Wow, this makes me look at the barbarian class from a very different angle. They filled in the sword and shield area, which may mean that we won't exactly see another shield-concentrated class. A smart move, in my opinion, paladin and barbarian had too many parallels as far as concept goes.
well on a diablowikia.com page i have seen. there are certian clans of barbarians. some barbs use maces, some use polearms. of course this was based on diablo 2 weapon masteries area. but still the same could apply here.
I like how the Barb can specialize in any melee combat he wants--duel-wield, 2-handed, or sword and shield. I'm leaning towards 2-handed for sure, but sword and shield would be my second choice, especially for PvP.
Man the barbarian should have a shout that cause silence in the enemy o.o'
Just think.. You enter a room fille with those skeleton mages focus firing on you. You just shout and they cannot cast anymore, so they start to runaway confused as you kill then one by one =D
I think the juggernaut tree needs more active skills. C'mon all those things been passive is to boring u.u
Man the barbarian should have a shout that cause silence in the enemy o.o'
Just think.. You enter a room fille with those skeleton mages focus firing on you. You just shout and they cannot cast anymore, so they start to runaway confused as you kill then one by one =D
Well you get that one stomp to stun, and seismic slam shoots out a line of destruction. For the Juggernaut tree.
Berserker tree has leap attack, threatening shout, and whirlwind.
Battlemaster tree you get, furious charge and natural resistance.
So casters shouldn't be too much of a problem.
I think the juggernaut tree needs more active skills. C'mon all those things been passive is to boring u.u
Yeah I assume it will get one more at least by release since we havent seen the 5th tier of skills.
Well you get that one stomp to stun, and seismic slam shoots out a line of destruction. For the Juggernaut tree.
Berserker tree has leap attack, threatening shout, and whirlwind.
Battlemaster tree you get, furious charge and natural resistance.
So casters shouldn't be too much of a problem.
.
I"m not talking about killing caster would be a problem. I"m talking about that it's going to be fun have a silence skill in the battlemaster, wich is a more a ''counter'' skill once it only helps against casters. It's MUCH more fun have to use silence against skelly mages and stum against other things then the same thing every time.
[quote name='italofoca']I 've read all those skills and i must i hated it ....
Everything you said is almost exactly how the class is laid out:
----Berserker Skills: Works with dual-wielding Barbs
Focuses on speed and machine gun like strikes
----Juggernaut: For two-handed weapon users
Focuses on sheer damage and on fighting groups
---Battlemaster: For Shield and one-hand weapon barbs; Sword-and-board
Focuses on defenses, group tactics, buffs
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(In response to a question about the woman in the D3 cinematic and why she was clutching her heart)...
Quote from "Shiniku" »
Meh, I really doubt she can 'sense evil' or whatever. She was probably just excited about a shoe sale or something, coincidentally when evil was about.
looks similar to World of Warcraft's Warrior. I think i'll go with the heavy two-handers. Two one-handers can be fun, but i like seeing those big numbers
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Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
Any one else notice how overpowered death proof is?
So lets say an enemy gets a lucky crit on you and actually takes you out but you have death proof so you dont die and you just leach all your hp back or w\e and then he kills you again later but after the 300 seconds (which since theres 15 skill points for it i assume will lessen) and bam ur not dead still and come back with 30% which im assuming comes back with the speed of a rejuv potion *instant* seems like it might be overpowered?
Technically that is nowhere near 'complete' so the thread title is misleading. Also that 'talent' calculator is absolutely incomplete not to mention that it displays four skills in a row and skill trees in D3 have 1 or 2 actives per tier and 3 passives (5). Looks completely inaccurate and lacking on every level.
Any one else notice how overpowered death proof is?
So lets say an enemy gets a lucky crit on you and actually takes you out but you have death proof so you dont die and you just leach all your hp back or w\e and then he kills you again later but after the 300 seconds (which since theres 15 skill points for it i assume will lessen) and bam ur not dead still and come back with 30% which im assuming comes back with the speed of a rejuv potion *instant* seems like it might be overpowered?
