.
I do have a question though. is it possible to jump and land in the same spot your already standing at ? Because sometimes i don't want to jump away. I just want to jump where i'm already standing so the monsters don't move all over the place.
Rawries since you got beta could you confirm this for me please.
PS: i still think the stomp effect will look cooler, but practically the jump seems more superior in terms of mobility, and able to group monsters from a wider radius.
so this is the summary of my new build
abilities with no cooldown
Cleave (bound to left click) generates 5 fury per attack.
Threatening shout requires 20 fury for each cast.
Whirlwind requires 16 fury PER SECOND to cast.
Revenge (this is more of a passive that procs when your attacked)
abilities with cooldowns
Warcry 30 seconds generates 30 fury
Leap 10 seconds generates 15 fury
So i start off by doing the following in this order.
1. Buff up using warcry (always recast this every 30 seconds from the initial time you use it to keep generating fury. I'll bind this to number 2 on keyboard)
2. Leap to where the enemy is. have to make sure it hits the enemy for me to generate fury. if you leap but don't land on anyone, you don't get fury. Also this helps with doing some damage although this won't be my main damage (anyway keep leaping onto enemy every 10 seconds from initial cast. This will be bound to my right click)
3. Use threatening shout. Because once you've reached the enemy, you need to immediately taunt them using this so they stick to you and not run to your team mates. There is no cooldown but recasting many so soon adds up. So i will use this sparingly when necessary. (but of course i will have to ALWAYS recast this every 6 seconds minimum, because that is how long the taunt effect lasts. I'll bind this to number 1 on keyboard)
4. when my fury orb is like 70-80% full, i will start dumping fury on Whirlwind which costs 16 fury per second to use. This is my main damage output and where i will be dumping all my excess fury on. I will however make sure not to over spend fury, by keeping at least 20 fury available for my taunts. So the trick is not to use up fury just as soon as you get it. You need to stock it up to almost full, before you start dumping it on whirlwind, but even then save enough for the taunts just in case.
5. Revenge doesn't have a specific order because it's a passive. So during the whole process of tanking the mobs, it will proc and also deal damage to enemies as well as heal me :} it's pretty awesome.
So ...
2, right click, 1, left click repeatedly on enemies, 1, right click, 2, 1, right click, 1, 2, right click, 1, right click, 1,2
To this