so I play with a LoN crusader and together we can do about GR 79 with me running leap quakes, but it's getting to the point where I should switch to a ZDPS build for us to get any further. I'm currently trying to figure out what's the best setup.
i started off by looking at the WW zDps globe Barb high lighted in the builds (wastes plus bulkathos weapons), but I quickly noticed that the top crusader/ globe Barb combos on the leaderboard run slightly different setups.
So first major difference is swap out nemesis for strong arms. Crusader wears nemesis so this is redundant.
Second difference is lose the iceblink for a Golgok of swiftness. I'm guessing the logic here is crusaders don't Crit so that 10% is purely for globe generating, which you can accomplish through Golgok attack speed and some CDR thrown in for good measure.
third difference is swap ground stomp rune to wrenching smash- less globes but more pulling.
ok what I'm not sure on is stat priorities, do these change at al being with a crusader versus being with a wizard? I'm guessing you still want to build CHC and a stupid amount of defense, rolling off damage stats for extra vit and AR. Any other edits I should make? It feels like maybe I don't need as much CDR since we have the Golgok? If that's the case what stats would I get instead?
Also if someone could direct me to a video of gameplay of this pair that would be helpful... I haven't quite got the nuances of when to pull, when to skip etc. Down.
Hello,
so I play with a LoN crusader and together we can do about GR 79 with me running leap quakes, but it's getting to the point where I should switch to a ZDPS build for us to get any further. I'm currently trying to figure out what's the best setup.
i started off by looking at the WW zDps globe Barb high lighted in the builds (wastes plus bulkathos weapons), but I quickly noticed that the top crusader/ globe Barb combos on the leaderboard run slightly different setups.
[2.4] GR100+ zDPS GLOBE Barb (group)
So first major difference is swap out nemesis for strong arms. Crusader wears nemesis so this is redundant.
Second difference is lose the iceblink for a Golgok of swiftness. I'm guessing the logic here is crusaders don't Crit so that 10% is purely for globe generating, which you can accomplish through Golgok attack speed and some CDR thrown in for good measure.
third difference is swap ground stomp rune to wrenching smash- less globes but more pulling.
ok what I'm not sure on is stat priorities, do these change at al being with a crusader versus being with a wizard? I'm guessing you still want to build CHC and a stupid amount of defense, rolling off damage stats for extra vit and AR. Any other edits I should make? It feels like maybe I don't need as much CDR since we have the Golgok? If that's the case what stats would I get instead?
Also if someone could direct me to a video of gameplay of this pair that would be helpful... I haven't quite got the nuances of when to pull, when to skip etc. Down.
Thanks.