above is a link to a Weapon Throw Barbarian with the idea of doing ranged AoE damage and not getting hit while The Ancients soak up most of the damage and do respectable damage (I think?) themselves. Should be quite fun if it works. Definitely a different way to play barb than most builds I've seen!
Here's the reasoning for the skills:
War Cry (Alabaster: Increases max Life by 50% and regenerates X life per second).
To help The Ancients survive for the full duration.
Weapon Throw (Indigo: Hit up to 8 targets within 20 yards of each other)
To do AoE damage with my main attack (Ranged cleave yo)
Call of the Ancients (Golden: Increases duration to 85 seconds)
To make them permanent.
Leap Attack (Crimson: Shockwaves burst at the destination that knock away enemies 45 yards)
To escape sticky situations if they arise and be able to land wherever you want safely and keep on throwing.
Battle Rage (Alabaster: Crits cause explosions of blood for 55% weapon damage to nearby enemies)
Don't know about this one. Thought more damage might be needed so more AoE damage is always good. Maybe Marauder's Rage (Crimson) for 100% damage increase might be better?
Earthquake (Crimson: Secondary tremors knock enemies back and inflict 260% weapon damage)
When shit gets real bad and leap attack is on CD and of course pretty good damage.
Passives:
Ruthless: 5% crit and 50% increases crit dmg: to complement Battle Rage rune effect.
Boon of Bul-Kathos: to make Ancients permanent.
No Escape: To increase Weapon Throw damage and have more Fury!
Regarding lack of Fury as Tonikor posted, here is my reasoning:
No Escape passive gives 20 Fury per kill and with AoE everywhere I was hoping that would keep my Fury level steady. Keep in mind that 3 of 4 spenders are on big cooldowns (30 sec, 90 sec and 120 sec), Weapon Throw costs 20 Fury but every kill with it refunds 20. Leap Attack and War Cry generate 75 fury per 30 seconds.
Sure, possibly it won't be enough to be able to use Earthquake when needed, because Ancient being up all the time and using Weapon Throw is more important, but if that's the case I can always replace Earthqake with maybe Furious Charge (Golden?)
You wont have fury to do anything with that son, you need more fury generators.
Hi Tonikor,
No Escape passive gives 20 Fury per kill and with AoE everywhere I was hoping that would keep my Fury level steady. You're probably right it's going to be a bit too little fury generated but keep in mind that 3 of 4 spenders are on big cooldowns (30 sec, 90 sec and 120 sec), Weapon Throw costs 20 Fury but every kill with it refunds 20. Leap Attack and War Cry generate 75 fury per 30 seconds.
I think this might work pretty well. I can definitely see the importance of having high damage output on weapon throw to get that 20 fury returned from the No Escape passive - with the Crimson rune in Wrath of the Berserker and Battle Cry you'll hopefully have enough damage to get this bonus decent amount of the time.
Golden rune in battle cry gives you a good fury boost when you need it which can be supplemented by using Ancient spear every 10 seconds - and with the Alabaster rune this can be used to push enemies away from you as well (good for when bosses or tougher/faster enemies getting too close).
Golden rune in Call of the Ancients also means you'll have some decent support /decoy targets up most of the time, especially in conjunction with Boon of Bul-Kathos.
I also like that this is more of a "pure" thrower build, 100% utlising the throws themselves for damage output.
Still not entirely sure if this will work well as it still seems those 75 fury skills are going to kill your fury... perhaps a golden rune in Ancient spear might be needed, however the knockback from alabaster seems like a pretty necessary utility for a thrower since you'll be focusing on offense almost exclusively so might be a bit of a glass cannon....
edit: perhaps The crimson rune in weapon throw (increases damage to 462% wd) might be needed as I can see that 1 hitting stuff pretty effectively, meaning most of your weapon throws will be fury-free...
Hmmmm actually think I might take Unforgiving over the reduced cooldown from Boon of Bul Kathos... I do think this build is sooooo reliant on weapon throw you don't really wanna get stuck without fury
thanks so much for the replies, they are very welcome.
I was doing some thinking in my free time and have noticed how I can improve the buid I posted before.
