This is my first thread, I apologize in advance for it being a bit lengthy. My first question is about the Juggernaut, Battlemaster, Berserker skill classifications. I've been playing religiously since the glory days of the original Diablo and every installment thereafter, I have been messing with the interactive barbarian skill tree since the day it was released and thought I had my "build" (or as close to what you can call a build on incomplete information) down to a science. Then it occurred to me, do skills like "Damage Increase Skill" listed under the Juggernaut talents increase the damage of a skill like Whirlwind that is a Berserker skill? Some skills like "Power of the Berserker" say "Increases damage of all berserker skills by X%" where as "Damage Increase Skill" just says "Damage increased by X%" without naming a specific talent classification that it applies to. What the deal is? Next, and I realize it may be too early to do this, but it's my only way to retain any semblance of sanity in the wait for release. People considering their PVP Barbarian builds what skills have you decided on? Lastly, and I saw an argument earlier on this on another site that ended up being hilarious, two-handed weapon specialization, shield, or duel wield for PVP Barbarians? Go!
Next, and I realize it may be too early to do this,[...]
You sure you realised this...?
Quote from name="Sanctuary Sentinal" »
but it's my only way to retain any semblance of sanity in the wait for release.
Ah...ok.
It would be better to wait for the skill tree to be finalized first...you know, to get an idea of what skills are gonna make the final cut or what skills are going to be modified.
And if people do begin to argue about this, it would be hilarious indeed.
There will be players that will start to make builds way before the game is released. It would be funny if the build they came up would be nerfed and then watch them whine.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I will not be using the respec system. I do not use it in D2 with PlugY mod.
I was more saying that they will whine that the build they planned on building is not good. They will complain that it was uber in the earlier press release and why does it suck now.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
You sure you realised this...?
Ah...ok.
It would be better to wait for the skill tree to be finalized first...you know, to get an idea of what skills are gonna make the final cut or what skills are going to be modified.
And if people do begin to argue about this, it would be hilarious indeed.
I was more saying that they will whine that the build they planned on building is not good. They will complain that it was uber in the earlier press release and why does it suck now.