Has all of the barbarian skills listed. I was hesitant to whether they were real or not but after finding these screen shots here, it appears they are more likely than not, real.
Juggernaut Tree sounds awesome.
The following links provide more in depth information.
Talent calculators for barbarians thus far can be found here. Though it's not completely accurate as the code only allows up to 9 into passive talents, where as 15 is the actual number. It's still fun to play around with.
New talent calculators can be found here. They seem to work a lot better and more accurately.
I 've read all those skills and i must i hated it =/
I see no point in those 3 barbarian trees. It seens so similar one to another.. i didn't like that.
And the Battlemaster tree, wtf is that ? That thing have almost none attack skills. The most pointless and repetitive thing i 've see in D3 development =(
I would suggest then to make those 3 more different, having a unic porpuse each of then. Like:
Berserker - Based at fast attacking and high movementation. The beserker barbarian is like a vicious warrior, that moves from one side to another and slaugther a whole army one by one with light speed attacks.
Juggernaut - This tree is more based at stunning enemys (so Hammer should be here i guess) and deliver slow, but devastating blows. The Juggernau expecialised barbarian are based at killing multiple enemys with a few attacks and use stum for defense, but have no movementation skills.
Battlemaster - This should be the most strategical barbarian, based at raise their own defense and then counter attack enemys specificl weakpoints, like a skill that ignore defense or a skill that silences the casters. It would be very cool.
Thats just a stupid suggestion from a random person =3 I'm no game designer. Still the actual barbarian tree suck compered to the wiz's one. Gladly those things will change alot during the development.
I would suggest then to make those 3 more different, having a unic porpuse each of then. Like:
Berserker - Based at fast attacking and high movementation. The beserker barbarian is like a vicious warrior, that moves from one side to another and slaugther a whole army one by one with light speed attacks.
Juggernaut - This tree is more based at stunning enemys (so Hammer should be here i guess) and deliver slow, but devastating blows. The Juggernau expecialised barbarian are based at killing multiple enemys with a few attacks and use stum for defense, but have no movementation skills.
Battlemaster - This should be the most strategical barbarian, based at raise their own defense and then counter attack enemys specificl weakpoints, like a skill that ignore defense or a skill that silences the casters. It would be very cool.
This is one of the funniest posts I have read in a long, long time on a message board.
That is exactly what they are doing with those skill trees... You just read the skill trees, said you didn't like them and then recommended them to do nothing to change them and then you would like them. :confused:
Returning skills: Leap Attack, Whirlwind, Iron Skin, Battlecry, Natural Resistance. Not alot
Also, Scavenge is pretty much a returning skill, although with another name. I think this skill will actually be useful this time, whereas in D2 is just plain sucked
You can also add Frenzy/Onslaught to the list of returning skills. Onslaught is basically Frenzy with added damage bonus.
This is one of the funniest posts I have read in a long, long time on a message board.
That is exactly what they are doing with those skill trees... You just read the skill trees, said you didn't like them and then recommended them to do nothing to change them and then you would like them. :confused:
Thats not true õ_õ
The Battlemaster is a totally undifined tree. It just tons and tons of skills for pump up defense with charge and stum... theres to few offensive abilities, just tons of buff skills, different from the jug and the berserker.
The juggernaut should have a skill that the you passes like 1.0~1.5 charging power then unleash the most powerfull physical attack possible. But you loose defense and this attack can be interrupted. This kind of abilitie is just somewhat a remake of the old Berserk skill, but it could make a great combo within a stum based tree.
Also i think the Battlemaster should have tricks like active block, a counter attack, silencing, armor ignoring attacks - this kind of skills that remind us of a veteran warrior, not a wow tank =(
Also i think the Battlemaster should have tricks like active block, a counter attack, silencing, armor ignoring attacks - this kind of skills that remind us of a veteran warrior, not a wow tank =(
It would be cool to see some of the Amazon's defensive tactics coming back. I thought it was really cool how the amazon had things like Dodge and Evade that allowed her to have a method of avoiding an attack completely that had nothing to do with AC or shield blocking, and none of the other classes had that.
You're not stricken to only using the battlemaster tree you know, you can get cleave or stun from the others. It has some good skills in itself.
Battle Rage
Power of the Battle Master
Hammer of the Ancients
Critical Attacks
Furious Charge
Mighty Hammer
It seems like more of a defense tree that works on enhancing base damage. Not to say it doesn't have a few attacks though like Hammer of the Ancients and Furious Charge.
