Hey good idea man.. but how would they get a change of form into the game? espically if its only allowed for those that reach a certain limit in power? and what would the power limit be set at to reach this "New" state?
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You should not fear death but embrace it 4 death is a release from the pain that you suffer on earth..
Well, i think it could be a point in the skill tree, and I'm sure the system will change somewhat from Diablo 2, so probably not all skills will be ones that are 1-20, and i was thinking this one could be a skill thats on the higher level range of one of the trees (im thinking summoning)
As the Cult of Rathma continued along their path of study, there eventually became two different types of priests of Rathma. Many of the cultists were not as devoted to their understanding of the balance, and only felt like pursuing some of the aspects that Rathma taught. These students, took particular interest in the creation of life from inanimate matter, and were specifically interested in combining the usage and creation of golems with some of the elemental aspects that the mage clans taught.
Henceforth, a new sect of mage was created, derived from the Necromancer, yet now more akin to the mage clans of the east. This new type of mage, called Conjurors by outsiders, focus on the manipulation of the elements to create elementals for their own protection. Unlike other mage clans, the conjurors do not shun melee combat, and since they have often been forced to adapt, they have developed a combat style very unique. Many of a Conjurors skills focus on giving certain unique abilities to their elemental companions (only one elemental can be maintained at a time), so they become more versatile than, say a necromancer's skeletons. They also can focus in enchanting themselves to fight alongside their elemental companion, from enchanting their weapons, or even making blades out of pure magical energy.
With the loss of some of their brethren to the more corruptable arcane magics, the priests of rathma found their numbers highly diminished. Between the war with hell culminating in the defeat of Baal, and the separation of the conjurors, the necromancers did not have too many left in their order, and had to develop some greater tools of war. Abandoning the use of iron, clay, and fire golems, the Necromancers kept the blood golems, for use as lieutenants in their undead armies, which the necromancers have developed the ability for blood golems to grant nearby undead to gain health with melee attacks. In addition to a Blood Golem aiding the necromancer's forces is the creation, from a large amount of corpses, of a large skeletal dragon. This is not actually a resurrected dragon, of course, but a being made from many skeletal remains, in the image of the Necromancer's master, Trag'oul, and some even say that a part of Trag'oul himself is granting power to these terrifying undead creatures. Due to the heavy casualties very recently in the last war, the distinction between our own world and that of the dead has been weaked for the necromancers, making it easier for them to call to the spirits of the anguished dead, and spirits of the dead seem to be drawn to necromancers (similar to how it says spirits always follow mendeln in the sin war trilogy). Necromancers can unleash the fury of the dead, summoning a large amount of vengeful spirits to the mortal realm simultaneously, to cause destruction to their enemies.
Sorry for the wall of text there, just a few ideas i've had for character development, but with diablo lore applied to it.
^^thats just something i posted in the characters/classes we would like to see thread a while back, but didnt really get much response =/
ya i can see something like that happening. but necromancers believe that 4 elements created the world. fire clay iron and blood. (not the world but something like that) so it wouldnt really make sense to take the three elements out. maybe if you said that they focused more on the blood than the clay fire iron. then that would be better. i like the reviving trang oul part. but if its possible it would only be usable by high lvl priests. and the part about mendeln. i liked it. it would be cool to play a necomancer in diablo 3 with some shades following you around andmaybe opening doors or tell you if a chest or something is a trap.
Yea, i know about the belief of necros about clay, fire, blood, and iron, i just like having a more Undead feel to the necromancer, hence why i don't like golems all that much, so i decided to use the creation of constructs combined with other arcane abilities
I just get a lot of ideas swirling around my head sometimes, and naturally, many of them are focused on my favorite class (necromancers) and my favorite playstyle (summoning)
it would be cool to play a necomancer in diablo 3 with some shades following you around andmaybe opening doors or tell you if a chest or something is a trap.
YES, i would love that! I loved that part about Mendeln, it would make such a cool movie too.
I really like necromancers, they are really cool. But I also like Druids. They are my two favourite classes, but I just can't choose between them So I made my own combination of them (see sig, avatar, and profile picture)
I like the spirit part of necros the most. not so much the summoning or the curses. But unfortunately, like most games, the necromancer's spirit skills aren't that great I was hoping the necro in Diablo would have something cool similar to his pose when you select him as a character. But no, his spirit skills aren't that great. And I really don't like the Bone Spirit skill. it was much better in Diablo I. The head looks crap.
After participating in breaking Baal's siege on harrogath, the members of the cult of rathma realized that while their minions were excellent at killing enemy troops, but lacked some of the siege tools to break down the towers, walls, doors and catapults of the enemies. In addition, the Necromancers had to fill the need for a more robust creation, to fight against the greater evils, so the necromancer's minions would not be destroyed so quickly. In response, the necromancers conducted a great many magical experiments, with the dead, in what many consider, a vastly unethical practice. From the series of tests, the necromancers are no longer limited to animating a single skeleton with a single spirit, but can gather all spirits in proximity around the necromancer, causing them to pull all surrounding bones together from nearby corpses, almost magnetically. This ritual causes a giant jumble of bones to slowly assemble from the ground up, shaped like a large man, in front of the necromancer. This giant creation is the bone golem, meant to take the damage for the necromancer. In order to prevent this creation from dying too quickly, the bone golem, keeps the ability to draw bones to its body, replacing fallen ones from damage.
In summary: Necromancer summons a bone golem from many corpses, (must all be there at once) and it heals by draining the life from nearby bone walls, bone prisons, skeletons, and skeleton mages, since it is easier to make a new skeleton than a new bone golem.
Also, with my bone golem idea^^, when the magics keeping the monstrous bone creation finally fade (the golem dies) the combined spirits forcefully leave their bone prison, shattering the bones surrounding them, and propelling the bone shrapnel into any victims unfortunate to be nearby at the time (similar to the undead fetishes)
Is it better to invest points in Bone Wall/Bone Prison rather than Teeth for a...ah... white pnb spells necro? I wasn't sure if you use Teeth much to make it useful, and, well, Bone Wall/Bone Prison add damage to Bonespear and add damage absorption to Bone Armor at the same time.
Well, i apologize for repeatedly bumping this, but its better than making a new thread everytime i get another idea for the necro huh?
New spell: Decay
Decay is a curse that is applied to the enemy that deals slow damage to the enemy, i'm thinking a combination of physical and poison. If the enemy dies while the curse is on him, a few seconds later, a zombie will rise from the corpse. The zombie's life is slowly draining, and life tap or other healing abilities won't work for them, so they don't have a time limit, just their health is draining so they can only stay alive for so long. Decay recieves bonuses from skeletal mastery, and as the levels get higher, it will go from a zombie to a mummy, and so on, so theres a graphical difference, not just a numerical difference.