Starting gear for all characters is the following: Leather of Luck Gloves (Unique):It gives anywhere from 50-150% to both Gold Find and Magic Find Autolycus' Thieving Tools (Set Belt):It gives 100% gold find and 25% magic find to start and with a second piece in the set it adds another 100% gold and 25% magic Boots of Sneaking (Set Boots): It only adds 50% magic find to start and another 50% with 2 items
Depending on my luck at getting coupons and ancient scrolls to fund my early gambling I may go for the complete set
The Necromancer I would go for the following: Wirt's Skull (Preserved Head):Adds 100-200% Gold Find.
Having the gold find and magic find early makes it a lot easier to get the other gear you need later on.
[edit]
Most of my characters are now deleted since I mostly played Eastern Sun Tourneys. I think the highest I ever had was over 2,000% gold find and I do not recall Magic Find since most items that has gold find has magic find on it. But you can get very high and if you set the hireling up for gold find gear and if he/she does all the killing their GF will be added to yours.
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I think the highest I ever had was over 2,000% gold
:Owoah:O
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Smiling is infectious.
Give, expecting nothing thereof. ------------ BoD - Come have some fun! Folks will always come and go, so enjoy them while they're meant to be in your life.
But you can get it much higher than that. Some players went over 3k on the character alone and if the Hireling does the kill it is likely over 5k if they are setup for gold find. In Hell the Hireling may get their gold find equipment traded in for killing gear.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
In Eastern Sun you do not get as much bonus putting points into Vitality since you get more life on level up. In Eastern Sun it is easy to get life high enough on your gear.
Strength and Dexterity are good places for players that are melee or are using thrown/(x)bow characters.
Energy is suggested for most caster and summoner builds since that stat will boost summons damage. The sorc for the most part will not gain as much in investing in energy since she has elemental mastery skills
I usually like to pump all points just into one. Some Melee builds I may pump Dexterity if I need the extra AR.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Just let everyone know that I will be looking to add content to the ES Wiki
I will be assisting skynet. I will be making a guide on enhancing your equipment when I get the time and get used to the wiki format here it will be up as well as other things when they are ready. Any suggestions to that guide or any thing else that you want to see added to the wiki let me know.
The first guide I make may be the installing ES and common troubleshooting guide since I saw a few posts commenting on how difficult it is to install.
I did not read all the past posts if anyone has an unanswered question or has a question please ask here or you can message me. I am more than happy to help. If you have questions about other mods please ask me I may know the answer since I have played many mods.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Even some tinkering guides would be nice. I mean, there's just so many little things you can do. And sometimes the way they talk about it on the actual ES page confuses me sometimes.
I will add tinkering to the item enhancement guide. I will also be working on the skills as well. Just finding the time for all this is going to be a trick. If it is needed it may be on its own page
Tinkering was toned down from where it was used before. Most experienced ES players will not devote to much attention to it since the bonuses are quite low and there are caps on how many times you can use them (called Tinkering Points). You can usually add about 30 points of tinkering but sometimes you will only get a few points. The number of tinkering points you get on an item is determined at the time of the item is being created. When an item is tinkered there is a check being made to see if there is any points left and if there are enough points left to use that tinker. Some tinkers are worth more points than others. I will have all that information on the guide when it is done.
There is a bug in regards to the D2 engine that the check is not made for the tinker or at least not correctly on the cap of approx 30 tinker points and you can tinker on gemwords/runewords until you reach the cap for that stat on an item. But if you used all the tinker points on the item before it became a runeword/gemword then you can not tinker on the item anymore.
Tinkering now is for the most part used now on the end gear to help round out the character.
The most common ones are the life tinker and cold damage tinker. The cold damage tinker is used more for the add duration of the chill/freeze than the damage. Since in Hell the duration is heavily cut.
In the past when you could farm Griswald, Radamant, Treehead, Hephasto (likely got the spelling on the names incorrect) you would get an organ from them. The ones most farmed are Griswald and Hephasto since you would be able to tinker either min or max damage on any item up to the cap on the item or you have no tinker points left.
I think I covered everything there. I hope it is clear enough if not just ask. If there was something I missed just ask and I will answer.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I have played ES for a little while now and I have to say, I'm hooked. I just wish I could turn off the text that is above the health and mana orbs. Is there a go to list that I can use to see what a lot of the cube items could be used for? A List of runewords would be great also.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
I have played ES for a little while now and I have to say, I'm hooked. I just wish I could turn off the text that is above the health and mana orbs. Is there a go to list that I can use to see what a lot of the cube items could be used for? A List of runewords would be great also.
Haha, I told you mate.
Get yourself a copy of Hamachi so you can play multiplayer with the rest of us.
