That barb build brings nothing to his team. You have neither War Cry nor Threatening Shout, and for a team build I think War Cry is more or less a must. You don't have Battle Rage either, which I think would be far more usefull than WotB for this build. Why not get +100% damage all the time, instead of +45% damage (and IAS/dodge etc) for only 12% of the time? I'm also not sure how much use you will have of Marathon, since it's a huge fury sink which could better be used to deal damage. But it's an interesting idea.
Switching out Marathon for War Cry gives you the following: +100% armor and +50% life (with a maxed out alabaster rune) with massive life regeneration, all of which is also given to your team mates (including WD summons). Plus it gives you 30 fury instead of costing you 20, meaning more hammers. This seems a lot more usefull than being able to run around fast.
I can't realy comment on the WD since I haven't read up on his skills, but for the monk I'm thinking that a build for inferno it might be better with a more defensive mantra (Evasion or Healing).
The whole point of this warrior build is not to be supportive at all, it is to maximize damage output. By maximizing damage output, I maximize also bloothirsty ability which will heal furthermore. Sprints purpose is to be able to launch every possible attacks. There is no point being strong and have fast attacks if you can only launch half of them.
About Wotb and Battle rage, i was a bit horn appart between the 2.
- WotB (12% of the time):
45% attack speed
10% critical bonus
20% dodge
20% movement
Runestone choices: Crimson or Golden
-Battle rage (100% of the time):
45% attack damage
4% critical bonus
Runestone choices: Crimson
"Battle rage" seems to be a better choice long term because you have it barely always on. On the other hand, there is another way to configure "WotB" so that it seems to solve the 2 main problems; the duration and rage cost. Do you think it is feasable to use golden runestone with WotB to generate enough rage to remedy for both problems?
Here is my idea: Go golden instead of crimson for WotB. Now, with every 12 rage generated while under the effect of "WotB", you gain 1sec to WotB. The best way to generate fury imo is to use frenzy while dual-wielding mighty weapons with weapons master. Dual-wielding mighty weapons give a 1 fury per hit (2 fury every attack with dual-wield). With 1h weapons, you can go up to 1.5 attack/sec and with a 120% bonus to attack speed (from frenzy fully stacked and WotB), this means approximately 3 attack/sec.
Calculating:
Fury from Weapons master: 6 fury/sec
Fury from Ancient spear: 2.9 fury/sec
Fury from Frenzy: 9 fury/sec
Total fury: 18fury/sec (of course this is theorycraft and stuns comming in will lower this a bit)
It seems like you could go on an eternal rampage given those numbers if you can keep launching all attacks. To launch all attacks, you must keep pace with your ennemy and this is the whole purpose of sprint boosted to 80% increased movement speed. This being said, i can't say if you agree with the idea but i think i could try to play it like this:
Battling order
1. Use Ancient spear (29 fury generated and ennemy is slowed for x secs)
2. Use Frenzy (fully stack frenzy bonus)
- When you can't keep up anymore, use sprint
- Use "Overpower" whenever possible
3. Keep boosting fury up to full power (should take between 5-10sec depending)
4. Use "Wrath of the Berserker"
- Use "Overpower" followed by "Hammer of the ancients" whenever possible
If there are configurable macros like in Wow, after reaching 100 fury again, you could use a weapon swaping macro to alternate between fury generation (dual-wield, mighty weapons) and damage output (2H, Other weapon type).
Wd and monk builds aready have what is needed as supportive means, (maximum attack damage increase, crowd control and supportive healing). This is why i did not wanna take War cry in. Sprint seems for me as something which would eventually pay out because you will basically be able to catch up anytime on the ennemy. It complements WotB well because there is no point having good stats if you cannot deal all attacks because your opponent is constantly running away and kitting you all the time you are under Wotb. On the other hand, is was thorned between taking Battle rage ot Wotb since it seems to be a fury issue.
Madviking, I'm quite sure he meant for team death match and not inferno. : )
Ah, OK. Then forget what I said
Btw if you want maximum fury generation as a barb (for example to keep your WotB up), you want a high crit % and Battle Rage golden. Nothing will beat that for fury generation.
This is not the type of answer which can satisfies me. Show me a build and make the calculations. From my point of view, i don't see how i can replace any skills with battle rage apart from WotB. Then, increasing so much fury would not make any sense and i would rather choose another weapon type from "Weapons master".
To maximize fury generation as barb, you need 4 skills. Hammer of the ancients, overpower, battle rage and wrath of the berserker and if possible, revenge with alabaster. I'm not saying you should go this but it is what MadViking was refering to with maximizing fury generation for WotB.