Regarding Battle Rage, I think a Golden Rune would be the best choice (Generates 7 Fury per critical hit) with the same Indigo Runed Weapon Throw (Hit up to 8 targets), and here comes the important part, IF the weapon throw ricochets can crit. With 4% crit from Battle rage and 5% from Ruthless I would need only 3% from my stat sheet to give me 12%, which would mean every weapon throw (in theory) would generate 7 Fury! This should solve some Fury problems, right?
I have decided to take away Leap Attack from the equation and am now unsure of whether to take Ground Stomp (lots of good rune options here! Fury boost on Golden (if Fury is an issue with the build), Obsidian for keeping at range or Alabaster to kite them after stun wears off) or Furious Charge (Golden: generates 7 Fury for every target hit).
I really want to keep this build ranged to the max, so I don't want to use any melee abilities, but feel free to if you feel a build similar to this one might be fun!
@ jubov:
that would be an option, I had already thought of that, thanks for the input! Regarding bosses, I don't know how that'll work. We don't have a clue how strong the Ancients are and if fights are relatively similar in mechanics to the skeleton king one where adds spawn, which would be a tremendously good thing for this build.
@ Ashlan:
thanks so much for spotting that, I totally misread!!!
@ EvilStarShip:
thanks for the nice thought out post!
Regarding Battle Cry: My idea behind the build was to be a glass cannony barb which relies on the Ancients to work as strong permanent pets, so I want them to survive the full duration of the effect (85 seconds) and the Max life gain and regen really help out with that. I like the Ancient Spear suggestion and would switch it with Earthquake if Fury would still be an issue!
I think with a thrower build you really should use ancient spear - the cooldown reset from No Escape shouldn't be overlooked.
If you exclusively* use it as a finishing move you'll never have a cooldown - meaning you can use it almost as much has you want which makes it a really effective rage generator for weapon throw - the bonus damage on Ancient Spear with alabaster rune really reinforces this.
Both ground stomp and earthquake require you to get pretty close for them to be effective - I think you're asking for trouble - although I could totally see Earthquake being a viable situational "escape" move to use if you get surrounded. You do however miss out on a really nice damage & crit bonus from Wrath of the Berserker. Also to me using those moves doesn't feel like a "pure" thrower build but that's just me (I like the idea of a wrath of ther berserker'ed up dude throwing axes like a maniac)
*can still be used situationally for knockback as an added utility bonus
Leap attack is used to escape when enemies get too close, also deals a big aoe to them, and to boot generates additional rage! Have to say I think this beats earthquake/ground stomp as an escape move due to the rage gen and instant distance you build on them whereas those knockback moves tend to scatter enemies which might not be as good for positioning yourself safely
Somewhat similiar to your builds except lacking Call Of The Ancients.
May swap the rune in Bash, but as it is now it prly looks cooler and gives it a much needed aoe effect.
Unforgiving as a passive skill seems very good for a throwing barb. You will have fury left-overs after each battle (20 fury after each kill) and opening the next battle with a few throws will be important. Also helping out with fury generation aswell.
EDIT: This build is ment for a very high usage of Weapon Throw, as yours seem to be a hybrid between Weapon Throw and taking advantage of the Boon of Bul-Kathos passive, which all skills affected are of high fury cost.
The build is pretty self explanatory. Keep your enemies away from you at all times with the use of ancient spear, and ground stomp, and dish out the most dps with your weapon throw, call of the ancients, and battle rage combination. There shouldn't be any problems generating fury with the passives skills I've selected. I've also given this barbarian the survivability skills it needs to handle inferno.
I believe it's a solid build, though I'm not saying it is the best build for dishing out dps. But it's my take on a "weapon throw barb" for optimal dps and survival.
Can No Escape proc multiple times per attack?
Can Battle Rage Golden proc multiple times per attack?
I think the answer to the first one is no, but I'm not sure. I'm almost positive the answer to the second one is no. If Battle Rage Golden procs on a per attack basis, there would be some insane builds that would allow you to completely ignore fury generators.
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revised build here: http://us.battle.net/d3/en/calculator/barbarian#gWQeYi!bTV!aYbbbZ. We came to the conclusion that fury would most likely be an issue. =)
Hi all,
above is a link to a Weapon Throw Barbarian with the idea of doing ranged AoE damage and not getting hit while The Ancients soak up most of the damage and do respectable damage (I think?) themselves. Should be quite fun if it works. Definitely a different way to play barb than most builds I've seen!
