I haven't really been on reddit or here since I got back, but I'm trying to understand why players are against the idea of an open world for the game. I have my reasons for liking it, but I'm trying to understand the insta hate for it.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.
It's optional in the sense that there is very little in the game that is built around group play; at the time of the demo, the only thing that needed more than 1 player was the world boss. And as stated in the other thread, it is not a pervasive element.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.
The only diablo game that wasn't open world is Diablo 1 with optional multiplayer.
Diablo 2 and 3 were open world in the sense that you got to explore the world of sanctuary.
Both had optional multiplayer service, with diablo 3 requiring constant connection to the bnet service in order to play.
Diablo 4 will be the same.
That online only requirement is not a gameplay feature. It's a security measure designed to fight piracy . At least according to actiblizzard.
Diablo 4 will feature the optional aspect of partying in large numbers for group events. Or you can engage in those events solo . Just like the pandemonium event of D2. Very hard if tacked solo.
On top of that you will see random players populating the various settlements in game .
How is that a limiting factor in enjoying the game content?
It's like in the case of the TV. You don't like a specific TV channel , you don't go and request for it to shut down. You use the remote to switch to what you like watching or turn the TV off completely.
It's not that hard . The improperly called "open world " is being confused with the mmo aspect of all players sharing the same instance at all times . This is not the case with D4 so far.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.
The only diablo game that wasn't open world is Diablo 1 with optional multiplayer.
Diablo 2 and 3 were open world in the sense that you got to explore the world of sanctuary.
Both had optional multiplayer service, with diablo 3 requiring constant connection to the bnet service in order to play.
That isn't what open world means, atleast not in this context. It seems people are concerned about outside influence from other players while they are playing. Being that the "top world" is sort of like an open lobby. Diablo 1-3 are all instances in that regard.
I'm indifferent on this design choice, world bosses could be fun, but because they spoke about how unobtrusive it could be it kind of sounds like they are half assing 2 different game designs.
As long as you can't be influenced by other players unless you specifically choose to be (questing and not having all your mobs killed, vip kills can't be stolen, etc vs when I run to a world boss and expect the help or other situations that are unsoloable) but actually accomplishing that will be difficult.
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
That isn't what open world means, atleast not in this context. It seems people are concerned about outside influence from other players while they are playing. Being that the "top world" is sort of like an open lobby. Diablo 1-3 are all instances in that regard.
I'm indifferent on this design choice, world bosses could be fun, but because they spoke about how unobtrusive it could be it kind of sounds like they are half assing 2 different game designs.
As long as you can't be influenced by other players unless you specifically choose to be (questing and not having all your mobs killed, vip kills can't be stolen, etc vs when I run to a world boss and expect the help or other situations that are unsoloable) but actually accomplishing that will be difficult.
From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.
The main reason why I’m skeptical about open world is because of WoW and the many problems that came with playing on crowded servers. Campers, kill stealers, ques, people in the best gear roaming around killing people out of boredom. Ect. If the only place you run into other players are the ‘towns’ and you won’t constantly bump into others, then it should be just fine. But that doesn’t seem like an “open world” to me and the name should be changed to avoid confusion.
From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.
The impression I got was that you will encounter other players, but they can't influence you. The demo seemed to echo this as well. But I don't know if them not being able to influence you doesn't mean they can't influence your mobs (which to me is directly influencing the player). I know one of the devs mentioned a player cap for certain areas (the whole open zone) and that it isn't exactly a small cap (40 ish) in Diablo terms.
From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.
The impression I got was that you will encounter other players, but they can't influence you. The demo seemed to echo this as well. But I don't know if them not being able to influence you doesn't mean they can't influence your mobs (which to me is directly influencing the player). I know one of the devs mentioned a player cap for certain areas (the whole open zone) and that it isn't exactly a small cap (40 ish) in Diablo terms.
This is exactly what I’m afraid of. Them messing with your mobs/kills/loot. Which is 90% of playing diablo. And even if the cap is 40, even one player can move super fast across the map, no matter how big they say it is, and now that they’ve added ‘mounts’ players can get around even faster. Meaning you will run into random players a good amount at least, if not constantly. Especially with the numbers D4 will take in on release. OP players will zoom around killing random players mobs out of boredom. I guarantee that.
From what we have seen, and they told us: Quest areas in your campaign will be in your own instance. So, you will not encounter anyone there (in the open world). City’s / quest hubs / events will have many players for trading and gathering for quests / dungeons. PVP will be in different areas on the map. I bet they create the map in a way, that you can play hardcore without ever getting near the PVP zones or you can complete disable it. Guys its Blizzard...
From what they showed us / told us... over 100 dungeons? All dungeons are 100% YOUR instance! How many dungeons were at the BlizzCon demo? 2-3? How big is the map? Right, you will use the OpenWorld just to get from hub to hub / dungeon / PVP zone / Public Event. That’s it! There are monsters... but you don’t care, trust me. If there are Quests... take Destiny / Destiny 2 as an example. You play Quests and so on complete solo / matchmaking with others if you want. If you are done with quests, the planet is an "open world". If you need to farm thinks... you go in a dungeon because you know there are tons of monsters of a type that you need / need stuff that drops there. You won’t farm on the open world just like that. Lost Sectors in Destiny 2 could work like quest instances. Even when you are in the open world, if you enter a lost sector, you are on your own and no one can join you except party members... Compare the core concept from D4 with Destiny 2 and there are so many similar things! That is what blizzard does, copy the best together and create a new game
The way they want to go with the game is MMO like but still a hack and slay. I think Destiny 2 is a great example, they compared MMO with a shooter. This is new in a way. You can hate that or love that. I can say that I play lots of Destiny 2 and just played Lost Ark and both are really good, and I had a lot of fun! Both games compared with its strengths with a bit of D2 and D3 and Path of Exile... what I think they are right now actually doing... has a great potential.
