A Barbarian's voice is unmistakable in the midst of a battle. Some veteran Barbarians have tuned their warcries to give them an absolute advantage when fighting enemies face to face. Although most Barbarians use their warcries to simply threaten an enemy, others have learned to strike so much fear into their enemies, that it will cause them to stop in their tracks, and become standing targets.
Socketing a certain rune into Threatening Shout will give the warcry a % chance to stun enemies adjacent to the Barbarian. And not only that, but the stunned enemies will automatically take 25% damage to their health. Think of it as Static Field, only it strikes random targets, and stuns them.
* Terrifying Shout: Shouts with great ferocity, reducing damage done by nearby enemies by a percentage for X seconds and inflict 'Fear' for Y seconds (Y<X).
* Battle Shout: Shouts with great ferocity, reducing damage done by nearby enemies X seconds and increasing damage done by allies by X seconds.
* Recorrent Threatening Shout: Shouts with great ferocity, reducing damage done by nearby enemies X seconds. Whenever the Barbarian or any of his allies damages the threatened enemies, the duration of Threatening Shout refreshs for Y seconds.
* Thundering Shout: Shouts with great ferocity, reducing damage done by nearby enemies X seconds. In addition, enemies are knockbacked and takes physical/lightning damage.
Opera Shout: Barbarian starts singing and everyone goes sleep lol
actually, a more serious one could be, the barbarian shouts and explosions randomly appear around the barbarian. Imaging an opera singer sings and glass shatters everywhere.
Let's be real, you know some of these sound like they are gonna be it
1. Decreased the damage reduced by threatening shout but increases the AOE range
2. Increased the damage reduced by threatening shout but lowers the AOE range
3. Causes AOE fear on nearby enemies instead of reducing damage
4. Causes AOE stun on nearby enemies instead of reducing damage
5. Lowers the cool down on Threatening Shout
6. Also adds Fury when used
7. Reduces Fury cost when used (If Fury is required to use this, if not ignore this)
Threatening Shout: Shouts with great ferocity, reducing damage done by nearby enemies by a percentage for X seconds.
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reduces resistences
reduces speed
reduces hit %
reduces crit
Socketing a certain rune into Threatening Shout will give the warcry a % chance to stun enemies adjacent to the Barbarian. And not only that, but the stunned enemies will automatically take 25% damage to their health. Think of it as Static Field, only it strikes random targets, and stuns them.
* Battle Shout: Shouts with great ferocity, reducing damage done by nearby enemies X seconds and increasing damage done by allies by X seconds.
* Recorrent Threatening Shout: Shouts with great ferocity, reducing damage done by nearby enemies X seconds. Whenever the Barbarian or any of his allies damages the threatened enemies, the duration of Threatening Shout refreshs for Y seconds.
* Thundering Shout: Shouts with great ferocity, reducing damage done by nearby enemies X seconds. In addition, enemies are knockbacked and takes physical/lightning damage.
actually, a more serious one could be, the barbarian shouts and explosions randomly appear around the barbarian. Imaging an opera singer sings and glass shatters everywhere.
LOL once they are asleep you have a 101% chance to bitchslap them to death.
Indigo: reduce barbarian defense by X% and increase barbarian damage by Y%
Obsidian: x% chance of open wounds, prevent monster heal for Y seconds
Alabaster: reduce all monster resistances by X% over Y seconds
Golden: if barbarians HP are below 25%, enemy damage reduction is doubled.
1. Decreased the damage reduced by threatening shout but increases the AOE range
2. Increased the damage reduced by threatening shout but lowers the AOE range
3. Causes AOE fear on nearby enemies instead of reducing damage
4. Causes AOE stun on nearby enemies instead of reducing damage
5. Lowers the cool down on Threatening Shout
6. Also adds Fury when used
7. Reduces Fury cost when used (If Fury is required to use this, if not ignore this)