I'm guessing the XXX% was because it was jotted down so fast and they probably knew that would all end up changed anyway.
Has all of the barbarian skills listed. I was hesitant to whether they were real or not but after finding these screen shots here, it appears they are more likely than not, real.
Juggernaut Tree sounds awesome.
Berserker Tree - Dual Wield
Juggernaut Tree - Two Handers
Battlemaster Tree - Weapon/Shield
OMG!! THANK YOU!
The Barb will be my first class no matter what. Going to read the skills now :0.
Just read them all and I'm loving it.
I can already see Frenzy / Onslaught and any modifiers for these skills will be maxed for you duel wielders :).
But I'm a 2-hander Barb myself so most of my skills will probably be in Juggernaut / Battlemaster :).
But out of all these trees I'm liking the Battlemaster the best. Death Proof, Furious Charge, Ignore Pain, Hammer of the Ancients all sound awesome.
I have one question though, didn't the Barb in D2 have a cry that increased HP for all party members? I guess they took that out :(.
Earthquake: the barbarians exerts an incredible force on the ground leaving a resonating quake that lasts for a duration with a large area of effect. It slows down surrounding enemies and they are more likely to miss their strikes. (similar to the Farseer earthquake in WCIII, but the barb isnt casting it)
Hurl: throw a lightweight enemy upward catapulting them into a chosen direction and deal damage to enemies surrounding its landpoint.
Rampage: lose control of the barbarian as he swings wildly at random enemies. His attack increases incredibly by XXX% and attack speed is also increased dramatically. *strategy: don't use this when barbarian is low health.
Fury Charge: the barbarian swings his weapon as he charges an attack. (similar to Donkey Kong in Super Smash Bro where he swings his arm and charges for a huge blow)
You're not stricken to only using the battlemaster tree you know, you can get cleave or stun from the others. It has some good skills in itself.
Yea, but i can hardly imagine someone will go deep in Battlemaster. For me it will be like a secondary tree.. but some ppl liked it, so i think it's just a totally personal opnion.
Still i think the barbarian need more skills... Some old skills were scattered (Grim Ward, Almost all Battle Crys, Throwing Wepon Skill, Consentration/Berserker) but almost nothing new was created to fill that void - just a bunt of +def and +absorbtion crap.
i really dont like the way the skills are set up. i like the way they show it on the wizard on i think its shacknews.com or something. also i noticed that bash and cleave seem to be similer to each other and i dont understand why you would have both of them.
i really dont like the way the skills are set up. i like the way they show it on the wizard on i think its shacknews.com or something. also i noticed that bash and cleave seem to be similer to each other and i dont understand why you would have both of them.
I think bash have a more powerfull DPS but hit only one target, but the cleave can attack many targets at once but ihave a long cooldown.
ya. idk. i just feel like its not much of a reliable sorce for some reason. it could be im not sure. so far i think the skills descriptions are alright but the names of them are kinda bad.
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Has all of the barbarian skills listed. I was hesitant to whether they were real or not but after finding these screen shots here, it appears they are more likely than not, real.
Juggernaut Tree sounds awesome.
The following links provide more in depth information.
Berserker Tree - Dual Wield/Speed
Juggernaut Tree - Two Handers/Stun/Strength
Battlemaster Tree - Weapon/Shield/Critical
Talent calculators for barbarians thus far can be found here. Though it's not completely accurate as the code only allows up to 9 into passive talents, where as 15 is the actual number. It's still fun to play around with.
New talent calculators can be found here. They seem to work a lot better and more accurately.
Man i need see the WD's skills =(
Two theories:
1) The X value may change with things like your level or the passive skills.
2) They don't decided the value yet.
Fuck you, I'm a dragon.
I see no point in those 3 barbarian trees. It seens so similar one to another.. i didn't like that.
And the Battlemaster tree, wtf is that ? That thing have almost none attack skills. The most pointless and repetitive thing i 've see in D3 development =(
I would suggest then to make those 3 more different, having a unic porpuse each of then. Like:
Berserker - Based at fast attacking and high movementation. The beserker barbarian is like a vicious warrior, that moves from one side to another and slaugther a whole army one by one with light speed attacks.
