I use furious charge to trigger F+R with WW of course. This is extremely fun and efficient as you can charge into groups of mobs directly and using rend and WW afterwards for max F+R dmg. Lot of people use Bash or Frenzy, which makes you have to stop moving. Furious charge keeps you going here and it helps a lot to get fury. Lets not forget about the stun of Furious Charge, and u can use it with almoost no CD among enough mobs.
After I charge I use Rend-Bloodlust (0.5% of your max life per sec for each enemy), which helps to keep you up while you have enough mobs available.
Passiv: Ruthless(dmg), Weapon Master(fury), Nerves of Steel (live!), Rampage (dmg), which I think work well together in terms of having enough fury and staying alive.
This isnt supposed to be a build guide. I just havent seen any guide which is like this build and I am surprised how well it works. This is rather a "fun and efficient" build for Grift <50. I managed to kill GR47 and I think I can do 48.
However I am asking you for feedback:
What could I change in my build/items to go higher GR? My biggest problem isnt my dmg, it's rather hard for me to stay alive due to not using Ignor Pain w/ its belt.
I woud love to hear some feedback. Please dont be mean, I am just a d3 player who likes the fun
As far as I know there are two common settings you can find related to BK 6WW build.
1. max CDR -> infinite ignore pain - ignorance is bliss
2. max attack speed -> boost defense.
The difference is pretty obvious, for max CDR, you try to get max CDR from all the items (except amulet) + gogok to have 100% uptime for ignore pain - ignorance is bliss. This build can promise you a healthy barb but may take slightly longer to kill champions and boss than the second build. Also with this build you can use APD + ground stump (infinite ground stump) to up your survival.
The second build is using max attack speed. This build is very risky and difficult to play but once you get the hang of it you can kill champions and boss a little quicker. With this build get attack speed on all items except for weapons and amulet. For weapons you should either get life per hit, life per fury, or vit. You also need string ear, eye of elitch, and lacuni or strong arm. Yes, furious charge is such a great skill because it does not only increase mobility and survival and trigger F&R but also trigger strongarm bonus damage option.
For the CDR build you do not need weapons master because attack speed is simply not enough for you to spend more fury than generated by BK, FC, ground stump, and shout. For the attack speed build you will need weapons master.
Something interesting with WW set is although rend is the first option for WW set, rend is still quite useless compared to other skills you can consider. Overpower is a great example for attack speed build, and ground stump is a great example for CDR build. But the rest of your skill + passive looks fine.
For both helmet and shoes I suggest whirlwind damage increase because it does buff DD damage
For both CDR and attack speed build, you don't need diamond, ruby will do. I personally think for barb when you are trying to go for grift over 50, alot of times you fail to beat the rift not because you died too much but because you don't have enough damage output. Don't worry, it is not impossible to go grift over 50 even with non ancient BK.
Lastly I believe currently there is a whirlwind bug with pain enhancer. Barb does not spin faster even with second pain enhancer option on. I haven't test myself to be sure but I was told this is the case. Bou can definitely keep the gem but you could also consider gogok for CDR build, esoteric alteration for attackspeed build, or powerful for attack speed build.
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Hi there
I have been playing a fun build for my barbarian. This is what it looks like:
build: http://us.battle.net/d3/en/calculator/barbarian#ShkRPc!ZYbj!ZbccZZ
armory: http://eu.battle.net/d3/en/profile/helio-2127/hero/59837036
I use:
Items: F+R for max dmg, no rrog
Set: BK weapons, 6WW
Gems: Painenhancer, Taeguk, Bane of the Trapped
Build:
I use furious charge to trigger F+R with WW of course. This is extremely fun and efficient as you can charge into groups of mobs directly and using rend and WW afterwards for max F+R dmg. Lot of people use Bash or Frenzy, which makes you have to stop moving. Furious charge keeps you going here and it helps a lot to get fury. Lets not forget about the stun of Furious Charge, and u can use it with almoost no CD among enough mobs.
After I charge I use Rend-Bloodlust (0.5% of your max life per sec for each enemy), which helps to keep you up while you have enough mobs available.
Passiv: Ruthless(dmg), Weapon Master(fury), Nerves of Steel (live!), Rampage (dmg), which I think work well together in terms of having enough fury and staying alive.
This isnt supposed to be a build guide. I just havent seen any guide which is like this build and I am surprised how well it works. This is rather a "fun and efficient" build for Grift <50. I managed to kill GR47 and I think I can do 48.
However I am asking you for feedback:
What could I change in my build/items to go higher GR? My biggest problem isnt my dmg, it's rather hard for me to stay alive due to not using Ignor Pain w/ its belt.
I woud love to hear some feedback. Please dont be mean, I am just a d3 player who likes the fun
Thanks you guys
As far as I know there are two common settings you can find related to BK 6WW build.
1. max CDR -> infinite ignore pain - ignorance is bliss
2. max attack speed -> boost defense.
The difference is pretty obvious, for max CDR, you try to get max CDR from all the items (except amulet) + gogok to have 100% uptime for ignore pain - ignorance is bliss. This build can promise you a healthy barb but may take slightly longer to kill champions and boss than the second build. Also with this build you can use APD + ground stump (infinite ground stump) to up your survival.
The second build is using max attack speed. This build is very risky and difficult to play but once you get the hang of it you can kill champions and boss a little quicker. With this build get attack speed on all items except for weapons and amulet. For weapons you should either get life per hit, life per fury, or vit. You also need string ear, eye of elitch, and lacuni or strong arm. Yes, furious charge is such a great skill because it does not only increase mobility and survival and trigger F&R but also trigger strongarm bonus damage option.
For the CDR build you do not need weapons master because attack speed is simply not enough for you to spend more fury than generated by BK, FC, ground stump, and shout. For the attack speed build you will need weapons master.
Something interesting with WW set is although rend is the first option for WW set, rend is still quite useless compared to other skills you can consider. Overpower is a great example for attack speed build, and ground stump is a great example for CDR build. But the rest of your skill + passive looks fine.
For both helmet and shoes I suggest whirlwind damage increase because it does buff DD damage
For both CDR and attack speed build, you don't need diamond, ruby will do. I personally think for barb when you are trying to go for grift over 50, alot of times you fail to beat the rift not because you died too much but because you don't have enough damage output. Don't worry, it is not impossible to go grift over 50 even with non ancient BK.
Lastly I believe currently there is a whirlwind bug with pain enhancer. Barb does not spin faster even with second pain enhancer option on. I haven't test myself to be sure but I was told this is the case. Bou can definitely keep the gem but you could also consider gogok for CDR build, esoteric alteration for attackspeed build, or powerful for attack speed build.