Well, 300 seconds alone is 5 minutes which is quite a bit of time when you're in the middle of a battle. They've mentioned a nerfed/non-existent town portal system so it's not like you'll jump back with 30% health and just escape to town. There is no leech life, as they've stated, so it will more likely be a matter of, "omg where is a health globe!!" when you resurrect with 30% hitpoints in the middle of a mob. Also skills could increase the amount healed as opposed to the time it takes for the skill cooldown. Assuming it is something like 5% per level starting at 30% with 15 levels (30 + (14*5) = 100%) all the skill does is effectively double the barbarians life. Of course if they labelled it "Increases the Barbarians maximum hitpoints" it wouldn't seem so controversial, lol. Numbers definitely aren't finally either and I have faith that the designers for Diablo 3 at least vaugely understand what they're doing and won't make a skill that returns 100% of your health with a cooldown of 5 seconds.
I just want to put a striking run in it and watch myself explode back into existence.
Well, 300 seconds alone is 5 minutes which is quite a bit of time when you're in the middle of a battle. They've mentioned a nerfed/non-existent town portal system so it's not like you'll jump back with 30% health and just escape to town. There is no leech life, as they've stated, so it will more likely be a matter of, "omg where is a health globe!!" when you resurrect with 30% hitpoints in the middle of a mob. Also skills could increase the amount healed as opposed to the time it takes for the skill cooldown. Assuming it is something like 5% per level starting at 30% with 15 levels (30 + (14*5) = 100%) all the skill does is effectively double the barbarians life. Of course if they labelled it "Increases the Barbarians maximum hitpoints" it wouldn't seem so controversial, lol. Numbers definitely aren't finally either and I have faith that the designers for Diablo 3 at least vaugely understand what they're doing and won't make a skill that returns 100% of your health with a cooldown of 5 seconds.
I just want to put a striking run in it and watch myself explode back into existence.
KamikazeBarb(TM)
Yeah i agree with alot of what you have said but there still is the potential of it being abused with certain builds/items if not done correctly and it would be pretty funny for pvp
"haha im going to win!" kill barbarian then he comes back and is able to finish other dude off "hah death proof motha fucka!!" i can just see it now, 50cent barbarians all over the place.... On a serious note yeah a multi strike rune in it so when you come back theres 3 of you so u dont get completely spawn camped XD
Any one else notice how overpowered death proof is?
So lets say an enemy gets a lucky crit on you and actually takes you out but you have death proof so you dont die and you just leach all your hp back or w\e and then he kills you again later but after the 300 seconds (which since theres 15 skill points for it i assume will lessen) and bam ur not dead still and come back with 30% which im assuming comes back with the speed of a rejuv potion *instant* seems like it might be overpowered?
Agreed.
I don't see how that guy says the Battlemaster tree is crap. From what I see, there's plenty of really nice passive and active buffs for increasing damage, a few decent attack skills, furious charge, which seems like an okay aoe, though probably not as effective as whirlwind. Personally the Battlemaster tree intrigues me the most; critical hits, pretty strong defence, resistances, blocks, and an instant heal which can prevent you from dying... with a given build, seems it'd be pretty hard for a Battlemaster to die.
But ofcourse, I'm sure a pure build of just one tree won't be as effective as making use of a few skills in each tree.
I don't see how that guy says the Battlemaster tree is crap. From what I see, there's plenty of really nice passive and active buffs for increasing damage, a few decent attack skills, furious charge, which seems like an okay aoe, though probably not as effective as whirlwind. Personally the Battlemaster tree intrigues me the most; critical hits, pretty strong defence, resistances, blocks, and an instant heal which can prevent you from dying... with a given build, seems it'd be pretty hard for a Battlemaster to die.
But ofcourse, I'm sure a pure build of just one tree won't be as effective as making use of a few skills in each tree.
I said thats is crap not because it's weak, because is totally out of creativity. I"m not talking about something been good or bad (wich for the moment it doens't matter because things will chnage alot in the nerf/buff cycle) i'm talking about it been cool or not (wich really matter for me right now).
I don't wanna play a tree were the only cool attack is furious charge -_-'
Also theres is a lack of individuality of each tree. But this kind of thing can only bee really tested when we play the game /o/
I said thats is crap not because it's weak, because is totally out of creativity. I"m not talking about something been good or bad (wich for the moment it doens't matter because things will chnage alot in the nerf/buff cycle) i'm talking about it been cool or not (wich really matter for me right now).