Juggernaut - This tree is more based at stunning enemys (so Hammer should be here i guess) and deliver slow, but devastating blows. The Juggernau expecialised barbarian are based at killing multiple enemys with a few attacks and use stum for defense, but have no movementation skills.
Battlemaster - This should be the most strategical barbarian, based at raise their own defense and then counter attack enemys specificl weakpoints, like a skill that ignore defense or a skill that silences the casters. It would be very cool.
Thats just a stupid suggestion from a random person =3 I'm no game designer. Still the actual barbarian tree suck compered to the wiz's one. Gladly those things will change alot during the development.
This is one of the funniest posts I have read in a long, long time on a message board.
That is exactly what they are doing with those skill trees... You just read the skill trees, said you didn't like them and then recommended them to do nothing to change them and then you would like them. :confused:
Fuck you, I'm a dragon.
Probably send images of you in different directions or copies of your weapons flying all over the screen?
You can also add Frenzy/Onslaught to the list of returning skills. Onslaught is basically Frenzy with added damage bonus.
Thats not true õ_õ
The Battlemaster is a totally undifined tree. It just tons and tons of skills for pump up defense with charge and stum... theres to few offensive abilities, just tons of buff skills, different from the jug and the berserker.
The juggernaut should have a skill that the you passes like 1.0~1.5 charging power then unleash the most powerfull physical attack possible. But you loose defense and this attack can be interrupted. This kind of abilitie is just somewhat a remake of the old Berserk skill, but it could make a great combo within a stum based tree.
Also i think the Battlemaster should have tricks like active block, a counter attack, silencing, armor ignoring attacks - this kind of skills that remind us of a veteran warrior, not a wow tank =(
It would be cool to see some of the Amazon's defensive tactics coming back. I thought it was really cool how the amazon had things like Dodge and Evade that allowed her to have a method of avoiding an attack completely that had nothing to do with AC or shield blocking, and none of the other classes had that.
Battle Rage
Power of the Battle Master
Hammer of the Ancients
Critical Attacks
Furious Charge
Mighty Hammer
It seems like more of a defense tree that works on enhancing base damage. Not to say it doesn't have a few attacks though like Hammer of the Ancients and Furious Charge.
I'm guessing the XXX% was because it was jotted down so fast and they probably knew that would all end up changed anyway.
Probably go mostly Juggernaut some Battle master.
Just have to see what changes prior to release, and see those level 20 skills! (Oh, and the other 2 classes...)
Hungry? Why Wait? Grab a Barbarian!
OMG!! THANK YOU!
The Barb will be my first class no matter what. Going to read the skills now :0.
Just read them all and I'm loving it.
I can already see Frenzy / Onslaught and any modifiers for these skills will be maxed for you duel wielders :).
But I'm a 2-hander Barb myself so most of my skills will probably be in Juggernaut / Battlemaster :).
But out of all these trees I'm liking the Battlemaster the best. Death Proof, Furious Charge, Ignore Pain, Hammer of the Ancients all sound awesome.
I have one question though, didn't the Barb in D2 have a cry that increased HP for all party members? I guess they took that out :(.
Earthquake: the barbarians exerts an incredible force on the ground leaving a resonating quake that lasts for a duration with a large area of effect. It slows down surrounding enemies and they are more likely to miss their strikes. (similar to the Farseer earthquake in WCIII, but the barb isnt casting it)
Hurl: throw a lightweight enemy upward catapulting them into a chosen direction and deal damage to enemies surrounding its landpoint.
Rampage: lose control of the barbarian as he swings wildly at random enemies. His attack increases incredibly by XXX% and attack speed is also increased dramatically. *strategy: don't use this when barbarian is low health.
Fury Charge: the barbarian swings his weapon as he charges an attack. (similar to Donkey Kong in Super Smash Bro where he swings his arm and charges for a huge blow)
Yea, but i can hardly imagine someone will go deep in Battlemaster. For me it will be like a secondary tree.. but some ppl liked it, so i think it's just a totally personal opnion.
Still i think the barbarian need more skills... Some old skills were scattered (Grim Ward, Almost all Battle Crys, Throwing Wepon Skill, Consentration/Berserker) but almost nothing new was created to fill that void - just a bunt of +def and +absorbtion crap.
I think bash have a more powerfull DPS but hit only one target, but the cleave can attack many targets at once but ihave a long cooldown.