Here's the reasoning for the skills:
War Cry (Alabaster: Increases max Life by 50% and regenerates X life per second).
To help The Ancients survive for the full duration.
Weapon Throw (Indigo: Hit up to 8 targets within 20 yards of each other)
To do AoE damage with my main attack (Ranged cleave yo)
Call of the Ancients (Golden: Increases duration to 85 seconds)
To make them permanent.
Leap Attack (Crimson: Shockwaves burst at the destination that knock away enemies 45 yards)
To escape sticky situations if they arise and be able to land wherever you want safely and keep on throwing.
Battle Rage (Alabaster: Crits cause explosions of blood for 55% weapon damage to nearby enemies)
Don't know about this one. Thought more damage might be needed so more AoE damage is always good. Maybe Marauder's Rage (Crimson) for 100% damage increase might be better?
Earthquake (Crimson: Secondary tremors knock enemies back and inflict 260% weapon damage)
When shit gets real bad and leap attack is on CD and of course pretty good damage.
Passives:
Ruthless: 5% crit and 50% increases crit dmg: to complement Battle Rage rune effect.
Boon of Bul-Kathos: to make Ancients permanent.
No Escape: To increase Weapon Throw damage and have more Fury!
Regarding lack of Fury as Tonikor posted, here is my reasoning:
No Escape passive gives 20 Fury per kill and with AoE everywhere I was hoping that would keep my Fury level steady. Keep in mind that 3 of 4 spenders are on big cooldowns (30 sec, 90 sec and 120 sec), Weapon Throw costs 20 Fury but every kill with it refunds 20. Leap Attack and War Cry generate 75 fury per 30 seconds.
Sure, possibly it won't be enough to be able to use Earthquake when needed, because Ancient being up all the time and using Weapon Throw is more important, but if that's the case I can always replace Earthqake with maybe Furious Charge (Golden?)
What do you all think?
Regards,
zinkovski
Hi Tonikor,
No Escape passive gives 20 Fury per kill and with AoE everywhere I was hoping that would keep my Fury level steady. You're probably right it's going to be a bit too little fury generated but keep in mind that 3 of 4 spenders are on big cooldowns (30 sec, 90 sec and 120 sec), Weapon Throw costs 20 Fury but every kill with it refunds 20. Leap Attack and War Cry generate 75 fury per 30 seconds.
P.S. Your attitude could use some fixing, father.
I think this might work pretty well. I can definitely see the importance of having high damage output on weapon throw to get that 20 fury returned from the No Escape passive - with the Crimson rune in Wrath of the Berserker and Battle Cry you'll hopefully have enough damage to get this bonus decent amount of the time.
Golden rune in battle cry gives you a good fury boost when you need it which can be supplemented by using Ancient spear every 10 seconds - and with the Alabaster rune this can be used to push enemies away from you as well (good for when bosses or tougher/faster enemies getting too close).
Golden rune in Call of the Ancients also means you'll have some decent support /decoy targets up most of the time, especially in conjunction with Boon of Bul-Kathos.
I also like that this is more of a "pure" thrower build, 100% utlising the throws themselves for damage output.
Still not entirely sure if this will work well as it still seems those 75 fury skills are going to kill your fury... perhaps a golden rune in Ancient spear might be needed, however the knockback from alabaster seems like a pretty necessary utility for a thrower since you'll be focusing on offense almost exclusively so might be a bit of a glass cannon....
edit: perhaps The crimson rune in weapon throw (increases damage to 462% wd) might be needed as I can see that 1 hitting stuff pretty effectively, meaning most of your weapon throws will be fury-free...
thanks so much for the replies, they are very welcome.
I was doing some thinking in my free time and have noticed how I can improve the buid I posted before.
Regarding Battle Rage, I think a Golden Rune would be the best choice (Generates 7 Fury per critical hit) with the same Indigo Runed Weapon Throw (Hit up to 8 targets), and here comes the important part, IF the weapon throw ricochets can crit. With 4% crit from Battle rage and 5% from Ruthless I would need only 3% from my stat sheet to give me 12%, which would mean every weapon throw (in theory) would generate 7 Fury! This should solve some Fury problems, right?