I don't wanna play a tree were the only cool attack is furious charge -_-'
Also theres is a lack of individuality of each tree. But this kind of thing can only bee really tested when we play the game /o/
well i suppose if you dont like the tree dont play the tree problem solved, i dont know why people are complaining about an aspect of a game if you dont like the aspect dont use the aspect but dont complain that it dissadvantages you. simple really
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Should be a blast.
Just think.. You enter a room fille with those skeleton mages focus firing on you. You just shout and they cannot cast anymore, so they start to runaway confused as you kill then one by one =D
I think the juggernaut tree needs more active skills. C'mon all those things been passive is to boring u.u
Well you get that one stomp to stun, and seismic slam shoots out a line of destruction. For the Juggernaut tree.
Berserker tree has leap attack, threatening shout, and whirlwind.
Battlemaster tree you get, furious charge and natural resistance.
So casters shouldn't be too much of a problem.
Yeah I assume it will get one more at least by release since we havent seen the 5th tier of skills.
I"m not talking about killing caster would be a problem. I"m talking about that it's going to be fun have a silence skill in the battlemaster, wich is a more a ''counter'' skill once it only helps against casters. It's MUCH more fun have to use silence against skelly mages and stum against other things then the same thing every time.
Everything you said is almost exactly how the class is laid out:
----Berserker Skills: Works with dual-wielding Barbs
Focuses on speed and machine gun like strikes
----Juggernaut: For two-handed weapon users
Focuses on sheer damage and on fighting groups
---Battlemaster: For Shield and one-hand weapon barbs; Sword-and-board
Focuses on defenses, group tactics, buffs
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
So lets say an enemy gets a lucky crit on you and actually takes you out but you have death proof so you dont die and you just leach all your hp back or w\e and then he kills you again later but after the 300 seconds (which since theres 15 skill points for it i assume will lessen) and bam ur not dead still and come back with 30% which im assuming comes back with the speed of a rejuv potion *instant* seems like it might be overpowered?
Well, 300 seconds alone is 5 minutes which is quite a bit of time when you're in the middle of a battle. They've mentioned a nerfed/non-existent town portal system so it's not like you'll jump back with 30% health and just escape to town. There is no leech life, as they've stated, so it will more likely be a matter of, "omg where is a health globe!!" when you resurrect with 30% hitpoints in the middle of a mob. Also skills could increase the amount healed as opposed to the time it takes for the skill cooldown. Assuming it is something like 5% per level starting at 30% with 15 levels (30 + (14*5) = 100%) all the skill does is effectively double the barbarians life. Of course if they labelled it "Increases the Barbarians maximum hitpoints" it wouldn't seem so controversial, lol. Numbers definitely aren't finally either and I have faith that the designers for Diablo 3 at least vaugely understand what they're doing and won't make a skill that returns 100% of your health with a cooldown of 5 seconds.
I just want to put a striking run in it and watch myself explode back into existence.
KamikazeBarb(TM)
"haha im going to win!" kill barbarian then he comes back and is able to finish other dude off "hah death proof motha fucka!!" i can just see it now, 50cent barbarians all over the place.... On a serious note yeah a multi strike rune in it so when you come back theres 3 of you so u dont get completely spawn camped XD
I don't see how that guy says the Battlemaster tree is crap. From what I see, there's plenty of really nice passive and active buffs for increasing damage, a few decent attack skills, furious charge, which seems like an okay aoe, though probably not as effective as whirlwind. Personally the Battlemaster tree intrigues me the most; critical hits, pretty strong defence, resistances, blocks, and an instant heal which can prevent you from dying... with a given build, seems it'd be pretty hard for a Battlemaster to die.
But ofcourse, I'm sure a pure build of just one tree won't be as effective as making use of a few skills in each tree.
I said thats is crap not because it's weak, because is totally out of creativity. I"m not talking about something been good or bad (wich for the moment it doens't matter because things will chnage alot in the nerf/buff cycle) i'm talking about it been cool or not (wich really matter for me right now).
I don't wanna play a tree were the only cool attack is furious charge -_-'
Also theres is a lack of individuality of each tree. But this kind of thing can only bee really tested when we play the game /o/
well i suppose if you dont like the tree dont play the tree problem solved, i dont know why people are complaining about an aspect of a game if you dont like the aspect dont use the aspect but dont complain that it dissadvantages you. simple really