I have to agree with MadViking. In theory, if I had to choose between battle rage for the whole team or wrath of the berserker. I would go with battle rage since it will be active all the time rather than just 15 seconds of the battle. Will I do that during release? No. : )
I just proved to you guys that maintaining fury with this build did'nt seemed to be a problem given i take "Weapons master" and wield mighty weapons to go for a 2 fury per attack bonus. My total fury regen per sec would be around 15 which can hopefully give WotB more than a 15 sec boost. In fact, if i can maintain 10 fury per attack, this would mean that i could keep Wotb on for like 30-45 secs which would not be totally bad. We are not talking about 15 secs anymore.
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http://us.battle.net/d3/en/calculator/barbarian#fRZhjP!Yab!ZbZZZZ
Monk- Supportive and damage-wise monk.
http://us.battle.net/d3/en/calculator/monk#jXecRd!dfV!ZcaZZa
WD- Fetish voodoo crowd controling wd.
http://us.battle.net/d3/en/calculator/witch-doctor#ePUcdQ!UWf!cZYcaZ
The whole point of this warrior build is not to be supportive at all, it is to maximize damage output. By maximizing damage output, I maximize also bloothirsty ability which will heal furthermore. Sprints purpose is to be able to launch every possible attacks. There is no point being strong and have fast attacks if you can only launch half of them.
About Wotb and Battle rage, i was a bit horn appart between the 2.
- WotB (12% of the time):
45% attack speed
10% critical bonus
20% dodge
20% movement
Runestone choices: Crimson or Golden
-Battle rage (100% of the time):
45% attack damage
4% critical bonus
Runestone choices: Crimson
"Battle rage" seems to be a better choice long term because you have it barely always on. On the other hand, there is another way to configure "WotB" so that it seems to solve the 2 main problems; the duration and rage cost. Do you think it is feasable to use golden runestone with WotB to generate enough rage to remedy for both problems?
Here is my idea: Go golden instead of crimson for WotB. Now, with every 12 rage generated while under the effect of "WotB", you gain 1sec to WotB. The best way to generate fury imo is to use frenzy while dual-wielding mighty weapons with weapons master. Dual-wielding mighty weapons give a 1 fury per hit (2 fury every attack with dual-wield). With 1h weapons, you can go up to 1.5 attack/sec and with a 120% bonus to attack speed (from frenzy fully stacked and WotB), this means approximately 3 attack/sec.
Calculating:
Fury from Weapons master: 6 fury/sec
Fury from Ancient spear: 2.9 fury/sec
Fury from Frenzy: 9 fury/sec
Total fury: 18fury/sec (of course this is theorycraft and stuns comming in will lower this a bit)
It seems like you could go on an eternal rampage given those numbers if you can keep launching all attacks. To launch all attacks, you must keep pace with your ennemy and this is the whole purpose of sprint boosted to 80% increased movement speed. This being said, i can't say if you agree with the idea but i think i could try to play it like this:
Battling order
1. Use Ancient spear (29 fury generated and ennemy is slowed for x secs)
2. Use Frenzy (fully stack frenzy bonus)
- When you can't keep up anymore, use sprint
- Use "Overpower" whenever possible
3. Keep boosting fury up to full power (should take between 5-10sec depending)
4. Use "Wrath of the Berserker"
- Use "Overpower" followed by "Hammer of the ancients" whenever possible
If there are configurable macros like in Wow, after reaching 100 fury again, you could use a weapon swaping macro to alternate between fury generation (dual-wield, mighty weapons) and damage output (2H, Other weapon type).
Wd and monk builds aready have what is needed as supportive means, (maximum attack damage increase, crowd control and supportive healing). This is why i did not wanna take War cry in. Sprint seems for me as something which would eventually pay out because you will basically be able to catch up anytime on the ennemy. It complements WotB well because there is no point having good stats if you cannot deal all attacks because your opponent is constantly running away and kitting you all the time you are under Wotb. On the other hand, is was thorned between taking Battle rage ot Wotb since it seems to be a fury issue.
This is not the type of answer which can satisfies me. Show me a build and make the calculations. From my point of view, i don't see how i can replace any skills with battle rage apart from WotB. Then, increasing so much fury would not make any sense and i would rather choose another weapon type from "Weapons master".
I just proved to you guys that maintaining fury with this build did'nt seemed to be a problem given i take "Weapons master" and wield mighty weapons to go for a 2 fury per attack bonus. My total fury regen per sec would be around 15 which can hopefully give WotB more than a 15 sec boost. In fact, if i can maintain 10 fury per attack, this would mean that i could keep Wotb on for like 30-45 secs which would not be totally bad. We are not talking about 15 secs anymore.