I haven't seen this posted anywhere else, but there are several Barb runes that cause enemies to explode (or similar effects) when they're killed or crit. I'm wondering how viable a build that utilizes these effects would be:
I haven't filled out the remaining 2 skills or passives, but those skills are the basis of the build. I think personally I'd opt for one of the two reactive skills (Overpower, Revenge) and War Cry to round out the actives...what do you all think?
I wonder if the explosions between Wrath of the Beserker stack with the other skills. But for instance Rend and Cleave are just redundant.
Seems like an interesting concept but I feel like one skill with an exploding element is more than enough. I think what I'm asking is, what edge does having more than one exploding on kill spell give you that only one Alabaster Cleave doesn't?
And killing bosses for instance may be more difficult than a more well-balanced build.
I wonder if the explosions between Wrath of the Beserker stack with the other skills. But for instance Rend and Cleave are just redundant.
Seems like an interesting concept but I feel like one skill with an exploding element is more than enough. I think what I'm asking is, what edge does having more than one exploding on kill spell give you that only one Alabaster Cleave doesn't?
And killing bosses for instance may be more difficult than a more well-balanced build.
I would assume the WotB and Cleave explosions would stack or, more specifically, I assume that they would both be able to trigger simultaneously from killing the same monster (so technically there are two explosions, one for 150% and one for 450% that hit at the same time, not just one explosion for 600%). But that's purely speculation.
The "edge" of having multiple exploder skills rests on that assumption as well. And I'm not sure why you think that Rend and Cleave are redundant, since Rend does AoE damage over time (which spreads and becomes more powerful on kill with the rune) and Cleave does up front AoE damage, plus the explode on kill. You can be Cleaving away while Rend ticks, so they work quite well together IMO.
Bosses would definitely not be this build's strong point for sure, but that's OK. It's a "concept build."
One thing i would say about this, or it makes me think of, the death knight in wow, i know its not the same, but like a bleeding ( dots ) that jumps to other target.
I am not saying that diablo is like wow, i dont agree with that, but that build makes me thing or Blood boil of the dk
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Vingor#1871
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http://us.battle.net/d3/en/calculator/barbarian#cVYP!!aaaa
I haven't filled out the remaining 2 skills or passives, but those skills are the basis of the build. I think personally I'd opt for one of the two reactive skills (Overpower, Revenge) and War Cry to round out the actives...what do you all think?
Seems like an interesting concept but I feel like one skill with an exploding element is more than enough. I think what I'm asking is, what edge does having more than one exploding on kill spell give you that only one Alabaster Cleave doesn't?
And killing bosses for instance may be more difficult than a more well-balanced build.
It would suit a Leeroy Jenkins moment in any case
I would assume the WotB and Cleave explosions would stack or, more specifically, I assume that they would both be able to trigger simultaneously from killing the same monster (so technically there are two explosions, one for 150% and one for 450% that hit at the same time, not just one explosion for 600%). But that's purely speculation.
The "edge" of having multiple exploder skills rests on that assumption as well. And I'm not sure why you think that Rend and Cleave are redundant, since Rend does AoE damage over time (which spreads and becomes more powerful on kill with the rune) and Cleave does up front AoE damage, plus the explode on kill. You can be Cleaving away while Rend ticks, so they work quite well together IMO.
Bosses would definitely not be this build's strong point for sure, but that's OK. It's a "concept build."
One thing i would say about this, or it makes me think of, the death knight in wow, i know its not the same, but like a bleeding ( dots ) that jumps to other target.
I am not saying that diablo is like wow, i dont agree with that, but that build makes me thing or Blood boil of the dk