Hello guys, i was writing for some time all my ideas about a new Diablo game and how i would like it to be so check it out. I posted this also on the official forums, but i want to leave it also here if you want to discuss this. I leave here the link to the document.
Hope you will enjoy it, feel free to comment, ask questions about it or bring new ideas i couldn’t think of right now. I will update this in time if i think of something new.
i agree totally make D3 a third person MMO ARPG hyprid incororate elements of BotW, MH World with large monster slaying, and other open world ARPG of late. render the spells and effects of D3 fully on a third-person perspective for beautiful effects
I would love if they could allow us to have our followers in a full game (for a total of 8 characters)--in D3. Could also give runes to customize our follower skills, so they are not all the same.
That`s a nice amount of bullcrap there lol. Anyway d4 don`t exist, we will get 2 new classes (druid and amazon) in the next 2 years and prolly a new expansion after.
i agree totally make D3 a third person MMO ARPG hyprid incororate elements of BotW, MH World with large monster slaying, and other open world ARPG of late. render the spells and effects of D3 fully on a third-person perspective for beautiful effects
I'm not so sure the third person is the best option, i wouldn't mind both, top down and also third person. Maybe a mix, top down for exploring and third person for single boss fights.
i agree totally make D3 a third person MMO ARPG hyprid incororate elements of BotW, MH World with large monster slaying, and other open world ARPG of late. render the spells and effects of D3 fully on a third-person perspective for beautiful effects
Third person could work, look at Kingdom of Amalur. I'd personally prefer the option of being able to do both a third person or a fixed isometric angle at will. To make the 3rd person work would probably require some nice dodge movement, which is something Diablo could use. Given the Diablo games have a closed quarters feel, 3rd person shouldn't provide too much of an advantage to the other angle, or include the "fog of war" that Warcraft 3 had with light resonance returning to the series for larger areas. Also a dodge non-skill move would be great seeing as to how Diablo 3 heavily relies on movement skills like teleport and vault. Even playing D2 now, dodging feels cheap and slow. The dodge in the consoles of D3 isn't worth using, so nobody uses it (unless dodging still works with frozen).
However, the whole giant monster of MHO("MHWO"?) would be really cool if it matched a much more difficult version of the Ubers in D3 and D2 only. I don't know how much fun it would be to have story bosses requiring the whole team making effect, or even rift bosses. Leave it for that secret/hidden/end game only type of thing.
All in all, the times are changing, can an isometric gameplay really work for 2020-2028 before someone else optimizes beyond Blizzard?
I think there should be both modes. There are many recent games that combine very well more than one type of gameplay, like Nier Automata for example. I think Diablo could do well with this kind of treatment, isometric view when fighting waves of enemies and for seeing better the surroundings and third person view when fighting minibosses or bosses.
Hello guys, i was writing for some time all my ideas about a new Diablo game and how i would like it to be so check it out. I posted this also on the official forums, but i want to leave it also here if you want to discuss this. I leave here the link to the document.
https://docs.google.com/document/d/1iMbfDHBi_GywZTnX9fXLBzIihYA1B5kKRn2ptn1C4Xg/edit?usp=sharing
Hope you will enjoy it, feel free to comment, ask questions about it or bring new ideas i couldn’t think of right now. I will update this in time if i think of something new.
i agree totally make D3 a third person MMO ARPG hyprid incororate elements of BotW, MH World with large monster slaying, and other open world ARPG of late. render the spells and effects of D3 fully on a third-person perspective for beautiful effects
I would love if they could allow us to have our followers in a full game (for a total of 8 characters)--in D3. Could also give runes to customize our follower skills, so they are not all the same.
So? Any thoughts?
Third person could work, look at Kingdom of Amalur. I'd personally prefer the option of being able to do both a third person or a fixed isometric angle at will. To make the 3rd person work would probably require some nice dodge movement, which is something Diablo could use. Given the Diablo games have a closed quarters feel, 3rd person shouldn't provide too much of an advantage to the other angle, or include the "fog of war" that Warcraft 3 had with light resonance returning to the series for larger areas. Also a dodge non-skill move would be great seeing as to how Diablo 3 heavily relies on movement skills like teleport and vault. Even playing D2 now, dodging feels cheap and slow. The dodge in the consoles of D3 isn't worth using, so nobody uses it (unless dodging still works with frozen).
However, the whole giant monster of MHO("MHWO"?) would be really cool if it matched a much more difficult version of the Ubers in D3 and D2 only. I don't know how much fun it would be to have story bosses requiring the whole team making effect, or even rift bosses. Leave it for that secret/hidden/end game only type of thing.
All in all, the times are changing, can an isometric gameplay really work for 2020-2028 before someone else optimizes beyond Blizzard?
^ yep Kingdom of Amalur another nice ARPG that D4 could take a lot of inspiration from
I think there should be both modes. There are many recent games that combine very well more than one type of gameplay, like Nier Automata for example. I think Diablo could do well with this kind of treatment, isometric view when fighting waves of enemies and for seeing better the surroundings and third person view when fighting minibosses or bosses.
D4 might be FPS camera what do you think? Not 3rd person but close lol