I have decided to take away Leap Attack from the equation and am now unsure of whether to take Ground Stomp (lots of good rune options here! Fury boost on Golden (if Fury is an issue with the build), Obsidian for keeping at range or Alabaster to kite them after stun wears off) or Furious Charge (Golden: generates 7 Fury for every target hit).
I really want to keep this build ranged to the max, so I don't want to use any melee abilities, but feel free to if you feel a build similar to this one might be fun!
@ jubov:
that would be an option, I had already thought of that, thanks for the input! Regarding bosses, I don't know how that'll work. We don't have a clue how strong the Ancients are and if fights are relatively similar in mechanics to the skeleton king one where adds spawn, which would be a tremendously good thing for this build.
@ Ashlan:
thanks so much for spotting that, I totally misread!!!
@ EvilStarShip:
thanks for the nice thought out post!
Regarding Battle Cry: My idea behind the build was to be a glass cannony barb which relies on the Ancients to work as strong permanent pets, so I want them to survive the full duration of the effect (85 seconds) and the Max life gain and regen really help out with that. I like the Ancient Spear suggestion and would switch it with Earthquake if Fury would still be an issue!
Here is the revised build:
http://us.battle.net/d3/en/calculator/barbarian#gWQeYi!bTV!aYbbbZ
I think with a thrower build you really should use ancient spear - the cooldown reset from No Escape shouldn't be overlooked.
If you exclusively* use it as a finishing move you'll never have a cooldown - meaning you can use it almost as much has you want which makes it a really effective rage generator for weapon throw - the bonus damage on Ancient Spear with alabaster rune really reinforces this.
Both ground stomp and earthquake require you to get pretty close for them to be effective - I think you're asking for trouble - although I could totally see Earthquake being a viable situational "escape" move to use if you get surrounded. You do however miss out on a really nice damage & crit bonus from Wrath of the Berserker. Also to me using those moves doesn't feel like a "pure" thrower build but that's just me (I like the idea of a wrath of ther berserker'ed up dude throwing axes like a maniac)
*can still be used situationally for knockback as an added utility bonus
ooooooooohhhh just had this idea: http://us.battle.net/d3/en/calculator/barbarian#gWRdYQ!bTV!bYacZb
Leap attack is used to escape when enemies get too close, also deals a big aoe to them, and to boot generates additional rage! Have to say I think this beats earthquake/ground stomp as an escape move due to the rage gen and instant distance you build on them whereas those knockback moves tend to scatter enemies which might not be as good for positioning yourself safely
More-death-in-the-air-at-once build:
http://us.battle.net/d3/en/calculator/barbarian#RWfhPY!Vhd!YYYYbb
http://us.battle.net/d3/en/calculator/barbarian#aRegYW!VYh!abccZY
Somewhat similiar to your builds except lacking Call Of The Ancients.
May swap the rune in Bash, but as it is now it prly looks cooler and gives it a much needed aoe effect.
Unforgiving as a passive skill seems very good for a throwing barb. You will have fury left-overs after each battle (20 fury after each kill) and opening the next battle with a few throws will be important. Also helping out with fury generation aswell.
EDIT: This build is ment for a very high usage of Weapon Throw, as yours seem to be a hybrid between Weapon Throw and taking advantage of the Boon of Bul-Kathos passive, which all skills affected are of high fury cost.
The build is pretty self explanatory. Keep your enemies away from you at all times with the use of ancient spear, and ground stomp, and dish out the most dps with your weapon throw, call of the ancients, and battle rage combination. There shouldn't be any problems generating fury with the passives skills I've selected. I've also given this barbarian the survivability skills it needs to handle inferno.
I believe it's a solid build, though I'm not saying it is the best build for dishing out dps. But it's my take on a "weapon throw barb" for optimal dps and survival.
Can Battle Rage Golden proc multiple times per attack?
I think the answer to the first one is no, but I'm not sure. I'm almost positive the answer to the second one is no. If Battle Rage Golden procs on a per attack basis, there would be some insane builds that would allow you to completely ignore fury generators.