I literally started a new network like... 3 minutes ago, gonna try to get all us ES players from Dfans into it.
Network name is ES at Dfans, case sensitive, and there is no password.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Hey im stuck in ACt3 cant find flayer dungeon. I found the flayer tunnel or whatever its called but that leads me to Spider Forest. Im vary confused on where to go.
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Leather of Luck Gloves (Unique): It gives anywhere from 50-150% to both Gold Find and Magic Find
Autolycus' Thieving Tools (Set Belt): It gives 100% gold find and 25% magic find to start and with a second piece in the set it adds another 100% gold and 25% magic
Boots of Sneaking (Set Boots): It only adds 50% magic find to start and another 50% with 2 items
Depending on my luck at getting coupons and ancient scrolls to fund my early gambling I may go for the complete set
The Necromancer I would go for the following:
Wirt's Skull (Preserved Head): Adds 100-200% Gold Find.
Having the gold find and magic find early makes it a lot easier to get the other gear you need later on.
[edit]
Most of my characters are now deleted since I mostly played Eastern Sun Tourneys. I think the highest I ever had was over 2,000% gold find and I do not recall Magic Find since most items that has gold find has magic find on it. But you can get very high and if you set the hireling up for gold find gear and if he/she does all the killing their GF will be added to yours.
No error, it just shows everyone on my list as having a blocked/relayed tunnel.
I'm running Hamachi2 with Vista.
:Owoah:O
Folks will always come and go, so enjoy them while they're meant to be in your life.
Siaynoq's Playthroughs
In Eastern Sun you do not get as much bonus putting points into Vitality since you get more life on level up. In Eastern Sun it is easy to get life high enough on your gear.
Strength and Dexterity are good places for players that are melee or are using thrown/(x)bow characters.
Energy is suggested for most caster and summoner builds since that stat will boost summons damage. The sorc for the most part will not gain as much in investing in energy since she has elemental mastery skills
I usually like to pump all points just into one. Some Melee builds I may pump Dexterity if I need the extra AR.
Sounds great! I guess we'll play with our characters about to start nightmare?
Siaynoq's Playthroughs
I will be assisting skynet. I will be making a guide on enhancing your equipment when I get the time and get used to the wiki format here it will be up as well as other things when they are ready. Any suggestions to that guide or any thing else that you want to see added to the wiki let me know.
The first guide I make may be the installing ES and common troubleshooting guide since I saw a few posts commenting on how difficult it is to install.
If you have any suggestions please post here
I did not read all the past posts if anyone has an unanswered question or has a question please ask here or you can message me. I am more than happy to help. If you have questions about other mods please ask me I may know the answer since I have played many mods.
Siaynoq's Playthroughs
Tinkering was toned down from where it was used before. Most experienced ES players will not devote to much attention to it since the bonuses are quite low and there are caps on how many times you can use them (called Tinkering Points). You can usually add about 30 points of tinkering but sometimes you will only get a few points. The number of tinkering points you get on an item is determined at the time of the item is being created. When an item is tinkered there is a check being made to see if there is any points left and if there are enough points left to use that tinker. Some tinkers are worth more points than others. I will have all that information on the guide when it is done.
There is a bug in regards to the D2 engine that the check is not made for the tinker or at least not correctly on the cap of approx 30 tinker points and you can tinker on gemwords/runewords until you reach the cap for that stat on an item. But if you used all the tinker points on the item before it became a runeword/gemword then you can not tinker on the item anymore.
Tinkering now is for the most part used now on the end gear to help round out the character.
The most common ones are the life tinker and cold damage tinker. The cold damage tinker is used more for the add duration of the chill/freeze than the damage. Since in Hell the duration is heavily cut.
In the past when you could farm Griswald, Radamant, Treehead, Hephasto (likely got the spelling on the names incorrect) you would get an organ from them. The ones most farmed are Griswald and Hephasto since you would be able to tinker either min or max damage on any item up to the cap on the item or you have no tinker points left.
I think I covered everything there. I hope it is clear enough if not just ask. If there was something I missed just ask and I will answer.
Haha, I told you mate.
Get yourself a copy of Hamachi so you can play multiplayer with the rest of us.
I literally started a new network like... 3 minutes ago, gonna try to get all us ES players from Dfans into it.
Network name is ES at Dfans, case sensitive, and there is no password.
ES Runewords
ES Cube Recipes
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
The flayer dungeon is actually in the Kurast Bazaar (or one of those city areas), the FLayer Tunnel just takes you to the Flayer Jungle.
In ES, entrance to Flayer Dungeon is in Upper Kurast.
Check out the ES Maps for more info.
Edit: Oops. Zhar beat me to it.