Wayyy too many passive skills, talk about boring game play, why not add passive attack?
"Attacker" Requirements: None
100% chance to attack enemies that get too close to you.
100% chance to run around, and pick things up
100% chance to run to the next area, and start attacking the boss.
I think some of those can be converted into active skills.... comon guys, we don't want games that play themselves.
[/COLOR]It just doesn't, at least to me, make any sense whatsoever if this is supposed to be the very same barbarian as in D2. Did he just mysteriously loose.. well.. everything about himself? From the same region, tribe; Sure. He's essentially the same kind of barbarian. But he can't be THE same barbarian.
agreed, i remember reading the post about the barb being "the same" but no where did it say he the barb from diablo 2 in the matter of the exact char we all played.
Wrath of Berserker - raises several stats while breaking damage immunities? <--- I'm wondering if this breaks damage absorbing skills like the Wizard's Diamond Skin or the Monk's skill Serenity?? If so this will always be my 1st choice for PVP.
Relentless - When the Barbarian is under 20% HP, skills do not cost any fury and damage (taken or dealt?) is reduced by 50%.
Superstition - Reduces non-physical damage taken by 10%.
Insane Courage - When the Barbarian has under 35% HP, damage taken is reduced by 30%.
If "Relentless" description gets re-analyzed & is actually reduced damage taken by 50% then that's 90% reduced damage from non-physical damage while 80% reduced damage from physical when lower than 20% HP. Just stack Life-Stealing on your equipment and your set.
The Unstoppable Juggernaunt, I think so! I smell a nerf coming soon....