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I haven't really been on reddit or here since I got back, but I'm trying to understand why players are against the idea of an open world for the game. I have my reasons for liking it, but I'm trying to understand the insta hate for it.
What does it prevent you from experiencing?
Because people have yet to overcome the impossibility to accept the "optional" concept of content that is there NOT FOR EVERYONE. They think that if it's there they are forced to play that way. They fail to understand that they're not the only people in the world and that maybe the majority would use such a feature . It's a feature that it's on top of the base experience, entirely optional, and not necessary to achieve end game.
Blizz said the Open world feature is “optional”? Where did they say this? I was under the impression you didn’t have a choice in sharing whatever world you’re in.
It's optional in the sense that there is very little in the game that is built around group play; at the time of the demo, the only thing that needed more than 1 player was the world boss. And as stated in the other thread, it is not a pervasive element.
The only diablo game that wasn't open world is Diablo 1 with optional multiplayer.
Diablo 2 and 3 were open world in the sense that you got to explore the world of sanctuary.
Both had optional multiplayer service, with diablo 3 requiring constant connection to the bnet service in order to play.
Diablo 4 will be the same.
That online only requirement is not a gameplay feature. It's a security measure designed to fight piracy . At least according to actiblizzard.
Diablo 4 will feature the optional aspect of partying in large numbers for group events. Or you can engage in those events solo . Just like the pandemonium event of D2. Very hard if tacked solo.
On top of that you will see random players populating the various settlements in game .
How is that a limiting factor in enjoying the game content?
It's like in the case of the TV. You don't like a specific TV channel , you don't go and request for it to shut down. You use the remote to switch to what you like watching or turn the TV off completely.
It's not that hard . The improperly called "open world " is being confused with the mmo aspect of all players sharing the same instance at all times . This is not the case with D4 so far.
That isn't what open world means, atleast not in this context. It seems people are concerned about outside influence from other players while they are playing. Being that the "top world" is sort of like an open lobby. Diablo 1-3 are all instances in that regard.
I'm indifferent on this design choice, world bosses could be fun, but because they spoke about how unobtrusive it could be it kind of sounds like they are half assing 2 different game designs.
As long as you can't be influenced by other players unless you specifically choose to be (questing and not having all your mobs killed, vip kills can't be stolen, etc vs when I run to a world boss and expect the help or other situations that are unsoloable) but actually accomplishing that will be difficult.
From what I've seen so far, I got the impression from the Devs that you won't run into random people while roaming except for towns and group events. I could be wrong.
The main reason why I’m skeptical about open world is because of WoW and the many problems that came with playing on crowded servers. Campers, kill stealers, ques, people in the best gear roaming around killing people out of boredom. Ect. If the only place you run into other players are the ‘towns’ and you won’t constantly bump into others, then it should be just fine. But that doesn’t seem like an “open world” to me and the name should be changed to avoid confusion.
The impression I got was that you will encounter other players, but they can't influence you. The demo seemed to echo this as well. But I don't know if them not being able to influence you doesn't mean they can't influence your mobs (which to me is directly influencing the player). I know one of the devs mentioned a player cap for certain areas (the whole open zone) and that it isn't exactly a small cap (40 ish) in Diablo terms.
This is exactly what I’m afraid of. Them messing with your mobs/kills/loot. Which is 90% of playing diablo. And even if the cap is 40, even one player can move super fast across the map, no matter how big they say it is, and now that they’ve added ‘mounts’ players can get around even faster. Meaning you will run into random players a good amount at least, if not constantly. Especially with the numbers D4 will take in on release. OP players will zoom around killing random players mobs out of boredom. I guarantee that.
From what we have seen, and they told us: Quest areas in your campaign will be in your own instance. So, you will not encounter anyone there (in the open world). City’s / quest hubs / events will have many players for trading and gathering for quests / dungeons. PVP will be in different areas on the map. I bet they create the map in a way, that you can play hardcore without ever getting near the PVP zones or you can complete disable it. Guys its Blizzard...
From what they showed us / told us... over 100 dungeons? All dungeons are 100% YOUR instance! How many dungeons were at the BlizzCon demo? 2-3? How big is the map? Right, you will use the OpenWorld just to get from hub to hub / dungeon / PVP zone / Public Event. That’s it! There are monsters... but you don’t care, trust me. If there are Quests... take Destiny / Destiny 2 as an example. You play Quests and so on complete solo / matchmaking with others if you want. If you are done with quests, the planet is an "open world". If you need to farm thinks... you go in a dungeon because you know there are tons of monsters of a type that you need / need stuff that drops there. You won’t farm on the open world just like that. Lost Sectors in Destiny 2 could work like quest instances. Even when you are in the open world, if you enter a lost sector, you are on your own and no one can join you except party members... Compare the core concept from D4 with Destiny 2 and there are so many similar things! That is what blizzard does, copy the best together and create a new game
The way they want to go with the game is MMO like but still a hack and slay. I think Destiny 2 is a great example, they compared MMO with a shooter. This is new in a way. You can hate that or love that. I can say that I play lots of Destiny 2 and just played Lost Ark and both are really good, and I had a lot of fun! Both games compared with its strengths with a bit of D2 and D3 and Path of Exile... what I think they are right now actually doing... has a great potential.