If you do a simple google search you will come across countless threads inquiring as to what, EXACTLY, these modifiers mitigate. There are as many OPINIONS as there are questions. I have yet to see hard numbers and analysis done to unequivocally determine what damage sources are mitigated by each modifier.
The most important questions that need answers are as follows:
1. Does "melee attacks" apply to only monster swings done in melee range? This would be logical, but I do not think this is the case because there are various anecdotal reports of high amounts of melee damage reduction also having mitigating effects on AOE such as desecrate, molten, plague. What is the EXACT method of mitigation, then? Is it ANY damage done in MELEE RANGE? Or is it ANY damage done that is CLASSIFIED as melee? Very important distinction to be made here.
2. Does "Ranged Attacks" refer to only ranged objects hurled toward the character? Or does it apply to ranged spells that are cast? I.e. MORTAR, Plague, Desecrate, etc? As you can see this stat would be utterly useless if it only applied to ranged objects, whereas it would be amazing if it applied to all spells and abilities that are cast at range.
3. Does Damage From Elites also apply to their spell effects? I.e. would the mitigation effect from "Reduces Damage From Elites By x%" apply to, say, an arcane sentry? Would it also apply to desecrate, plague, molten, mortar, and frozen orbs?
OR would it ONLY APPLY to ATTACKS made by elites?
As you can see, these various effects could be VERY POWERFUL or VIRTUALLY USELESS.
THIS ISSUE NEEDS TO BE ADDRESSED!
Hopefully there are some saints out there with more time on their hands than I!
Please no OPINIONS. ONLY HARD EVIDENCE!
Thank you and Cheers!
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To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.